Work Study & Ergonomics

Chapter 9
Workplace and Equipment Design

Graduate Program in Operation Management (GPOM)
Work Study & Ergonomics   •   Graduate

Workplace and Equipment Design

Introduction and Context

Workplace and equipment design concerns the deliberate configuration of physical space, tools, machines, displays, controls, furniture, and work methods so that people can perform tasks safely, efficiently, comfortably, and reliably. In operations management, design is not merely a matter of appearance or equipment procurement. It affects productivity, quality, fatigue, safety, employee well-being, maintenance cost, learning time, accessibility, and organizational resilience.

A poorly designed workstation forces workers to compensate through awkward posture, excessive reach, visual strain, unnecessary walking, or repeated forceful exertion. These compensations may remain invisible during short observations but become significant over weeks or years. Conversely, a well-designed workstation aligns task requirements with human capabilities and limitations. It reduces avoidable variation while preserving sufficient flexibility for different workers, tasks, products, and technologies.

The central principle of this chapter is that the workplace should be designed around the user and the task—not around a fixed piece of equipment alone. Effective design integrates anthropometry, biomechanics, human information processing, accessibility, inclusive design, industrial engineering, and participatory decision-making.

Learning Objectives

By the end of this chapter, the reader should be able to:

  1. Explain the relationship between workplace design, human capability, productivity, and risk.
  2. Apply anthropometric and biomechanical principles to seated, standing, office, industrial, and mobile workstations.
  3. Select appropriate adjustment ranges, clearances, reaches, viewing distances, and control-display relationships.
  4. Evaluate workstation designs using posture, visibility, accessibility, and inclusive-design criteria.
  5. Distinguish between accommodation for a specific user and design that is usable by a broad population.
  6. Develop and justify an integrated workstation solution for an operational setting.
  7. Critically assess technological, regulatory, ethical, and organizational issues in workplace design.

1. A Systems View of Workplace Design

A workstation is a sociotechnical system. Its performance depends on the interaction of:

  • The person: body dimensions, strength, mobility, sensory abilities, experience, fatigue, and preferences.
  • The task: objectives, sequence, frequency, force, precision, duration, variability, and information requirements.
  • The equipment: dimensions, controls, displays, software, maintenance requirements, and failure modes.
  • The environment: lighting, noise, temperature, vibration, air quality, floor conditions, and spatial constraints.
  • The organization: staffing, work–rest schedules, training, performance targets, and worker participation.

A workstation can be locally optimized and still perform poorly as a system. For example, a production table may be at a suitable height but positioned so that components require long reaches. An office chair may have extensive adjustment but be incompatible with a fixed-height desk. A mobile service device may provide excellent information but require the worker to hold it in a neck-flexed posture for several hours.

Design should therefore begin with task analysis. The designer identifies what must be done, how often it is done, what information is needed, what forces are applied, and what errors or failures are consequential. Only then should furniture and equipment dimensions be selected.

2. Anthropometry as a Design Input

Anthropometry is the measurement of human body dimensions. Common measures include stature, sitting height, elbow height, shoulder breadth, hip breadth, thigh clearance, popliteal height, forward reach, and hand dimensions. Static anthropometry describes body dimensions in standardized positions; dynamic anthropometry describes reach, movement, and functional space during activity.

2.1 Percentiles and design decisions

A percentile indicates the proportion of a reference population whose measured value is at or below a particular value. The 5th percentile is often associated with a small body dimension, while the 95th percentile is often associated with a large body dimension. Percentiles are not interchangeable across variables: a 5th-percentile stature person is not necessarily a 5th-percentile reach person.

The appropriate design strategy depends on the feature:

Design featureTypical strategyReason
Seat height or control forceAccommodate a broad range or adjustabilitySmall and large users both need access
Legroom and clearanceDesign for large usersA smaller user can generally tolerate extra space
Reach distanceDesign for small usersA larger user can usually reach farther
Handle diameterUse population data and task requirementsGrip quality depends on hand size and force
Protective equipmentProvide multiple sizes and adjustmentFit and protection are linked

Using a percentile mechanically can be misleading. If a workstation must accommodate 90% of users, one must specify whether the relevant central range is from the 5th to the 95th percentile or whether a different population and risk tolerance are appropriate. For high-consequence tasks, the target may be broader, and individual fitting may be required.

2.2 Adjustability and mismatch

Adjustability is often the most effective method for accommodating user variation. A design range should cover the relevant user population while retaining stability, strength, visibility, and ease of adjustment. Adjustment must be usable in practice: controls should be reachable, understandable, lockable where necessary, and quick enough that workers will actually use them.

A useful conceptual test is:

Adjustment
i range ≥ Required
design
envelope

This is a design condition rather than a universal engineering equation. The adjustment range must cover the relevant body dimensions and task positions after considering footwear, clothing, personal protective equipment, tools, and posture. It does not imply that every dimension should be independently adjustable.

3. Posture, Biomechanics, and Workstation Geometry

Neutral posture does not mean immobility. It means that joints, muscles, and connective tissues are not subjected to unnecessary extreme angles, sustained static loading, or repeated high-force demands. A sound design permits frequent small movements and posture variation.

Important considerations include:

  • The head should remain reasonably balanced over the trunk rather than continually flexed or rotated.
  • Shoulders should remain relaxed, with work close enough to avoid prolonged arm elevation.
  • Elbows should generally remain near the body for forceful or repetitive work.
  • Wrists should be near neutral during precision and keyboard tasks.
  • The trunk should not be repeatedly twisted to access materials or displays.
  • The feet should be supported, and the lower limbs should have sufficient clearance.

Biomechanical loading is affected by both force and moment arm. A simplified static moment relationship is:

M = F × d

where M is the external moment about a joint, in newton-metres (N·m), F is the applied force, in newtons (N), and d is the perpendicular distance from the force line of action to the joint axis, in metres (m). The relationship assumes a simplified static situation and does not include muscle geometry, acceleration, co-contraction, or load sharing. Nevertheless, it explains why holding a light object far from the body may be more demanding than holding a heavier object close to the body.

For example, a 20 N tool held with a 0.50 m horizontal moment arm creates:

M = 20 N × 0.50 m = 10 N·m

Reducing the reach to 0.25 m reduces the simplified external moment to 5 N·m, assuming the same force direction and no other changes. This is not a complete fatigue or injury prediction; it is a useful design comparison.

4. Seated Workstations

Seated work is appropriate where tasks require visual precision, fine manual control, data entry, or long periods of stable positioning. Sitting is not automatically safer than standing. Prolonged sitting can create static loading, reduced movement, contact pressure, and discomfort, particularly when the chair, work surface, and display are poorly coordinated.

4.1 Chair design

A suitable work chair commonly provides:

  • Seat-height adjustment;
  • A stable five-point base or equivalent stability arrangement;
  • A seat pan that supports the thighs without excessive pressure behind the knees;
  • A backrest that supports the lower and middle back while allowing movement;
  • A seat and back material that does not create excessive heat or pressure;
  • Optional armrests that do not obstruct access or force the shoulders upward;
  • Casters and mobility appropriate to the floor and task.

Seat height should permit the feet to rest securely while maintaining a suitable relationship between the thighs, knees, and work surface. A footrest may help when a fixed surface cannot be lowered sufficiently, but it should not be used to conceal an otherwise inappropriate desk height.

4.2 Seated work-surface design

The primary work area should be close enough to keep the elbows near the trunk and should provide clearance for the thighs and knees. Frequently used items should be located within a comfortable reach zone; infrequently used items may be farther away, provided that access does not require hazardous stretching or trunk rotation.

The work surface must be coordinated with the chair. A chair with a broad adjustment range is ineffective if the desk prevents the user from obtaining a comfortable elbow height. Height-adjustable surfaces, sit–stand desks, and task-specific platforms are useful where users or tasks vary substantially.

5. Standing and Sit–Stand Workstations

Standing may be beneficial for tasks requiring frequent movement, large workpieces, visual access over equipment, or force application. However, prolonged standing can produce lower-limb discomfort, circulatory stress, and fatigue, especially on hard floors or where workers cannot shift position.

A standing workstation should provide:

  • Work height matched to task precision and force;
  • Adequate foot space and the ability to shift weight;
  • A resilient floor or suitable anti-fatigue mat where appropriate;
  • Convenient access to tools and materials;
  • Opportunities to sit, lean, walk, or change posture;
  • Stable support for workpieces and equipment.

There is no single ideal standing height. Fine visual work generally benefits from a higher surface than heavy downward-force work. Forceful work may require a lower surface so that the worker can use body weight and larger muscle groups without elevating the shoulders.

Sit–stand workstations are not a substitute for sound task organization. Their value depends on whether workers can change position without disrupting production, whether the equipment remains stable across its range, and whether monitors, cables, tools, and materials remain usable in both positions.

6. Office and Computer Workstations

Office design involves a coupled system of chair, desk, monitor, keyboard, pointing device, documents, lighting, software, and communication equipment. A change to one element can create problems elsewhere.

6.1 Displays and visual conditions

A display should be placed so that the user can view it without sustained neck flexion or extension. Viewing distance depends on character size, visual acuity, display resolution, task precision, and user preference. Glare and reflections are often more important than a nominal viewing distance. The display should be oriented relative to windows and luminaires to reduce reflected brightness and veiling reflections.

Lighting should support the task without creating glare. Excessively high ambient illumination can reduce display contrast, while inadequate lighting can increase visual effort. Local task lighting should be adjustable and should not produce sharp reflections on glossy surfaces.

6.2 Keyboard, pointing devices, and documents

Input devices should permit relaxed shoulders, supported forearms where appropriate, and nearly neutral wrist positions. A document holder can reduce repeated neck rotation when printed material is used. Frequently used devices should be arranged to minimize repeated reaching and asymmetrical postures.

Software is part of office equipment design. Font scaling, contrast settings, keyboard shortcuts, voice input, screen readers, and alternative pointing methods can improve access. Designers should avoid assuming that a single input method is suitable for all users.

7. Industrial Workstations

Industrial workstations must integrate ergonomics with throughput, quality, safety, maintainability, and material flow. A workstation should be designed around the sequence of work rather than around isolated components.

7.1 Layout and reach

The layout should place high-frequency components close to the worker, orient containers to support easy grasping, and avoid crossing movements. Gravity-feed bins, adjustable fixtures, balanced tools, and point-of-use material presentation can reduce reach and handling effort. However, systems should not sacrifice replenishment safety or create a new obstruction.

7.2 Tools and controls

Tool selection should consider grip size, activation force, vibration, balance, trigger design, maintenance, and compatibility with gloves. Controls should be distinguishable by shape, position, labeling, or tactile feedback where accidental activation is possible. Emergency controls require especially clear identification and unobstructed access.

7.3 Work height and force direction

Work height should reflect the task. Precision assembly often benefits from a higher surface; moderate manual work uses an intermediate height; heavy work may require a lower height and stable support. The worker should not have to apply force while simultaneously twisting, reaching, or maintaining an unstable stance.

8. Mobile and Field Workstations

Mobile work includes delivery, inspection, maintenance, healthcare, construction, field service, and vehicle-based operations. Mobility introduces constraints such as limited space, vibration, weather, unstable surfaces, changing lighting, and time pressure.

Design priorities include:

  • Secure storage so tools do not become projectiles or trip hazards;
  • Lightweight equipment with handles suitable for the user population;
  • Controls usable with gloves where necessary;
  • Displays readable in sunlight and low light;
  • Batteries and consumables positioned for safe replacement;
  • Safe entry, exit, and access around vehicles or platforms;
  • Communication methods that do not require unsafe visual or manual distraction;
  • Equipment that can be stabilized before force is applied.

A mobile workstation should be evaluated in the actual operating environment. A device that works well in a laboratory may fail when used in rain, on a slope, beside traffic, or while the worker wears protective clothing.

9. Control–Display Compatibility

Control–display compatibility means that the relationship between an action and its displayed consequence is predictable, understandable, and consistent with user expectations. Important dimensions include spatial compatibility, movement compatibility, conceptual compatibility, and feedback.

For example, a control that moves upward to increase a displayed value should be consistent with the system’s conventions. Controls for adjacent machine functions should be arranged in a way that corresponds to the physical or visual arrangement of those functions. A display should clearly indicate current state, abnormal state, units, limits, and required action.

Good design reduces dependence on memory. It uses visible status information, meaningful labels, coding that remains understandable without color, and feedback that confirms successful activation. Alarms should be prioritized so that workers can distinguish urgent conditions from advisory information. Excessive alarms create alarm fatigue and may reduce response to genuine hazards.

10. Accessibility and Inclusive Design

Accessibility concerns the removal of barriers for people with disabilities. Inclusive design seeks solutions usable by the widest reasonable range of people without requiring separate or stigmatizing arrangements. These approaches are complementary, not identical.

Inclusive workstation design should consider:

  • Mobility limitations and wheelchair clearance;
  • Reduced reach or strength;
  • Visual, auditory, and tactile differences;
  • Cognitive load, language, literacy, and neurodiversity;
  • Temporary limitations caused by injury, pregnancy, fatigue, or illness;
  • Different body sizes, ages, and cultural practices;
  • Personal protective equipment and assistive technology.

A clear floor path, adjustable height, accessible controls, high-contrast labels, audible and visual signals, and alternative input methods may benefit many users, not only those with a formal disability. Accessibility must be addressed during procurement and design rather than treated solely as an after-the-fact accommodation.

Inclusive design also requires consultation. A designer should not infer all user needs from standards or laboratory data. Workers who use mobility devices, prostheses, hearing aids, screen readers, or other technologies should participate in trials and evaluations.

11. A Structured Design Method

A practical design process can be organized into seven stages.

Stage 1: Define the operational purpose

Specify the outputs, quality requirements, takt or cycle expectations, staffing, variability, maintenance needs, and foreseeable abnormal conditions.

Stage 2: Analyze tasks and users

Observe actual work, interview workers, identify forceful exertions and awkward postures, document reach frequencies, and identify user diversity. Include novice, experienced, temporary, and disabled users where relevant.

Stage 3: Establish design criteria

Set criteria for posture, reach, visibility, clearance, force, adjustment, accessibility, safety, cleaning, and maintenance. Criteria should be measurable where possible.

Stage 4: Generate alternatives

Consider layout changes, mechanical aids, adjustable furniture, automation, tool redesign, material presentation, and changes to work organization. Do not assume that purchasing a new chair or tool is the only solution.

Stage 5: Prototype and test

Use mock-ups, cardboard models, adjustable fixtures, digital human models, or trial equipment. Test representative tasks, including setup, replenishment, maintenance, error recovery, and emergency actions.

Stage 6: Evaluate outcomes

Combine worker feedback with observation and quantitative measures. Possible indicators include reach frequency, cycle time, defect rate, perceived exertion, posture scores, discomfort reports, incident data, and adjustment use.

Stage 7: Implement and improve

Train users, document settings, maintain adjustment mechanisms, monitor outcomes, and revise the design when products, staffing, or technology changes.

A design should not be accepted solely because it meets a dimensional standard. Standards provide valuable minimum requirements and methods, but they cannot predict every interaction between a person, task, environment, and organization.

12. Worked Application: Designing an Assembly Workstation

Consider an illustrative electronics-assembly cell. Operators assemble small devices, inspect solder joints, insert fasteners, and pack completed units. The current station has a fixed 900 mm work surface, a monitor placed to the right, component bins behind the operator, and a foot pedal positioned under the table.

Problem analysis

Observation identifies four issues: repeated trunk rotation to retrieve components, elevated shoulders during inspection, visual obstruction caused by the monitor, and inconsistent foot-pedal access for shorter operators. Operators also report that the fixed table prevents posture changes.

Design response

The proposed design includes:

  1. A height-adjustable work surface with a stable adjustment mechanism.
  2. Angled gravity-feed bins positioned within the primary reach zone.
  3. A centrally located adjustable display on an articulated arm.
  4. A fixture that tilts the workpiece toward the operator.
  5. A repositionable foot control with clear activation feedback.
  6. Adjustable task lighting with glare control.
  7. A sit–stand stool and sufficient leg clearance.
  8. A standardized setup procedure allowing each operator to record preferred settings.

Evaluation

The trial should compare the old and new stations using equivalent production conditions. Relevant measures include average reach distance, number of trunk rotations per unit, cycle time, defect rate, discomfort ratings, and the percentage of operators able to obtain acceptable foot support and display visibility.

The design should also be tested during replenishment and maintenance. If bins are easy for the operator but difficult for the material handler to refill, the system has merely transferred the problem. If the articulated monitor obstructs access to the fixture, the local improvement may create a new hazard.

Learning points

The case illustrates three principles. First, workstation design must follow the complete work sequence. Second, adjustment is valuable only when it is accessible and used. Third, ergonomic outcomes should be evaluated together with operational outcomes rather than treated as competing objectives.

13. Technology, Data, and Emerging Practice

Digital human modeling can help screen alternative dimensions before physical prototypes are built. Motion capture, wearable sensors, and computer-vision systems can identify posture and movement patterns. These tools are useful for comparison and prioritization, but their outputs depend on sensor accuracy, model assumptions, task representativeness, and interpretation.

Artificial intelligence may support workstation assessment by classifying postures, predicting reach demands, or recommending layout alternatives. However, automated assessment should not be treated as a definitive diagnosis of risk. Workers may be misclassified because of clothing, occlusion, unusual movements, disability-related postures, or camera placement. Data governance is essential: organizations should define purpose, access, retention, consent, and safeguards against surveillance or punitive use.

Emerging designs increasingly include collaborative robots, wearable assistance, augmented-reality displays, adaptive interfaces, and connected tools. These technologies can reduce physical demands but may introduce new risks, including altered workload, reduced situational awareness, automation complacency, privacy concerns, and dependence on poorly designed alerts.

14. Governance, Ethics, and Limitations

Workplace design has ethical as well as technical consequences. A design that excludes some workers may affect employment opportunity. A design that relies on workers to maintain extreme effort in order to meet targets may shift organizational responsibility onto individuals. Employers must distinguish between a genuine individual limitation and a poorly designed system.

Relevant governance considerations include occupational health and safety law, accessibility and discrimination requirements, machinery safety, electrical safety, product and equipment standards, manual-handling guidance, and organizational consultation obligations. Requirements vary by jurisdiction; therefore, designers should verify current applicable legislation and standards rather than relying on generic guidance.

Common limitations include incomplete anthropometric data, differences between local and reference populations, inadequate consideration of clothing or protective equipment, overreliance on static posture analysis, and insufficient worker participation. Risk also changes over time as production rates, staffing, tools, and products change. Ergonomic design is therefore an iterative management process, not a one-time installation decision.

Best-Practice Principles

  1. Design the task and system before selecting furniture.
  2. Use real users, real tools, real materials, and realistic production conditions during evaluation.
  3. Prefer adjustment and flexibility where user and task variation is substantial.
  4. Design clearances for larger users and reach zones for smaller users.
  5. Reduce force, reach distance, repetition, static loading, and awkward asymmetry together.
  6. Coordinate chairs, surfaces, displays, controls, lighting, and storage as one system.
  7. Provide posture variation rather than prescribing a single “perfect” posture.
  8. Build accessibility into procurement and standard designs.
  9. Use technology to support judgment, not replace worker participation or professional evaluation.
  10. Monitor performance, discomfort, quality, and safety after implementation.

Chapter Summary

Workplace and equipment design is an integrated operations-management activity that aligns human capabilities with task, equipment, environment, and organizational requirements. Anthropometry guides dimensions, but percentile selection must reflect the design problem; reach and clearance often require opposite strategies. Adjustability is valuable when it covers the relevant population and can be used easily.

Seated, standing, office, industrial, and mobile workstations require different priorities, yet all should support posture variation, appropriate visibility, manageable force, safe access, and compatibility between controls and displays. Biomechanical moment analysis explains why reducing reach can substantially reduce joint loading, although simplified equations do not replace complete risk assessment.

Accessibility and inclusive design broaden the user population considered during design and reduce barriers created by fixed dimensions, inaccessible controls, poor information presentation, or unsuitable environments. A structured process—purpose definition, task and user analysis, criteria, alternatives, prototyping, evaluation, and continuous improvement—produces more reliable results than isolated equipment purchases.

Finally, digital tools and AI can assist analysis, but they introduce assumptions, privacy issues, and risks of misuse. Effective design remains participatory, evidence-informed, legally compliant, and accountable for both operational performance and human well-being.

Key Terms

Anthropometry: Measurement of human body dimensions relevant to design.

Adjustability: Capacity of equipment or furniture to be configured for different users or tasks.

Accessibility: Removal of barriers so people with diverse abilities can use a workplace or system.

Biomechanics: Application of mechanical principles to human movement and physical loading.

Clearance: Unobstructed space required for body parts, movement, access, or maintenance.

Control–display compatibility: Degree to which controls, displays, actions, and feedback correspond predictably.

Dynamic anthropometry: Measurement of body dimensions and reach during movement or task performance.

Inclusive design: Design intended to be usable by the broadest reasonable range of people.

Moment: Turning effect of a force about an axis, commonly calculated as force multiplied by perpendicular distance.

Neutral posture: A posture that avoids unnecessary joint extremes and sustained muscular loading.

Percentile: A value indicating the proportion of a reference population at or below a measurement.

Primary reach zone: Area that can be accessed frequently with limited arm and trunk movement.

Prototyping: Building a preliminary representation of a design for testing and improvement.

Static anthropometry: Body measurement taken in a standardized, relatively stationary position.

Task analysis: Systematic examination of task objectives, actions, information, forces, frequency, and conditions.

Usability: Extent to which a system can be used effectively, efficiently, and satisfactorily.

Visibility: Ability to see required information, workpieces, hazards, and controls adequately.

Workstation: Physical arrangement of a person, equipment, materials, controls, displays, and surrounding space.

Review Questions

Short Answer Questions

  1. Why should workstation design be treated as a sociotechnical systems problem?
  2. Distinguish static anthropometry from dynamic anthropometry.
  3. Why are clearances commonly designed for larger users while reach distances are designed for smaller users?
  4. State two advantages and two limitations of adjustable workstations.
  5. What is meant by control–display compatibility?

Long Answer Questions

  1. Explain how anthropometry, biomechanics, and task analysis should be integrated when designing an industrial workstation.
  2. Compare the design requirements of seated, standing, and sit–stand workstations.
  3. Discuss how accessibility and inclusive design influence office and industrial equipment procurement.
  4. Explain why a workstation that meets dimensional standards may still perform poorly in practice.
  5. Evaluate the benefits and risks of using AI and digital human modeling in ergonomic design.

Analytical / Application Questions

  1. A packing operator repeatedly reaches behind the body for cartons while standing at a fixed-height bench. Develop a design analysis and recommend changes to layout, work height, material presentation, and posture variation.
  2. An office has adjustable chairs but fixed desks, high-glare lighting, and monitors positioned at different heights. Construct an intervention plan that addresses the workstation as an integrated system.
  3. Design an inclusive mobile inspection workstation for use outdoors by workers of different heights, strengths, sensory abilities, and mobility levels. Identify design criteria, prototype methods, and outcome measures.

Multiple Choice Questions with Answers

Question 1

Which design strategy is generally most appropriate for a workstation clearance such as knee or leg space?

A. Design for smaller users only

B. Design for larger users

C. Use the population mean only

D. Ignore anthropometric variation

Correct Answer: B. Design for larger users

Question 2

In the simplified relationship M = F × d, what does d represent?

A. The duration of the task

B. The mass of the object

C. The perpendicular distance from the force line to the joint axis

D. The worker’s body weight

Correct Answer: C. The perpendicular distance from the force line to the joint axis

Question 3

A 20 N force is applied with a 0.25 m moment arm. What is the simplified external moment?

A. 5 N·m

B. 20.25 N·m

C. 50 N·m

D. 80 N·m

Correct Answer: A. 5 N·m

Question 4

Which feature most directly supports posture variation in a workstation?

A. A fixed-height surface with no adjustment

B. A locked chair without foot support

C. An adjustable sit–stand surface and opportunities to move

D. A display placed behind the operator

Correct Answer: C. An adjustable sit–stand surface and opportunities to move

Question 5

Why should frequently used industrial components be positioned close to the worker?

A. To increase trunk rotation

B. To reduce repeated reach and handling effort

C. To prevent material replenishment

D. To eliminate the need for task analysis

Correct Answer: B. To reduce repeated reach and handling effort

Question 6

Which statement best describes inclusive design?

A. Design exclusively for the average worker

B. Design usable by the broadest reasonable range of people

C. Provide accommodations only after injury occurs

D. Use one fixed dimension for all users

Correct Answer: B. Design usable by the broadest reasonable range of people

Question 7

Which condition is most likely to reduce visual strain at an office workstation?

A. Uncontrolled glare on the display

B. A display positioned behind a bright window

C. Adjustable lighting and reduced reflections

D. Very low illumination for every task

Correct Answer: C. Adjustable lighting and reduced reflections

Question 8

What is a major limitation of automated posture assessment using computer vision?

A. It always requires no data

B. It cannot be affected by clothing or camera position

C. It may misclassify movements because of occlusion or unusual postures

D. It eliminates the need for worker participation

Correct Answer: C. It may misclassify movements because of occlusion or unusual postures

Question 9

Which control feature is especially important where accidental activation could be hazardous?

A. Ambiguous labeling

B. Obstructed access

C. Clear identification and appropriate feedback

D. Random placement of controls

Correct Answer: C. Clear identification and appropriate feedback

Question 10

What should normally occur before selecting final workstation furniture?

A. Task and user analysis

B. Ignoring production requirements

C. Choosing the least adjustable option

D. Relying only on a population average

Correct Answer: A. Task and user analysis

Work Study & Ergonomics
Chapter 9 of 15