Social Media & Influencer Strategy

Chapter 2
Consumer Behavior, Social Influence, and Network Theory

Graduate Program in Marketing Management
Social Media & Influencer Strategy   •   Graduate

Consumer Behavior, Social Influence, and Network Theory

Introduction and context

Digital marketing is not simply the online transmission of brand messages. It is a social process in which consumers interpret, share, endorse, contest, and transform meaning. A product review, creator video, community discussion, or recommendation algorithm can alter what consumers notice, believe, remember, and purchase. Influence therefore depends not only on message quality but also on identity, relationships, perceived credibility, network position, and the uses consumers make of media.

For marketing managers, this creates a central analytical problem: the same post can persuade one audience, be ignored by another, and generate resistance in a third. A robust influencer strategy must explain these differences rather than treating reach as a proxy for influence. This chapter integrates eight perspectives: social identity, reference groups, social proof, parasocial interaction, diffusion of innovations, uses and gratifications, electronic word-of-mouth (eWOM), and network effects.

Learning objectives

By the end of this chapter, students should be able to:

  1. Explain how identity, groups, and social relationships shape digital consumer behavior.
  2. Distinguish social proof, eWOM, parasocial interaction, and reference-group influence.
  3. Apply diffusion-of-innovations and uses-and-gratifications theories to campaign design.
  4. Analyze how network structure affects the spread and commercial value of influence.
  5. Evaluate influencer strategies using appropriate metrics, research methods, and ethical standards.
  6. Integrate the theories into a defensible managerial decision.

1. Consumers as social and symbolic actors

Traditional consumer models often depict a person who recognizes a need, evaluates alternatives, and chooses the option with the greatest expected utility. This remains useful, but it is incomplete in social media environments. Consumption also communicates identity, signals group membership, creates conversation, and provides emotional or informational benefits.

A consumer’s digital behavior can be understood as a sequence of mutually reinforcing processes:

  • Exposure: an algorithm, creator, friend, or community makes a stimulus visible.
  • Interpretation: the consumer evaluates the stimulus through personal goals and social meanings.
  • Validation: other people’s reactions provide cues about quality, popularity, or appropriateness.
  • Participation: the consumer likes, comments, saves, reviews, remixes, or shares.
  • Diffusion: participation makes the stimulus available to additional network members.
  • Feedback: engagement data influence subsequent platform distribution and consumer expectations.

These processes are not necessarily linear. A skeptical comment may increase attention; a high view count may create interest but not trust; and a private message may influence purchase without producing measurable public engagement.

2. Social identity theory and digital consumption

Social identity theory proposes that people define part of the self through membership in social categories, such as profession, nationality, lifestyle, fandom, political community, or brand community. Individuals tend to seek positive distinctiveness for groups with which they identify and may favor in-group members while differentiating themselves from out-groups.

In digital environments, identity is expressed through follows, profile descriptions, hashtags, community language, visual styles, creator affiliations, and consumption displays. A sustainable-fashion creator, for example, may be influential not merely because of expertise but because followers see the creator as an authentic representative of a desired identity.

Three managerial implications follow.

First, segmentation should include identity. Demographic similarity does not guarantee shared meanings. Two consumers of the same age may differ sharply in whether a product represents status, ethical commitment, practicality, or rebellion.

Second, symbolic fit matters. An influencer who is technically popular may be culturally incompatible with the brand’s community. A collaboration can fail when followers perceive a violation of group norms, even if audience metrics look attractive.

Third, identity is dynamic and plural. Consumers perform different identities in professional, family, hobby, and activist settings. Campaigns should avoid assuming that one audience has a single stable self-definition.

A useful diagnostic asks: Which identity does this message affirm, whose identity does it threaten, and what social cost might follow from publicly engaging with it? The last question is especially important for products associated with stigma, political controversy, or financial risk.

3. Reference groups and opinion leadership

A reference group is a group used by an individual as a standard for attitudes, judgments, or behavior. It may be a membership group, an aspirational group, or a dissociative group from which the consumer wishes to distinguish themselves. Reference-group influence can be:

  • Informational: accepting another person’s view as evidence, especially under uncertainty.
  • Normative: conforming to expectations in order to gain approval or avoid disapproval.
  • Comparative: evaluating one’s own status, competence, or lifestyle against others.

Influencers often operate as hybrid reference-group figures. They may provide product information, embody an aspirational lifestyle, and establish norms about what responsible or fashionable behavior looks like. However, influence varies by category. A creator may be a strong reference point for camera equipment but a weak one for medical treatment or tax advice.

Opinion leadership is also situational rather than absolute. A person can be influential within a narrow community while having little relevance outside it. This is why audience fit, relationship quality, and category expertise are often more predictive than follower count.

4. Social proof and the psychology of visible popularity

Social proof is the tendency to use other people’s behavior or judgments as evidence of what is appropriate, valuable, or safe, particularly when the situation is ambiguous. Digital platforms make social proof highly visible through likes, ratings, comments, shares, testimonials, subscriber counts, “trending” labels, and creator adoption.

Social proof can reduce perceived risk in several ways:

  • A high volume of reviews suggests that a product has been tried.
  • Consistent positive evaluations suggest satisfaction.
  • Relevant endorsements suggest suitability for a particular identity or use case.
  • Visible community activity suggests that participation is socially accepted.

Yet social proof is not equivalent to truth. Popularity may result from paid promotion, coordinated activity, platform recommendation, novelty, or controversy. Managers should distinguish volume, valence, recency, source relevance, and independence. One hundred identical comments generated by a contest may be less informative than ten detailed reviews from verified purchasers.

A practical evidence hierarchy is:

SignalPrimary valueMain risk
Verified reviewExperience-based informationSelection bias
Expert evaluationTechnical credibilityConflict of interest
Peer recommendationRelatability and trustLimited generalizability
Aggregate ratingFast comparisonLoss of context
Follower or view countAwareness and popularityDoes not establish quality

Social proof can also create a feedback loop. Early engagement raises visibility; visibility increases exposure; exposure creates more engagement. The resulting popularity may reflect accumulated attention rather than superior performance. Managers should therefore avoid interpreting platform counts as causal evidence without testing.

5. Parasocial interaction and mediated relationships

Parasocial interaction refers to a viewer’s experience of interaction with a media persona, even though the relationship is largely one-sided or mediated. Repeated exposure, direct address, self-disclosure, informal language, behind-the-scenes content, and perceived similarity can produce a sense of familiarity. Over time, this may develop into a parasocial relationship: a continuing psychological bond with the creator.

Parasocial influence is powerful because recommendations may be processed as advice from a familiar person rather than as conventional advertising. It is particularly relevant when the creator:

  • communicates consistently across time;
  • responds to community members or acknowledges their experiences;
  • demonstrates credible expertise or lived experience;
  • discloses sponsorship clearly; and
  • maintains a recognizable, coherent identity.

The concept should not be reduced to “followers trust influencers.” Relationships can include admiration, identification, companionship, entertainment, and critical monitoring. They can also deteriorate quickly when followers perceive deception, excessive commercialization, or a mismatch between the creator’s values and the endorsed product.

For research, parasocial interaction should be measured as a psychological perception, not inferred from follower count alone. Survey scales can assess perceived friendship, understanding, familiarity, and desire for continued interaction. Qualitative interviews can reveal how followers interpret authenticity and commercial disclosure.

6. Uses and gratifications: why audiences choose media

Uses-and-gratifications theory shifts the question from “What does media do to consumers?” to “What do consumers do with media?” It treats audiences as active, although not always fully rational, users who select media to satisfy needs. Common digital gratifications include:

  1. Information: learning, comparing, and reducing uncertainty.
  2. Entertainment: enjoyment, humor, excitement, or relaxation.
  3. Social connection: maintaining relationships and belonging to communities.
  4. Identity expression: presenting the self and reinforcing values.
  5. Escapism: temporarily avoiding stress or routine.
  6. Utility and convenience: solving a problem, finding a product, or completing a task.

The same platform can serve different gratifications for different segments. A short-form video may entertain one person, teach another, and provide identity confirmation to a third. Content strategy should therefore begin with a consumer job rather than a format preference.

A useful planning matrix maps gratification to content and desired behavior:

Consumer gratificationSuitable contentPossible response
InformationDemonstration, comparison, tutorialSave, click, inquire
EntertainmentStory, humor, challengeWatch, share, remember
Social connectionCommunity prompt, live sessionComment, join, return
Identity expressionValues-led narrative, style cueFollow, display, advocate
UtilityChecklist, offer, product solutionPurchase, download, use

The theory also cautions against assuming that exposure equals persuasion. If users seek entertainment, an overly technical sales message may fail even when the product information is accurate. Conversely, a useful tutorial may generate conversion without large public engagement.

7. Electronic word-of-mouth

Electronic word-of-mouth is consumer-to-consumer communication about products, services, brands, or experiences through digital channels. It includes reviews, comments, discussion boards, social posts, videos, private messages, and community recommendations. eWOM may be positive, negative, mixed, unsolicited, incentivized, or commercially coordinated.

The impact of eWOM depends on at least five dimensions:

  • Valence: positive, negative, or ambivalent evaluation.
  • Volume: amount of discussion.
  • Argument quality: specificity, evidence, and usefulness.
  • Source credibility: expertise, honesty, and similarity.
  • Channel context: private conversation, specialist forum, platform feed, or review site.

A negative review is not automatically damaging. Detailed criticism can increase perceived diagnosticity and help a firm demonstrate responsiveness. Deleting legitimate criticism may create a second-order crisis concerning transparency.

Managers should distinguish monitoring from manipulation. Monitoring identifies themes, emerging issues, and service failures. Manipulation includes fake reviews, undisclosed paid advocacy, astroturfing, or coordinated attacks on competitors. Such practices create legal, reputational, and epistemic harms by corrupting the information environment.

8. Diffusion of innovations

Diffusion-of-innovations theory explains how a new idea, practice, product, or technology spreads through a social system over time. Adoption is influenced by perceived attributes of the innovation:

  • Relative advantage: perceived improvement over existing alternatives.
  • Compatibility: consistency with values, routines, and prior experience.
  • Complexity: difficulty of understanding or using the innovation.
  • Trialability: ability to experiment before full commitment.
  • Observability: visibility of results to others.

The familiar adopter categories—innovators, early adopters, early majority, late majority, and laggards—are analytical groupings, not fixed personality types. A person may be an innovator in one category and a late adopter in another.

Influencers can contribute differently across adoption stages. Early-stage creators may interpret an unfamiliar innovation and establish meaning. Community experts may demonstrate use and answer objections. Later, mainstream creators and peer reviews can normalize adoption. A campaign that uses only celebrity awareness may create visibility without resolving complexity or compatibility concerns.

The theory also highlights the importance of boundary spanners: people who connect otherwise separate communities. They can carry information across network clusters, but their credibility depends on maintaining trust in both communities.

9. Network theory and the structure of influence

Network theory represents social interaction as nodes connected by ties. Nodes may be people, accounts, brands, communities, or content objects. Ties may represent following, communication, co-creation, recommendation, or shared membership. A network perspective asks not only who is influential? but also where is influence located, how does it travel, and which communities remain disconnected?

Important concepts include:

  • Degree centrality: the number of direct connections a node has. In directed networks, in-degree may represent incoming attention and out-degree outgoing connections.
  • Betweenness centrality: the extent to which a node lies on shortest paths between other nodes. Such a node may broker information between communities.
  • Closeness centrality: how near a node is, on average, to other nodes in a connected network.
  • Density: the proportion of possible ties that actually exist.
  • Tie strength: the intensity, frequency, or intimacy of a relationship.
  • Homophily: the tendency for similar actors to connect.
  • Structural holes: gaps between groups that can create brokerage opportunities.
  • Clusters or communities: densely connected subgroups with stronger internal interaction.

For a simple undirected network with n nodes and m observed ties, density is:

D = 2m ÷ [n(n − 1)]

Here, D is network density, m is the number of observed ties, and n is the number of nodes. The formula assumes that ties are undirected, self-ties are excluded, and each pair can have at most one tie. D ranges from 0 to 1. For directed networks, the denominator is n(n − 1), because each ordered pair can represent a separate tie.

A node’s degree centrality in a simple undirected network is:

CD(i) = ki ÷ (n − 1)

where kᵢ is the number of direct ties for node i. The normalized measure allows comparison across networks of different sizes, subject to comparable definitions of a tie.

These measures are descriptive, not automatic proof of persuasion. A highly central account may attract attention but lack credibility. A peripheral specialist may have fewer connections yet exert stronger influence within a high-value niche. Network metrics should therefore be combined with content analysis, conversion evidence, and relationship measures.

Influencer connecting two consumer communities BrokerCommunity ACommunity BA bridging influencer can carry meanings across clusters
Influencer connecting two consumer communities in a social network
Figure: Influencer connecting two consumer communities in a social network

Figure: A bridging influencer connects two otherwise separate consumer communities.

10. Network effects and platform value

A network effect occurs when the value a user obtains from a product or service changes as the number or quality of other users changes. Direct network effects arise when users benefit from more users of the same service, as with a communication platform. Indirect network effects arise when growth attracts complementary participants, such as developers, sellers, advertisers, or creators.

Network effects are not the same as virality. Virality concerns rapid transmission; network effects concern value created by participation. A post can go viral without creating durable platform value, while a small professional network can generate strong recurring value.

Positive network effects can produce increasing returns, but they may also create congestion, misinformation, spam, privacy risks, and lock-in. Platform managers must balance growth with trust and quality. For brands, the strategic question is whether a campaign merely rents attention or builds a community whose future interactions increase value.

11. Integrating the theories into an influencer strategy

The theories are complementary rather than interchangeable. A practical planning sequence is:

  1. Define the behavior and context. Is the objective awareness, trial, adoption, advocacy, retention, or community participation?
  2. Identify the consumer gratification. What problem does the audience solve through the platform or content?
  3. Map identities and reference groups. Which communities confer approval, expertise, or aspiration?
  4. Analyze network structure. Locate dense clusters, bridges, specialists, and isolated segments.
  5. Select an influence mechanism. Use demonstration for complexity, testimonials for uncertainty, community participation for belonging, or expert interpretation for technical risk.
  6. Design credible social proof. Prioritize relevant, independent, recent, and detailed evidence.
  7. Plan adoption-stage content. Address relative advantage, compatibility, trialability, observability, and complexity.
  8. Measure behavior and relationship quality. Include outcomes beyond impressions.

A useful measurement architecture includes:

LevelIllustrative measuresInterpretation
ExposureReach, qualified views, frequencyWas the audience contacted?
EngagementSaves, comments, completion, sharesDid content prompt attention or participation?
RelationshipTrust, identification, perceived authenticityWhy might influence occur?
BehaviorTrials, visits, purchases, referralsDid action change?
NetworkNew ties, community spread, bridge reachDid influence travel across groups?
Long-term valueRetention, advocacy, repeat purchaseWas durable value created?

Causal claims require care. A conversion following exposure is not automatically caused by the influencer. Randomized holdout tests, matched-market designs, unique codes used cautiously, and pre/post analyses with comparison groups can improve inference. Attribution windows should reflect the buying cycle, and private or offline influence should be acknowledged as partially unobservable.

12. Illustrative case: “LumaLoop” sustainable apparel launch

Background

LumaLoop, a fictional mid-sized apparel company, planned to launch a jacket made partly from recycled fibers. Its initial proposal allocated most of the budget to one celebrity creator with 2.5 million followers. The marketing team expected rapid awareness and assumed that high visibility would overcome consumer skepticism about sustainability claims.

Problem

Research showed three obstacles. First, consumers wanted evidence that the material claim was meaningful. Second, the product was more expensive than conventional alternatives. Third, the target audience was divided between outdoor enthusiasts, minimalist fashion consumers, and environmentally active communities. The celebrity’s audience overlapped only partially with these groups.

Analysis

Uses-and-gratifications interviews indicated that outdoor consumers wanted functional demonstrations, while sustainability-oriented consumers wanted traceability and credible evidence. Social identity analysis showed that each community used different language and evaluated status differently. Network mapping identified specialist reviewers who bridged outdoor forums and technical apparel communities. Reference-group analysis suggested that respected practitioners would be more persuasive than a general celebrity.

Diffusion analysis identified complexity and relative advantage as barriers. Consumers needed to see durability, weather resistance, repairability, and the meaning of the recycled-fiber claim. Social proof would be more credible if it came from verified purchasers and independent reviewers rather than only from paid posts.

Approach

LumaLoop replaced the single-celebrity plan with a portfolio:

  • a materials specialist explained sourcing and limitations;
  • an outdoor guide demonstrated performance in realistic conditions;
  • a repair community showed maintenance and product life extension;
  • selected micro-creators documented a 30-day use period;
  • the company published a claim-evidence page and disclosed all material sponsorships;
  • a referral program rewarded customers for inviting friends, while separating referral volume from review sentiment.

Content was sequenced by adoption stage. Early content interpreted the innovation, demonstration content reduced perceived complexity, and customer evidence increased observability. The company also created a trial and repair guarantee to improve trialability and reduce perceived risk.

Outcome

In this illustrative scenario, the campaign generated fewer initial impressions than the celebrity plan forecast, but it produced stronger saves, qualified site visits, product trials, and repeat organic discussion. Negative comments about price remained, but detailed responses shifted the discussion toward durability and total use value. The company learned that the most visible account was not necessarily the most strategically central account.

Learning points

  1. Influence is contextual and networked, not reducible to audience size.
  2. Different communities require different evidence and gratifications.
  3. Product claims should be observable, testable, and appropriately qualified.
  4. Micro-creators can be valuable brokers when they connect relevant clusters.
  5. Long-term trust is more important than short-term engagement inflation.

13. Limitations, ethics, and governance

These theories have limits. Social identity can overemphasize group membership and understate individual difference. Uses-and-gratifications research may rely on self-reports that do not perfectly predict behavior. Diffusion categories can appear deterministic and may ignore power, inequality, and institutional constraints. Network measures simplify relationships and can mistake visibility for influence. Parasocial concepts can be culturally variable and difficult to measure consistently.

Ethically, influencer strategy must address:

  • Disclosure: paid, gifted, affiliate, and materially connected endorsements should be clear and prominent. Requirements vary by jurisdiction, so organizations should consult applicable advertising and consumer-protection rules.
  • Truthfulness: claims must be substantiated; creators should not imply personal experience they do not possess.
  • Privacy and consent: social listening, identity resolution, and community analysis require lawful collection, purpose limitation, security, and respect for contextual expectations.
  • Vulnerable audiences: children and people facing health, financial, or social vulnerability require heightened safeguards.
  • Manipulation: artificial engagement, fake reviews, undisclosed incentives, and coordinated deception undermine informed choice.
  • Algorithmic fairness: recommendation systems can amplify sensationalism, stereotypes, or already dominant communities.
  • Creator welfare: contracts should specify usage rights, exclusivity, payment, cancellation, safety, and protection from harassment.

AI can assist with topic clustering, sentiment exploration, creator discovery, and network visualization, but automated classification is imperfect. Sarcasm, dialect, cultural meaning, and coordinated manipulation can be misread. Human review, documentation of model limits, bias testing, and an appeal process are necessary when AI informs consequential decisions.

Best-practice checklist

A graduate-level practitioner should be able to answer the following before launch:

  • Which consumer identity and reference groups are relevant?
  • What gratification does the content serve?
  • What uncertainty or adoption barrier is being addressed?
  • Is the selected creator credible within the target network?
  • Does the plan create meaningful social proof rather than inflated counts?
  • How will private, delayed, and offline influence be considered?
  • Which metrics indicate relationship and behavior, not only exposure?
  • What disclosures, evidence, privacy controls, and safeguards are required?
  • What test or comparison will support a causal interpretation?

Chapter Summary

Digital consumer behavior is social, symbolic, and networked. Social identity theory explains why consumers use brands and creators to express group membership and desired selves. Reference-group theory clarifies informational, normative, and comparative influence. Social proof helps consumers interpret uncertainty, but visible popularity is not equivalent to credibility. Parasocial interaction explains how repeated mediated contact can produce perceived familiarity and relational influence.

Uses-and-gratifications theory directs attention to what audiences seek from media, including information, entertainment, connection, identity, escapism, and utility. eWOM spreads evaluations through reviews, conversations, and communities; its impact depends on credibility, relevance, specificity, valence, and context. Diffusion-of-innovations theory helps managers design content around relative advantage, compatibility, complexity, trialability, and observability. Network theory reveals how central nodes, bridges, clusters, tie strength, and structural gaps shape the movement of information. Network effects concern value created by participation and should not be confused with virality.

Effective influencer strategy integrates these perspectives. It selects creators for contextual credibility and network position, designs content around consumer needs and adoption barriers, measures relationships and behavior as well as reach, and uses experimentation where causal claims matter. Ethical practice requires transparent disclosure, substantiated claims, privacy protection, safeguards for vulnerable audiences, and responsible use of data and AI.

Key Terms

Social identity: The part of self-concept derived from perceived membership in social groups.

Reference group: A group used as a standard for attitudes, judgments, or behavior.

Informational influence: Acceptance of another’s view as evidence or useful knowledge.

Normative influence: Conformity motivated by approval, belonging, or avoidance of disapproval.

Social proof: Use of others’ behavior or judgments as evidence of what is appropriate or valuable.

Parasocial interaction: A perceived interaction with a media persona during mediated exposure.

Parasocial relationship: A continuing psychological bond with a media persona.

Uses and gratifications: A perspective emphasizing the needs audiences seek to satisfy through media use.

eWOM: Digital consumer-to-consumer communication about products, services, or brands.

Opinion leader: An actor whose views influence others in a particular context or category.

Diffusion of innovations: The spread of an innovation through a social system over time.

Relative advantage: Perceived improvement of an innovation over existing alternatives.

Trialability: The degree to which an innovation can be experimented with before adoption.

Observability: The degree to which an innovation’s results are visible to others.

Network centrality: A family of measures describing a node’s structural prominence.

Betweenness centrality: A measure of how often a node lies on shortest paths between other nodes.

Homophily: The tendency for similar actors to form ties.

Structural hole: A gap between network groups that may create brokerage opportunities.

Network effect: A change in user value associated with changes in participation or connected users.

Social proof volume: The amount of visible endorsement or discussion surrounding an offering.

Review Questions

Short Answer Questions

  1. What is the difference between informational and normative reference-group influence?
  2. Why is follower count an inadequate measure of influencer effectiveness?
  3. Name four gratifications consumers may seek from digital media.
  4. What are the five perceived attributes of an innovation in diffusion theory?
  5. Distinguish a network effect from virality.

Long Answer Questions

  1. Explain how social identity theory can guide influencer selection and message design.
  2. Compare social proof, eWOM, and parasocial interaction as mechanisms of digital influence.
  3. Discuss how uses-and-gratifications theory changes the design of platform-specific content.
  4. Explain how centrality, homophily, and structural holes affect influencer strategy.
  5. Evaluate the ethical and methodological problems involved in measuring influencer impact.

Analytical / Application Questions

  1. A specialist creator has 40,000 followers, high category credibility, and strong ties across two consumer communities. A celebrity has 2 million followers but little category relevance. Using the theories in this chapter, design a portfolio strategy and justify the role of each creator.
  2. A new financial app receives many downloads after a viral video but very low continued use. Diagnose the problem using uses-and-gratifications, diffusion-of-innovations, and network-effect perspectives.
  3. Design a research plan to test whether an influencer campaign caused increased purchases. Specify the comparison design, relationship measures, behavioral outcomes, and major ethical safeguards.

Multiple Choice Questions with Answers

Question 1

Which concept describes using other people’s visible behavior or judgments as evidence of what is appropriate or valuable?

A. Social proof

B. Trialability

C. Structural holes

D. Escapism

Correct Answer: A. Social proof

Question 2

A consumer follows a creator because the creator represents a lifestyle and group identity the consumer wishes to join. Which theory most directly explains this response?

A. Uses and gratifications theory

B. Social identity theory

C. Network density theory

D. Classical conditioning

Correct Answer: B. Social identity theory

Question 3

Which diffusion attribute is improved when consumers can test a product before making a full commitment?

A. Compatibility

B. Observability

C. Trialability

D. Relative advantage

Correct Answer: C. Trialability

Question 4

A creator lies on communication paths connecting two otherwise separate consumer communities. Which network role is most relevant?

A. Broker or bridge

B. Laggard

C. Dissociative consumer

D. Passive audience member

Correct Answer: A. Broker or bridge

Question 5

Which activity is the clearest example of eWOM?

A. A firm’s internal sales forecast

B. A consumer posting a detailed product review

C. A platform’s server upgrade

D. A retailer’s inventory count

Correct Answer: B. A consumer posting a detailed product review

Question 6

Uses-and-gratifications theory primarily asks which question?

A. How many followers does an account have?

B. What needs do audiences seek to satisfy through media use?

C. Which node has the highest betweenness?

D. How quickly can an innovation be manufactured?

Correct Answer: B. What needs do audiences seek to satisfy through media use?

Question 7

In a simple undirected network with n = 5 nodes and m = 4 ties, what is the density using D = 2m ÷ [n(n − 1)]?

A. 0.20

B. 0.40

C. 0.50

D. 0.80

Correct Answer: B. 0.40

Question 8

Which statement about parasocial relationships is most accurate?

A. They require equal two-way interaction between creator and follower.

B. They are psychological bonds that can develop through repeated mediated contact.

C. They can be inferred reliably from follower count alone.

D. They occur only when no commercial content is present.

Correct Answer: B. They are psychological bonds that can develop through repeated mediated contact.

Question 9

Which situation best illustrates an indirect network effect?

A. A messaging service becomes more useful as more friends join.

B. A creator receives a private message from a follower.

C. A platform gains more software developers as its user base attracts complementary services.

D. A consumer compares two product ratings.

Correct Answer: C. A platform gains more software developers as its user base attracts complementary services.

Question 10

Which measurement practice best supports a causal claim about an influencer campaign?

A. Reporting total impressions only

B. Comparing exposed consumers with an appropriate holdout group

C. Selecting the most positive comments

D. Assuming every post-purchase survey response was caused by the campaign

Correct Answer: B. Comparing exposed consumers with an appropriate holdout group

Social Media & Influencer Strategy
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