Social Media & Influencer Marketing

Chapter 1
Foundations of Social Media and Influencer Marketing

Bachelors Program in Mass Media Management
Social Media & Influencer Marketing   •   Bachelor

Foundations of Social Media and Influencer Marketing

Introduction

Social media and influencer marketing have transformed how media are produced, distributed, discovered and evaluated. Earlier mass-media systems were largely organized around professional gatekeepers: publishers, broadcasters and advertising agencies controlled access to audiences. Digital platforms have not eliminated gatekeeping, but they have redistributed it among platform algorithms, users, creators, communities, brands and commercial intermediaries.

For mass media managers, social media is therefore more than a collection of applications. It is a socio-technical system involving technologies, institutions, cultural practices, business models and forms of participation. Influencer marketing is similarly more than paying a popular person to publish an advertisement. It is a strategic use of creator credibility, community relationships and platform-specific communication to influence attention, interpretation and behaviour.

This chapter establishes the conceptual foundation needed to study these fields critically and manage them professionally.

Learning Objectives

By the end of this chapter, students should be able to:

  1. Explain the historical evolution of social media and creator-led communication.
  2. Distinguish social networks, online communities, user-generated content, earned media and creator-led media.
  3. Define central terminology used in social media and influencer marketing.
  4. Explain major functions and business models of social platforms.
  5. Analyse the development of the creator economy and influencer marketing.
  6. Evaluate opportunities, risks, ethical obligations and managerial applications.

1. From Mass Communication to Participatory Media

Traditional mass communication generally followed a one-to-many model. A relatively small number of organizations created messages and distributed them to large, relatively passive audiences. Feedback existed through ratings, sales, letters and market research, but it was slower and less visible than contemporary digital interaction.

The web introduced many-to-many communication. Forums, blogs, email lists and publishing tools enabled individuals and groups to create and circulate content. The term Web 2.0, associated with the growth of interactive and participatory services in the 2000s, described this shift from static web pages toward platforms built around participation, sharing and user contribution.

The development of smartphones, mobile broadband, app ecosystems and recommendation algorithms accelerated this transformation. Social platforms now combine several functions:

  • identity and profile presentation;
  • interpersonal communication;
  • public publishing;
  • search and discovery;
  • community formation;
  • entertainment;
  • commerce and payment;
  • measurement and advertising.

The result is not a complete replacement of mass media. Television, newspapers, cinema, radio and outdoor media remain important. Instead, media systems have become hybrid. A television program may be discussed on a social platform; a creator may appear in a streaming series; a newspaper may distribute its journalism through platform feeds; and a brand campaign may combine paid advertisements, creator content, public relations and customer discussion.

A brief historical sequence

PeriodDominant developmentCommunication implication
1990sWeb pages, forums and blogsEarly online publishing and discussion
2000sSocial networking sites and video-sharing servicesProfile-based participation and sharing
2010sSmartphones, visual platforms and algorithmic feedsContinuous, mobile and personalized media
Late 2010s–2020sCreator monetization, live streaming and social commerceContent, community and transactions converge
Current environmentGenerative AI, synthetic media and increasingly regulated platformsGreater productivity alongside authenticity and governance concerns

This sequence is not universal or linear. Technologies develop at different speeds in different countries, and users often combine old and new media rather than simply replacing one with another.

2. Core Terminology and Conceptual Distinctions

Social media

Social media refers to digital services that enable users and organizations to create, share, discuss, organize or respond to content and relationships. The concept includes both technological features and social practices. A platform is not “social” merely because it has a comment box; its social character depends on participation, connection, visibility and interaction.

Social network and social networking service

A social network is a pattern of relationships among actors such as people, organizations or groups. In network analysis, actors are often called nodes and relationships are called ties. A social networking service is a digital platform designed to help users establish, display or navigate such relationships.

The distinction matters. A network is the relational structure; a service is the technological and organizational system that supports it. A person may have a professional network, a family network and a fan network, while using one or more services to maintain those relationships.

Online community

An online community is a group whose members interact around shared interests, identities, practices, goals or values. Communities usually involve norms, belonging and repeated interaction. A large follower count does not automatically constitute a community. Community strength is more closely related to mutual recognition, participation, shared meaning and trust.

A social network may include weak or purely informational connections. A community generally implies a stronger sense of shared purpose or identity. In practice, the two overlap: a gaming network may develop into a community, while a community may use several platforms to sustain its relationships.

User-generated content

User-generated content (UGC) is material created or substantially contributed by users rather than produced exclusively by a platform or professional media organization. Examples include reviews, posts, memes, videos, comments, photographs, tutorials and livestreams.

UGC can be organic, sponsored, collaborative or incentivized. A customer’s unpaid review is different from a paid creator’s testimonial, even though both are created by users. Managers should therefore identify authorship, compensation, editorial control and disclosure status rather than treating all UGC as equivalent.

Earned, owned, paid and shared media

The widely used POES framework distinguishes four media categories:

  • Paid media: exposure purchased by an organization, such as display advertising, sponsored posts or paid creator placements.
  • Owned media: channels controlled by an organization, such as its website, email newsletter, app or official social account.
  • Earned media: attention or coverage gained through third-party actions, such as independent editorial coverage, unsolicited recommendations or public discussion.
  • Shared media: content distributed or co-created through social interaction, including reposts, community sharing and collaborative conversation.

These categories are analytically useful but not perfectly separate. A creator’s sponsored video is paid media from the brand’s perspective, yet it may generate earned discussion and shared circulation. A brand’s official post is owned media, but its reach may depend on paid distribution and user sharing.

Creator-led media

Creator-led media is media developed around an identifiable individual or small creative team whose personality, expertise, style and relationship with an audience are central to production and distribution. Creators may work independently, with agencies, or under contracts with media and commercial organizations.

Creator-led media differs from conventional celebrity endorsement. A celebrity may possess fame generated by film, sport or broadcasting, whereas a creator often builds influence through continuous digital production and direct audience interaction. The distinction is not absolute: celebrities can become creators, and creators can become mainstream celebrities.

Influencer

An influencer is an individual or entity perceived by a particular audience as capable of affecting attention, interpretation, preference or behaviour. Influence is contextual. A person may be influential in sustainable fashion but irrelevant in enterprise software. Influence also depends on credibility, expertise, identification, relationship quality, visibility and the perceived independence of recommendations.

Follower count is only one indicator. A smaller specialist creator may offer greater relevance and trust than a large general-interest account. Conversely, high engagement may reflect controversy, giveaways or artificial activity rather than genuine persuasion.

Influencer marketing

Influencer marketing is the planned use of influential creators or community figures to communicate with audiences in support of organizational, social or commercial objectives. Activities may include sponsored content, product integration, affiliate links, ambassador programs, event participation, co-creation, licensing and creator-produced advertising.

Influencer marketing is a form of marketing communication, not automatically earned media. If a brand pays for or controls a creator placement, it has a paid component even when the message appears natural and is distributed through a creator’s personal channel.

3. Functions of Social Media

Social media performs interconnected economic, cultural and communicative functions.

Identity and self-presentation

Profiles allow individuals and organizations to present identities through names, biographies, images, interests and publishing histories. Organizational identity is increasingly experienced through repeated social interactions rather than through a single corporate advertisement.

Relationship maintenance

Messaging, comments, reactions, groups and live interaction help maintain interpersonal and professional relationships across distance. For organizations, these tools support customer service, stakeholder communication and relationship marketing.

Information and discovery

Users seek news, recommendations, explanations, reviews and entertainment through social feeds and search functions. Platform discovery can make niche content visible, but algorithmic ranking also affects which information receives attention.

Participation and collective action

Social media enables users to comment, remix, organize events, mobilize support and respond publicly to institutions. It can support civic participation and mutual aid, while also enabling harassment, misinformation and polarized group behaviour.

Social proof and reputation

Likes, ratings, comments, reposts and testimonials provide signals about popularity or credibility. These signals may reduce uncertainty in purchasing decisions, but they are not guaranteed evidence of quality. Metrics can be manipulated, purchased or generated by automated accounts.

Commerce and customer experience

Social platforms increasingly integrate product catalogs, live shopping, direct checkout, affiliate tracking and customer support. The path from awareness to purchase may therefore occur within one platform, although complex purchases still require external research and multiple touchpoints.

Cultural production

Memes, trends, formats, music clips and visual conventions circulate through imitation and adaptation. Users are not only audiences; they are also interpreters, distributors and producers of culture.

4. Platform Architecture and Business Models

A social platform is an intermediary that connects participants, organizes content and captures value from interactions. Its architecture includes user accounts, databases, interfaces, recommendation systems, moderation processes, advertising tools, payment systems and data practices.

Network effects

A platform often becomes more valuable as relevant participants join. A communication service with no contacts is less useful than one containing a user’s friends or professional peers. However, network effects are not always beneficial. Growth can increase spam, harassment, misinformation and competition for attention.

The attention economy

Users have limited time and cognitive attention. Platforms compete to attract, retain and monetize that attention. Engagement indicators such as viewing time, comments and return visits are commonly used as operational signals, although high engagement is not identical to public value, user welfare or business success.

Common business models

Business modelRevenue sourceTypical managerial issue
Advertising-supportedBrands pay for audience access or targetingPrivacy, brand safety and measurement
SubscriptionUsers pay recurring feesRetention and perceived value
Transaction or commissionPlatform takes a share of sales or paymentsConversion, trust and seller quality
FreemiumBasic access is free; premium features are paidConverting users without damaging experience
Data and technology servicesInsights, tools or infrastructure are soldConsent, security and responsible data use
Creator monetizationRevenue sharing, memberships, gifts or licensingFair compensation and platform dependence

Most major platforms use hybrid models. Their economic power derives not only from content but also from data, infrastructure, behavioral prediction, advertising auctions and control over distribution.

A simple advertising impression calculation can clarify one common metric. If a campaign receives 2,000,000 impressions and costs $20,000, its cost per thousand impressions is:

CPM = (Cost ÷ Impressions) × 1,000 = ($20,000 ÷ 2,000,000) × 1,000 = $10

Here, CPM means cost per thousand impressions. Cost is measured in dollars and impressions are counted exposures. This metric describes efficiency of delivery, not persuasion, sentiment, sales or profit. It is meaningful only when impressions are defined consistently and are sufficiently valid for comparison.

5. The Creator Economy

The creator economy consists of individuals and small teams earning income from producing and distributing digital content, communities, intellectual property or services. It includes video creators, podcasters, streamers, newsletter writers, educators, musicians, designers, commentators and specialized experts.

Its development has been enabled by five conditions:

  1. inexpensive digital production tools;
  2. global distribution through platforms;
  3. direct audience measurement;
  4. digital payment and commerce infrastructure;
  5. demand for distinctive, personality-driven content.

Creator revenue streams

Creators may earn through advertising revenue shares, brand sponsorships, subscriptions, memberships, tipping, virtual gifts, affiliate commissions, merchandise, courses, events, licensing and consulting. Income is unevenly distributed. A small number of creators receive substantial attention and revenue, while many earn little or experience unstable earnings.

Creators also face platform dependency. A change in recommendation rules, monetization eligibility, account enforcement or audience preferences can reduce income rapidly. Professional creators therefore diversify platforms, build owned channels such as email lists, maintain contractual records and develop transferable intellectual property.

The creator as a media enterprise

A creator may perform several organizational roles: editor, presenter, producer, community manager, salesperson, analyst and rights administrator. As operations grow, agencies, managers, editors and legal advisers may become necessary. Media management students should recognize that creator work combines creative labour with business administration, risk management and relationship governance.

6. Why Influencer Marketing Works—and When It Fails

Influencer marketing draws on several communication mechanisms.

Source credibility theory suggests that perceived expertise and trustworthiness affect how audiences evaluate a message. Source attractiveness includes familiarity, likeability and perceived similarity. Parasocial interaction describes a one-sided but psychologically meaningful relationship in which audiences feel familiarity with a media personality. Social proof occurs when visible audience behaviour signals popularity or acceptance. Identification occurs when audiences see a creator as similar to, or aspirationally relevant to, themselves.

These mechanisms are not automatic. A creator’s recommendation may be persuasive when the product fits the creator’s established expertise and audience expectations. It may fail when the product is unrelated, the endorsement is excessive, the disclosure is hidden, or the audience suspects that the creator has not used the product.

Influencer selection should therefore consider:

  • audience relevance rather than only audience size;
  • credibility and demonstrated expertise;
  • engagement quality, including substantive comments;
  • audience geography and demographic fit;
  • content style and brand compatibility;
  • historical reliability and disclosure behaviour;
  • safety, reputation and controversy risk;
  • contractual and usage-rights requirements.

A useful conceptual distinction is between reach, resonance and relevance. Reach concerns potential exposure; resonance concerns the quality of response and relationship; relevance concerns fit with the intended audience and objective. No single metric represents all three.

7. Influencer Marketing as a Managed Process

A professional campaign normally follows a sequence, although stages may overlap.

Objective and audience

The organization should specify whether the objective is awareness, education, consideration, trial, sales, app installation, event attendance, advocacy or community growth. It should define the audience and the consumer problem before selecting a platform or creator.

Strategic fit and creator selection

The manager evaluates creators using qualitative research and quantitative evidence. Audience authenticity, topic authority and content quality should be assessed alongside reach. Suspicious follower growth, repetitive comments, unusually low view-to-follower ratios or inconsistent audience geography may indicate invalid activity, though no single signal proves fraud.

Briefing and co-creation

A strong brief states the purpose, audience, mandatory information, prohibited claims, disclosure requirements, deadlines, approval process and measurement plan. Excessive control can make content appear artificial; insufficient control can create legal, reputational or factual risks. The most effective arrangements often define boundaries while allowing creator-specific expression.

Disclosure and publication

Paid or materially incentivized relationships should be disclosed clearly and prominently according to applicable law, platform rules and professional codes. Terms such as “ad,” “sponsored” or an equivalent clear statement are generally more transparent than vague labels or hidden disclosures. Disclosure should be understandable in the format and language of the audience.

Measurement and learning

Evaluation should connect metrics to objectives. Awareness may use valid reach, frequency and brand-lift measures; engagement may use meaningful interactions; conversion may use tracked sales or qualified actions; relationship objectives may use retention, sentiment and community participation. Attribution is difficult because users encounter multiple messages, and last-click measurement can over-credit the final touchpoint.

8. Illustrative Case: A Sustainable Personal-Care Launch

Background. A fictional personal-care company, GreenKind, is launching refillable shampoo products for urban consumers aged 20–35. Its previous advertising generated impressions but little conversation or trial.

Problem. The company must build credibility in a market where environmental claims are often questioned. It has a limited budget and cannot rely only on celebrity reach.

Analysis. Research identifies three relevant creator groups: cosmetic educators, sustainability specialists and lifestyle creators. The sustainability specialists have smaller audiences but higher topic relevance. Comments show that audiences frequently ask about packaging waste, refill logistics and product performance.

Approach. GreenKind selects a mixed portfolio of creators rather than one celebrity. Each creator receives product information, evidence supporting environmental claims and a clear disclosure requirement. Creators are asked to demonstrate the refill process, explain limitations honestly and invite audience questions. The company uses paid amplification only for content that meets brand-safety and disclosure standards. It also creates an owned FAQ page and tracks creator-specific links without treating clicks as the sole measure of success.

Outcome. The campaign produces lower total reach than a celebrity placement but higher rates of qualified website visits, product questions and trial-code redemption. One creator identifies confusion about refill instructions, leading GreenKind to redesign its packaging and FAQ. The campaign therefore creates both promotional value and customer insight.

Learning points. First, relevance can be more valuable than maximum reach. Second, creator content can function as research and service communication, not merely advertising. Third, environmental claims require substantiation; authenticity cannot substitute for evidence. Finally, a portfolio and owned channel reduce dependence on one creator or platform.

9. Ethics, Governance and Regulation

Social media management involves power over visibility, data and public discourse. Key ethical concerns include:

  • undisclosed sponsorships and deceptive endorsements;
  • fabricated reviews, bots and purchased engagement;
  • privacy violations and excessive data collection;
  • discrimination caused by targeting or automated systems;
  • misinformation and unsupported product claims;
  • copyright infringement and unauthorized music or images;
  • harassment, hate speech and unsafe communities;
  • exploitation of children and vulnerable audiences;
  • unrealistic body, wealth or lifestyle representations;
  • weak labour protections for creators and moderators.

Regulatory requirements vary by jurisdiction. Managers must consult applicable advertising, consumer-protection, privacy, intellectual-property and platform rules. Particular care is needed with health, finance, alcohol, gambling, political communication and products directed at children.

Governance should include documented approval procedures, disclosure standards, evidence for claims, access controls, crisis-response protocols, moderation policies and records of consent. Ethical practice is not only legal compliance. It also asks whether communication is fair, understandable, non-manipulative and respectful of audience autonomy.

10. Contemporary Developments and AI

Short-form video, livestreaming, social commerce, virtual communities and private messaging continue to reshape platform use. Discovery increasingly occurs through recommendation systems rather than only through follower relationships. This makes algorithmic literacy essential: managers must understand that distribution is partly probabilistic, competitive and subject to policy change.

Generative AI can assist with idea generation, transcription, translation, captioning, editing, audience analysis and content variation. It can also produce fabricated people, voices and testimonials, reproduce bias, expose confidential information or create copyright and disclosure problems. AI-generated or substantially altered commercial content should be governed through human review, rights verification, factual checking and clear disclosure where audiences could be misled.

Technology does not remove the central management problem: creating valuable communication for a particular audience while protecting trust, rights and institutional reputation.

Challenges and Limitations

Social media research and management face several limitations. Platform metrics are not always standardized, stable or independently verifiable. Public engagement may not represent the silent majority of viewers. Algorithms change, making historical comparisons difficult. Correlation between creator exposure and sales does not necessarily prove causation. Audience data may be incomplete or inferred. Cultural meanings differ across regions, languages and communities.

Influencer relationships also contain structural tensions. Commercial payment may threaten perceived independence; platform incentives may reward sensational content; creators may be pressured to disclose private information; and brands may attempt to control speech too tightly. Effective management requires recognizing these tensions rather than assuming that every problem can be solved by more content or better targeting.

Best-Practice Principles

  1. Begin with a communication objective, not a fashionable platform.
  2. Define the audience and its information needs.
  3. Select creators for relevance, credibility and audience quality.
  4. Treat disclosure, consent and evidence as campaign requirements.
  5. Preserve creator voice within clear legal and strategic boundaries.
  6. Combine paid, owned, earned and shared media thoughtfully.
  7. Use multiple measures and avoid equating engagement with success.
  8. Maintain rights, contracts, records and crisis procedures.
  9. Build community value rather than pursuing attention alone.
  10. Diversify channels and retain direct, permission-based audience relationships.

Chapter Summary

Social media is a participatory socio-technical system that combines communication, relationships, culture, commerce and data-driven distribution. Social networks describe patterns of relationships, while social networking services provide technological environments for managing them. Online communities involve shared identity, norms and repeated participation. User-generated content is created by users, but it may be organic, sponsored or incentivized. Paid, owned, earned and shared media overlap in practice and should be distinguished by control, payment and circulation.

The creator economy has developed through accessible production tools, platform distribution, audience analytics and digital monetization. Creator-led media depends on personality, expertise and ongoing audience relationships. Influencer marketing strategically uses such relationships, but influence depends on relevance, credibility and context rather than follower count alone. Effective campaigns require objectives, audience research, creator selection, co-creation, disclosure, measurement and governance.

Platform business models commonly combine advertising, subscriptions, transactions, data services and creator monetization. Their benefits are accompanied by risks involving privacy, manipulation, misinformation, unequal visibility, platform dependence and labour insecurity. Professional mass media managers must therefore combine strategic competence with ethical judgment, regulatory awareness, measurement literacy and respect for audiences and creators.

Key Terms

Social media: Digital services that support the creation, sharing and discussion of content and relationships.

Social network: A pattern of relationships among people, organizations or groups.

Social networking service: A digital service that supports the creation or navigation of social relationships.

Online community: A group connected by shared interests, identities, practices or goals through repeated online interaction.

User-generated content: Content created or substantially contributed by users.

Earned media: Attention or coverage gained through independent third-party action.

Owned media: Communication channels controlled by an organization.

Paid media: Exposure purchased from a platform, publisher, creator or other media intermediary.

Shared media: Content circulated or co-created through social interaction.

Creator-led media: Media organized around an identifiable creator’s personality, expertise and audience relationship.

Creator economy: Economic activity in which individuals or small teams monetize digital content, communities, intellectual property or services.

Influencer: An actor perceived as capable of affecting audience attention, interpretation or behaviour.

Influencer marketing: Planned marketing communication using influential creators or community figures.

Parasocial interaction: A perceived relationship between an audience member and a media personality.

Engagement: Audience interaction with content, including comments, shares, reactions, saves or viewing behaviour.

Reach: The number of distinct accounts or people potentially exposed to content.

Social proof: Behavioural or popularity signals that influence perceptions of acceptance or credibility.

Platform dependency: Reliance on a platform’s rules, algorithms and infrastructure for audience access or income.

Disclosure: A clear statement that reveals a commercial, material or sponsored relationship.

Social commerce: The integration of social interaction, product discovery and buying activity.

Review Questions

Short Answer Questions

  1. What is the difference between a social network and a social networking service?
  2. Define user-generated content and give two examples.
  3. Why is follower count an incomplete measure of influence?
  4. Distinguish paid media from earned media.
  5. Identify three revenue streams available to creators.

Long Answer Questions

  1. Explain the historical evolution from traditional mass communication to participatory platform media.
  2. Discuss the major functions of social media for users, organizations and communities.
  3. Explain the creator economy and assess its advantages and vulnerabilities.
  4. Describe the stages of a professionally managed influencer-marketing campaign.
  5. Evaluate the ethical and regulatory issues associated with influencer marketing.

Analytical / Application Questions

  1. A niche creator has 40,000 followers and a strong reputation for technical product reviews, while a general celebrity has 2 million followers but little connection to the product category. Which creator should a specialist brand select, and what evidence should support the decision?
  2. Design a media strategy for a new service using paid, owned, earned and shared media. Explain how the categories may interact.
  3. A campaign receives high views but few qualified website visits or sales. Analyse at least four possible explanations and recommend a revised measurement and management approach.

Multiple Choice Questions with Answers

Question 1

Which statement best distinguishes an online community from a simple social network?

A. An online community always has more members.

B. An online community usually involves shared meaning, norms or purpose.

C. An online community cannot use social networking services.

D. An online community is always created by a commercial brand.

Correct Answer: B. An online community usually involves shared meaning, norms or purpose.

Question 2

A brand pays a creator to publish a product demonstration on the creator’s account. How should the placement primarily be classified?

A. Earned media

B. Owned media

C. Paid media

D. Unmediated interpersonal communication

Correct Answer: C. Paid media

Question 3

Which factor is most important when selecting a specialist influencer for a technical product?

A. Audience relevance and perceived expertise

B. The creator’s use of the largest possible number of hashtags

C. The creator’s total lifetime number of posts

D. The absence of any commercial contract

Correct Answer: A. Audience relevance and perceived expertise

Question 4

What is the creator economy?

A. Only the advertising industry’s use of celebrities

B. Economic activity based on individuals or small teams monetizing digital content, communities or services

C. A government system for regulating social platforms

D. A platform’s internal content-moderation department

Correct Answer: B. Economic activity based on individuals or small teams monetizing digital content, communities or services

Question 5

Which example is most clearly owned media?

A. An unsolicited newspaper review

B. A customer’s independent recommendation

C. A brand’s official email newsletter

D. A creator’s unpaid discussion of a product

Correct Answer: C. A brand’s official email newsletter

Question 6

A campaign costs $12,000 and produces 600,000 impressions. What is its CPM?

A. $2

B. $20

C. $50

D. $72

Correct Answer: A. $2

Question 7

Why should engagement not be treated as identical to campaign success?

A. Engagement can never be measured.

B. Engagement may not indicate persuasion, qualified action or business results.

C. Engagement occurs only in offline media.

D. Engagement is always a paid metric.

Correct Answer: B. Engagement may not indicate persuasion, qualified action or business results.

Question 8

Which practice most directly supports transparent influencer marketing?

A. Hiding the commercial relationship in a profile biography

B. Using a clear and prominent sponsorship disclosure

C. Removing all negative comments before publication

D. Allowing unsupported product claims to increase excitement

Correct Answer: B. Using a clear and prominent sponsorship disclosure

Question 9

What is platform dependency?

A. A creator’s dependence on a platform’s rules, algorithms and infrastructure

B. A consumer’s preference for buying physical products

C. A legal requirement to use one platform only

D. The process of converting a video into audio

Correct Answer: A. A creator’s dependence on a platform’s rules, algorithms and infrastructure

Question 10

Which measurement approach is most appropriate for a campaign whose objective is product trial?

A. Counting only total followers of participating creators

B. Using qualified visits, tracked trial actions and redemption evidence

C. Measuring the number of unrelated trending topics

D. Evaluating only the visual quality of the creator’s profile

Correct Answer: B. Using qualified visits, tracked trial actions and redemption evidence

Social Media & Influencer Marketing
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