Product Innovation and New Product DevelopmentIntroductionProduct innovation is the disciplined process through which an organisation identifies a meaningful customer or market problem, develops a novel value proposition, creates an offering, and brings it to market successfully. It may involve an entirely new product, a significant improvement to an existing product, a new service process, a redesigned customer experience, or a new business model. New product development (NPD) is the coordinated managerial and technical process by which an innovation moves from opportunity recognition to commercial launch and post-launch learning. For product and brand managers, innovation is not simply a matter of generating creative ideas. It requires the integration of customer insight, technology, design, operations, finance, branding, channel management and risk governance. An idea becomes an innovation only when it is implemented and creates value for customers and the organisation. Consequently, innovation must address three questions: - Is the problem important enough for customers to solve?
- Can the organisation create and deliver a superior solution?
- Can the solution generate sustainable economic and brand value?
A useful distinction is between invention and innovation. Invention refers to the creation of a new technical or conceptual possibility. Innovation refers to the successful application, adoption and diffusion of that possibility. Many technically impressive products fail because customers do not perceive sufficient value, the product is difficult to use, the price is inappropriate, distribution is inadequate, or the organisation launches before operational capabilities are ready. Learning ObjectivesAfter studying this chapter, the learner should be able to: - distinguish product innovation from invention, improvement and new product development;
- manage ideation using customer, market, technology and organisational inputs;
- apply design thinking, co-creation, concept testing and prototyping;
- explain minimum viable products, agile development and Stage-Gate governance;
- assess innovation using adoption and diffusion concepts;
- identify adoption barriers and design interventions to reduce them;
- evaluate commercial, technical, operational, ethical and brand risks; and
- apply an integrated innovation process to a product-management situation.
The Scope and Types of Product InnovationInnovation can be classified in several ways. The following classification is useful for managerial decision-making. | Type | Description | Typical risk | Example |
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| Incremental innovation | Improvement to an existing product or process | Low to medium | Longer battery life | | Modular innovation | Change in a component while the overall architecture remains similar | Medium | A new payment module in an existing platform | | Architectural innovation | Reconfiguration of existing components or relationships | Medium to high | Integrating banking, payments and budgeting in one app | | Radical innovation | A substantially new product, technology or usage pattern | High | A commercially viable autonomous vehicle service | | Disruptive innovation | An innovation that initially serves overlooked or less demanding users and may later challenge established firms | High and uncertain | A simpler, lower-cost alternative to an incumbent solution |
The categories are not mutually exclusive. An innovation can be technologically radical but commercially unsuccessful, or technically incremental but strategically transformative. Managers should therefore evaluate innovation from at least four perspectives: customer value, technological novelty, organisational change and market impact. Innovation may also be classified by the degree of newness to the firm and to the market. A product that is new to the firm but familiar to customers requires different research and communication from a product that creates a new usage category. Brand extension decisions are particularly sensitive to this distinction because the parent brand can provide trust but may also create expectations that constrain experimentation. Innovation Strategy and Opportunity IdentificationNPD should begin with an innovation strategy rather than with an isolated idea. An innovation strategy specifies the markets the organisation intends to serve, the customer problems it prioritises, the technologies or capabilities it will develop, the level of risk it is willing to accept, and the role of innovation in the brand portfolio. Opportunity identification draws on four complementary sources: - Customer and user insight: unmet needs, frustrations, workarounds, changing behaviours and emerging jobs-to-be-done;
- Market and competitor intelligence: underserved segments, changes in regulation, competitor weaknesses and category discontinuities;
- Technology and capability: scientific developments, data, patents, manufacturing capabilities and digital infrastructure; and
- Environmental change: demographic, cultural, economic, ecological and geopolitical shifts.
A useful principle is to begin with a problem rather than a preferred technology. A technology-first process often searches for a market after development has begun. A problem-first process asks what customers are trying to accomplish and what prevents them from doing it effectively. Opportunity screening should consider strategic fit, customer desirability, technical feasibility, financial viability, legal acceptability, sustainability and brand fit. A simple weighted score may support discussion: S = ∑(wi ri), i = 1, 2, …, n Here, S is the opportunity score, wi is the weight assigned to criterion i, ri is the rating of the opportunity on that criterion, and n is the number of criteria. The weights should sum to 1, and ratings must use the same defined scale. This is a decision aid, not an objective measurement of innovation potential. It is especially useful when managers make assumptions explicit and conduct sensitivity analysis. Ideation: From Insight to OpportunityIdeation is the deliberate generation, development and selection of possible solutions. Effective ideation is neither unstructured brainstorming nor the immediate selection of the most exciting idea. It is a managed process that separates divergent thinking from convergent evaluation. During divergence, participants generate a broad range of possibilities without premature criticism. Methods include observation, ethnographic interviews, customer journey mapping, problem reframing, analogy, trend analysis, morphological analysis, SCAMPER, lead-user research and cross-functional workshops. During convergence, ideas are clustered, clarified, combined and assessed against strategic criteria. A high-quality idea statement identifies: - the target user or segment;
- the situation or job in which a problem occurs;
- the problem and its consequences;
- the proposed value proposition;
- the basis of differentiation; and
- the assumptions that must be tested.
For example, “create a smart bottle” is a weak idea statement because it describes an object but not a valuable problem. “Help people who work irregular hours remember to hydrate without requiring constant manual tracking” is a stronger starting point because it identifies a user, a context and a desired outcome. Idea selection should avoid two common biases. Novelty bias overvalues ideas that appear original while ignoring feasibility or customer value. Familiarity bias favours ideas that resemble existing products and therefore seem safer. Portfolio thinking is preferable: the organisation can maintain a mix of incremental, adjacent and exploratory opportunities rather than demanding that every project have the same risk profile. Design Thinking and Human-Centred InnovationDesign thinking is a human-centred approach to innovation that integrates user understanding, problem definition, ideation, experimentation and learning. A commonly used process includes empathise, define, ideate, prototype and test. In practice, the stages are iterative rather than strictly sequential. Empathise involves understanding users in context through interviews, observation, diary studies, service safaris and analysis of actual behaviour. Stated preferences are useful but may not accurately predict behaviour; observation and behavioural data can reveal workarounds and latent needs. Define converts observations into a focused problem statement. A good problem statement is neither too broad (“improve healthcare”) nor too solution-specific (“build an app”). It expresses a meaningful user need while leaving room for alternative solutions. Ideate generates alternative responses. Constraints can improve creativity when they focus attention on a significant challenge, such as “How might a commuter carry a bicycle safely in a crowded train?” Prototype makes an assumption visible and testable. The prototype may be a sketch, paper interface, storyboard, role-play, 3D print, landing page or functioning technical model. Test gathers evidence from representative users and stakeholders. Testing should examine the assumptions most likely to invalidate the concept, not merely collect compliments. Design thinking is valuable but not sufficient by itself. It can produce desirable concepts that are technically infeasible, economically unattractive or difficult to scale. Product managers must connect human-centred design with engineering, operations, finance and governance. Co-Creation and Customer ParticipationCo-creation involves customers, users, communities, partners or other stakeholders in the development of value propositions and offerings. It may include idea communities, beta programmes, design workshops, user-generated content, online configuration tools, crowdsourcing and lead-user collaboration. Co-creation offers three benefits. First, it can reveal use contexts that internal teams do not understand. Second, it can improve psychological ownership and advocacy among participants. Third, it can reduce uncertainty by testing assumptions early. However, customers are not always able to articulate latent needs or evaluate unfamiliar technologies. A company should therefore combine customer input with expert interpretation rather than treating every suggestion as a specification. Co-creation also raises governance questions. Participants should understand how their contributions will be used, whether they will be compensated, and who owns resulting intellectual property. Organisations should avoid exploiting unpaid creative labour or presenting customer involvement as empowerment when decisions have already been made. Inclusive recruitment is important because an online community may overrepresent highly engaged, affluent or technologically confident users. Concept Development and Concept TestingA product concept is a customer-oriented description of the proposed offering, its use situation and its principal benefit. It is more developed than an idea but less specific than a final product design. A concept statement commonly includes the target user, need, product experience, principal benefit, evidence or reason to believe, and likely price or access model. Concept testing evaluates whether intended users understand, value and differentiate the concept. It can use qualitative methods such as interviews and focus groups, or quantitative methods such as structured surveys, monadic tests, conjoint analysis and simulated choice experiments. A sound concept test should: - present a clear and consistent concept;
- use participants who resemble the intended target market;
- distinguish interest from purchase intention;
- examine perceived relevance, uniqueness, credibility and comprehension;
- test important benefits and barriers; and
- investigate price, usage frequency and switching implications where appropriate.
Purchase intention should not be interpreted as a forecast without calibration. Respondents may express interest because the concept sounds attractive, while actual adoption depends on availability, habit, price, social influence and implementation effort. Concept tests are therefore most useful for comparing alternatives and identifying weaknesses, not for guaranteeing demand. For complex innovations, managers should test the underlying value proposition before investing in detailed aesthetics. A visually polished concept can create a halo effect that obscures fundamental weakness. Testing should also include negative evidence: what would prevent adoption, which feature is confusing, and what substitute customers would use instead. Prototyping and Minimum Viable ProductsA prototype is a representation of a product or service used to learn. Its purpose is not necessarily to demonstrate that the final product works; it is to reduce uncertainty about a specific assumption. Prototypes vary in fidelity: - low-fidelity prototypes are fast, inexpensive and useful for exploring structure or user flow;
- medium-fidelity prototypes represent important interactions or service steps; and
- high-fidelity prototypes approximate the final experience and are appropriate for usability, technical or operational tests.
The correct prototype is the cheapest credible test of the most consequential assumption. A paper interface may test navigation, while a technical prototype may be required to test battery performance or data security. A minimum viable product (MVP) is the smallest version of an offering that enables a team to deliver a meaningful value proposition and obtain valid learning from real or realistic use. “Minimum” does not mean careless, unsafe or unreliable. An MVP must meet legal, ethical and safety requirements and must be sufficiently functional to generate interpretable evidence. The MVP concept is often misused to justify launching an unfinished product. A poor-quality product can damage trust and brand equity, especially in categories involving health, finance, privacy or safety. In such settings, a controlled pilot, simulation or minimum viable service may be more appropriate than public release. A well-designed experiment specifies the hypothesis, target users, intervention, success measure, duration and decision rule. For example: “Among new users aged 25–40, guided onboarding will increase completion of the first task compared with the current onboarding process.” The team should define what evidence will support continuation, modification or termination before observing results. Stage-Gate and Agile DevelopmentThe Stage-Gate model organises NPD into stages separated by decision gates. Typical stages include discovery, scoping, business case, development, testing and validation, launch and post-launch review. At each gate, decision-makers may continue, redirect, hold or terminate the project. | Stage | Main question | Typical evidence |
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| Discovery | Is there a meaningful opportunity? | Insight, trend and problem evidence | | Scoping | Is the opportunity sufficiently attractive? | Preliminary market and technical assessment | | Business case | Should resources be committed? | Concept, economics, risks and capability plan | | Development | Can the offering be built? | Prototype, specifications and operational design | | Testing and validation | Does it work for users and the organisation? | Usability, technical, market and compliance evidence | | Launch | Can it be delivered and supported at scale? | Supply, channel, communication and service readiness | | Post-launch review | Did it create expected value? | Adoption, retention, contribution and learning data |
Stage-Gate creates governance, resource discipline and cross-functional accountability. Its weakness is that rigid approvals can slow learning and encourage teams to defend an approved business case rather than respond to new evidence. Agile development uses short iterative cycles, cross-functional teams, frequent customer feedback and reprioritised backlogs. In software, a sprint may produce a tested increment. Agile is particularly useful where requirements are uncertain and changes can be made relatively cheaply. It does not eliminate the need for strategy, architecture, compliance or portfolio governance. The strongest contemporary approach is often hybrid. Senior gates govern strategic investment, risk and launch readiness, while agile teams conduct iterative discovery and development within each stage. The gate should assess evidence and learning rather than demand false precision in early forecasts. Diffusion of Innovation and AdoptionEverett Rogers’ diffusion framework explains how an innovation spreads through a social system over time. Adoption is influenced by perceived relative advantage, compatibility, complexity, trialability and observability. - Relative advantage: the extent to which the innovation is perceived as better than the current alternative;
- Compatibility: consistency with values, routines, infrastructure and prior experience;
- Complexity: perceived difficulty of understanding or using the innovation;
- Trialability: the extent to which it can be tested before full commitment; and
- Observability: the visibility of its benefits or use by others.
Rogers identified adopter categories commonly described as innovators, early adopters, early majority, late majority and laggards. These categories are analytical generalisations, not fixed personality types. A person may be an early adopter of one technology and a late adopter of another. The diffusion process is also affected by social networks, opinion leaders, institutions, compatibility standards, switching costs and the availability of complementary products. Marketing communication should therefore evolve. Early adopters may respond to novelty and vision, whereas the early majority often requires reliability, references, support, clear economic value and reduced perceived risk. Adoption should be distinguished from activation, retention and advocacy. A customer may try a product but fail to reach a meaningful first use; may activate but not continue; or may continue without recommending it. Product managers should define the behavioural milestone that represents genuine value realization. Adoption Barriers and Their ReductionCommon barriers include: - economic sacrifice, including price, subscription commitment and switching cost;
- functional risk, such as doubts about performance or reliability;
- social risk, including fear of embarrassment or disapproval;
- psychological risk, including loss of autonomy or identity conflict;
- privacy and security concerns;
- learning effort and installation complexity;
- availability of complementary infrastructure; and
- habit, inertia and perceived lack of urgency.
Barrier reduction may involve free trials, demonstrations, guarantees, onboarding, defaults, interoperability, training, transparent privacy controls, credible certifications, testimonials and staged migration. The appropriate intervention depends on the barrier. A discount may reduce economic risk but cannot repair low trust in data security. A tutorial may reduce complexity but cannot compensate for weak relative advantage. Segmentation is important because barriers differ across adopters. An enterprise buyer may focus on integration and compliance, while an individual user may focus on convenience and social acceptability. Product, service and communication decisions should be coordinated around these different adoption conditions. Innovation Risk and Portfolio GovernanceInnovation risk is multidimensional. Key categories include: | Risk category | Central question |
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| Market risk | Will enough customers value and adopt the offering? | | Technical risk | Can the product perform reliably at the required cost? | | Operational risk | Can the organisation produce, deliver and support it? | | Financial risk | Will returns justify investment and opportunity cost? | | Brand risk | Could failure or poor fit damage trust and associations? | | Regulatory risk | Does the offering comply with applicable law and standards? | | Ethical and social risk | Could it create unfair, harmful or exclusionary outcomes? | | Cyber and privacy risk | Can information and systems be protected? | | Ecosystem risk | Do partners, platforms or infrastructure create dependencies? |
Risk management should be evidence-based and staged. Early experiments should focus on the assumptions that could most seriously invalidate the business case. Teams should maintain an assumption register, risk owner, mitigation plan, evidence status and escalation rule. Financial evaluation may use discounted cash flow when cash-flow estimates are sufficiently reliable. The present value of future cash flows can be represented as: PV = ∑[CFt ÷ (1 + r)t] Here, PV is present value, CFt is the cash flow in period t, r is the discount rate per period, and t ranges over the forecast periods. This formula assumes cash flows and the discount rate are defined on the same time basis. Early-stage innovation forecasts are highly uncertain, so scenario analysis, sensitivity analysis and staged investment are often more informative than a single precise estimate. A portfolio view recognises that some projects provide near-term revenue, some defend the existing franchise, and some build future options. Governance should prevent both reckless experimentation and excessive concentration in safe incremental projects. Branding, Sustainability and Responsible InnovationInnovation changes brand meaning. A successful new product may strengthen associations such as relevance, expertise and leadership. A poorly aligned innovation may create confusion or dilute the brand. Brand managers should assess whether the parent brand provides credible permission to enter the category and whether the innovation reinforces or contradicts core associations. Responsible innovation requires attention to foreseeable consequences. Relevant issues include accessibility, algorithmic bias, environmental impact, persuasive design, planned obsolescence, labour conditions, product safety, misinformation and the use of personal data. Claims about sustainability must be specific, evidence-based and not misleading. Privacy should be designed into the product rather than added after development. AI can support ideation through pattern analysis, text synthesis, simulation, recommendation and rapid generation of alternative concepts. However, AI outputs may reproduce bias, expose confidential information, produce fabricated evidence or encourage superficial convergence. Human experts remain accountable for problem framing, evidence quality, safety, intellectual property, fairness and final decisions. AI-generated concepts should be tested with real users and reviewed against governance requirements. Illustrative Case: GreenMove Urban MobilityBackgroundGreenMove, a fictional regional mobility company, operates a fleet of bicycles and small electric vehicles. Its research found that many commuters avoided shared mobility because they were uncertain about vehicle availability, battery status and the reliability of the final connection to their workplace. The company initially proposed a premium “smart helmet” with navigation, health monitoring and voice control. ProblemInternal engineers were enthusiastic, but concept interviews revealed that commuters did not primarily want more features. They wanted a predictable, low-effort journey and reassurance that a vehicle would be available when needed. The proposed helmet also created privacy concerns and a high price. AnalysisThe team reframed the opportunity as: “Help commuters complete the first and last kilometre reliably without carrying additional equipment or learning a complex system.” The main assumptions were that users valued guaranteed availability, that stations could support demand peaks, and that employers would cooperate with commuter benefits. The team mapped the customer journey and identified pain points before booking, at vehicle pickup, during the trip and at destination. It then compared three concepts: a smart helmet, a reservation guarantee and an employer-linked mobility pass. Approach and SolutionUsing design-thinking workshops, the company created a low-fidelity service prototype consisting of a mobile reservation screen, station signage and a simulated employer dashboard. A controlled MVP offered reservations at six stations during morning peak periods. The team measured reservation completion, successful pickup, trip completion, support contacts and repeat use. A hybrid governance process was used. The product team worked in two-week agile cycles, while a Stage-Gate committee reviewed safety, data governance, operational capacity and financial assumptions after each major learning cycle. The reservation system was designed to release unused reservations after a short period so that vehicles were not unnecessarily blocked. OutcomeThe pilot showed that reliability and simple communication mattered more than advanced hardware. However, it also revealed a capacity problem: guarantees would fail unless the company repositioned vehicles before peak demand. The organisation therefore delayed a broad launch, expanded operational preparation and negotiated employer partnerships. The eventual product was a mobility pass with reservation windows, clear cancellation rules and employer subsidies rather than a smart helmet. Learning PointsThe case illustrates that customer insight can redirect technology-led ideation toward a more valuable service solution. It also demonstrates the value of testing the riskiest operational assumption before committing to a major hardware investment. The MVP was not the final product; it was a controlled learning mechanism. Finally, launch readiness depended on operations, partner incentives and trust—not only on app functionality. Best Practices for Product Managers- Start with a significant customer problem and state the assumptions explicitly.
- Separate discovery from evaluation so that creativity is not suppressed prematurely.
- Test desirability, feasibility, viability and responsibility together.
- Use prototypes to answer specific questions, not merely to impress stakeholders.
- Define learning metrics and decision rules before running experiments.
- Combine agile iteration with governance appropriate to risk and investment.
- Treat adoption as a behavioural and social process, not only a communication problem.
- Design for the early majority by reducing complexity, risk and switching effort.
- Protect users through privacy, safety, accessibility and ethical review.
- Review post-launch evidence and be willing to improve, reposition or withdraw the product.
Chapter SummaryProduct innovation converts opportunities into implemented offerings that create customer and organisational value. New product development is a cross-functional process involving strategy, insight, ideation, concept testing, design, prototyping, validation, launch and learning. Design thinking helps teams understand users and frame problems, while co-creation provides valuable but necessarily interpreted stakeholder input. Prototypes and MVPs reduce uncertainty when they test explicit assumptions without compromising safety or trust. Stage-Gate provides investment discipline and accountability; agile methods provide speed, iteration and responsiveness. A hybrid model is often appropriate. Diffusion of innovation explains adoption through relative advantage, compatibility, complexity, trialability and observability, while adoption barriers reveal why a technically strong product may fail. Innovation risk includes market, technical, operational, financial, brand, regulatory, ethical, privacy and ecosystem dimensions. Effective product managers integrate evidence, portfolio governance, responsible design and brand strategy throughout the innovation process. Key TermsProduct innovation: The implementation of a new or significantly improved product, service, process or experience. New product development: The organised process of creating and commercialising a new offering. Ideation: The generation, development and selection of potential solutions. Design thinking: A human-centred, iterative approach to problem definition and solution development. Co-creation: Joint development of value with customers, users or other stakeholders. Product concept: A customer-oriented description of a proposed offering and its benefit. Concept testing: Research used to assess understanding, relevance, appeal and likely response to a concept. Prototype: A representation used to explore or test an assumption. Minimum viable product: The smallest credible offering that delivers value and generates valid learning. Stage-Gate: A governance model that divides development into stages separated by decision gates. Agile development: Iterative development using short cycles, cross-functional teams and continuous feedback. Relative advantage: The perceived superiority of an innovation over existing alternatives. Compatibility: The perceived consistency of an innovation with users’ values, routines and systems. Trialability: The extent to which an innovation can be tested before full adoption. Observability: The visibility of an innovation’s use or benefits. Adoption barrier: A factor that prevents or delays use of an innovation. Innovation risk: Uncertainty that may prevent an innovation from creating expected value. Portfolio governance: The allocation and control of innovation resources across multiple projects. Responsible innovation: Development that considers safety, fairness, privacy, sustainability and broader social consequences. Review QuestionsShort Answer Questions- Distinguish invention from innovation.
- What is the purpose of a minimum viable product?
- Name and explain two dimensions in Rogers’ diffusion framework.
- Why should concept testing not be treated as a guaranteed sales forecast?
- What is the principal purpose of a decision gate in Stage-Gate development?
Long Answer Questions- Explain how design thinking can contribute to product innovation, and discuss its limitations when used without technical and commercial analysis.
- Compare Stage-Gate and agile development. Under what conditions would a hybrid approach be appropriate?
- Discuss the role of co-creation in NPD, including its benefits, limitations and governance requirements.
- Explain the major categories of innovation risk and propose a staged approach to managing them.
- Analyse how a product manager can reduce adoption barriers for a complex innovation.
Analytical / Application Questions- A company has developed a technically advanced home-energy device, but trial users find installation difficult and do not perceive sufficient savings. Diagnose the adoption barriers and recommend changes to the product, service and communication strategy.
- Design an MVP experiment for a subscription-based educational service. State the target users, core hypothesis, prototype or intervention, success measures and decision rule.
- A brand known for affordable convenience plans to launch a premium, highly sustainable product. Evaluate the opportunity using customer value, brand fit, feasibility, financial viability and responsible-innovation criteria.
Multiple Choice Questions with AnswersQuestion 1Which statement best distinguishes innovation from invention? A. Innovation is always technological, whereas invention is always commercial. B. Innovation involves implementing and creating value from a new possibility, whereas invention is the creation of that possibility. C. Innovation occurs before invention in every development process. D. Invention requires customer adoption, whereas innovation does not. Correct Answer: B. Innovation involves implementing and creating value from a new possibility, whereas invention is the creation of that possibility. Question 2Which design-thinking activity primarily converts observations into a focused user problem? A. Define B. Prototype C. Launch D. Scale Correct Answer: A. Define Question 3A prototype is most valuable when it is used to: A. Guarantee the final product will succeed B. Replace all market research C. Test a specific consequential assumption D. Maximise visual polish before learning Correct Answer: C. Test a specific consequential assumption Question 4Which characteristic refers to the extent to which an innovation can be tested before full commitment? A. Compatibility B. Observability C. Complexity D. Trialability Correct Answer: D. Trialability Question 5What is the primary governance function of a Stage-Gate process? A. To prevent all changes after ideation B. To separate development stages with evidence-based continuation decisions C. To ensure that every project reaches launch D. To eliminate the need for customer testing Correct Answer: B. To separate development stages with evidence-based continuation decisions Question 6Why can an MVP be inappropriate if interpreted as an excuse to release an unsafe product? A. MVPs must always contain every planned feature. B. Learning objectives do not override legal, ethical and safety requirements. C. Customers never provide useful feedback on early products. D. Agile development prohibits public testing. Correct Answer: B. Learning objectives do not override legal, ethical and safety requirements. Question 7Which is an example of operational risk? A. Customers do not perceive sufficient value B. A competitor changes its advertising C. The organisation cannot deliver the service reliably at scale D. The product’s brand name is difficult to pronounce Correct Answer: C. The organisation cannot deliver the service reliably at scale Question 8A product manager offers a free trial to reduce which adoption barrier most directly? A. Perceived economic and performance risk B. Regulatory uncertainty for the firm C. Internal manufacturing complexity D. Patent infringement risk Correct Answer: A. Perceived economic and performance risk Question 9In a weighted opportunity score, what should normally be true of the criterion weights? A. They should all be identical. B. They should sum to 1 when expressed as proportions. C. They should be measured in currency. D. They should be larger for every low-priority criterion. Correct Answer: B. They should sum to 1 when expressed as proportions. Question 10Why is a hybrid Stage-Gate and agile approach often useful? A. It combines strategic governance with iterative learning and development. B. It removes the need for launch-readiness assessment. C. It guarantees that forecasts are accurate. D. It restricts customer feedback to the final stage. Correct Answer: A. It combines strategic governance with iterative learning and development.
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