Marketing Communication & Consumer Behaviour

Chapter 12
Media Planning and Omnichannel Communication

Diploma in Marketing and Communication
Marketing Communication & Consumer Behaviour   •   Diploma

Media Planning and Omnichannel Communication

Introduction

Media planning is the disciplined process of deciding which audiences should be reached, through which channels, how often, when, and at what cost. It connects communication objectives with media investment. Omnichannel communication extends this task by coordinating paid, owned, earned and shared media so that customers experience a consistent and useful brand journey across touchpoints.

A media plan is not simply a list of platforms. It is a reasoned response to questions such as:

  • Who is the priority audience?
  • What behaviour or response is required?
  • Which media environments are most likely to influence that response?
  • How much reach and frequency are required?
  • How should channels work together rather than compete?
  • How will performance, efficiency, brand safety and customer experience be evaluated?

Traditional media remain valuable for broad awareness, legitimacy and geographic coverage. Digital, social, search, mobile and retail media provide targeting, interaction and measurement. Emerging media can create distinctive experiences, but often involve uncertainty, limited scale or higher governance requirements. Effective planners therefore select media according to audience fit and communication role, not fashion or platform popularity.

Learning Objectives

By the end of this chapter, you should be able to:

  1. Compare traditional, digital, social, search, mobile, retail and emerging media.
  2. Explain reach, frequency, continuity, impressions, gross rating points and CPM.
  3. Apply audience-fit, cost, context, measurement and risk criteria to media selection.
  4. Distinguish paid, owned, earned and shared media.
  5. Design a coherent omnichannel customer journey.
  6. Evaluate a media plan using quantitative and qualitative evidence.
  7. Recognise privacy, ethical, regulatory and brand-safety issues in media planning.

1. The Strategic Role of Media Planning

Media planning translates marketing strategy into exposure opportunities. It should follow, rather than replace, decisions about segmentation, targeting, positioning, the communication objective and the customer journey.

A useful planning sequence is:

  1. Define the business and communication problem. For example, a new service may have awareness but weak trial.
  2. Specify the priority audience. Define demographic, geographic, behavioural, attitudinal and contextual characteristics.
  3. Set the communication objective. Objectives may include awareness, consideration, website visits, enquiries, trial, purchase, retention or advocacy.
  4. Identify the customer journey. Determine where people discover, evaluate, act and seek support.
  5. Assign media roles. One channel may create broad awareness while another captures active demand.
  6. Set reach, frequency, timing and budget parameters.
  7. Select media and placements. Compare alternatives using evidence.
  8. Coordinate creative content and landing experiences.
  9. Measure results and optimise responsibly.

The central principle is fit before scale. A large audience is not automatically valuable if it has little relevance to the offer, cannot be reached in the required context, or is exposed to unsuitable content.

2. Media Categories and Their Communication Roles

Traditional media

Traditional media include television, radio, newspapers, magazines, cinema, outdoor advertising, direct mail and printed materials.

Television and cinema can deliver sight, sound, motion and emotional storytelling. They are useful for mass awareness and brand salience, although production and placement costs may be substantial. Radio can provide repetition, local relevance and relatively efficient frequency. Newspapers and magazines may offer credibility, specialist audiences or geographic targeting, but audiences and formats vary considerably. Outdoor media are effective for repeated visibility in specific locations, particularly near stores or transport routes. Direct mail can support personalised offers and is often useful where a reliable customer database exists.

Traditional media are sometimes described as one-way media, but this is an oversimplification. Audiences interpret, discuss and respond to messages, and traditional exposures may lead to online search, store visits or social conversation. Their main planning limitation is often less immediate individual-level measurement, not an absence of influence.

Digital display and online video

Display advertising includes banners, native placements and other visual formats on websites and applications. Online video can appear before, during or after content, or within social and streaming environments. These formats can support awareness, retargeting, education and conversion, depending on placement and creative design.

Advantages include flexible buying, rapid optimisation, audience segmentation and interaction. Risks include viewability problems, invalid traffic, excessive frequency, intrusive formats and unsafe placements. A served impression is not necessarily an attentive or visible impression; planners should distinguish delivery from meaningful exposure.

Social media

Social media platforms enable publishing, communities, conversation, creator activity, paid advertising and peer-to-peer sharing. Their value comes not only from audience reach but also from participation, recommendation and feedback.

Social media are appropriate for demonstration, cultural relevance, community building, customer service, advocacy and rapid creative testing. However, algorithmic distribution is unstable, public criticism can spread quickly, and engagement metrics can be misleading. A high number of reactions does not necessarily indicate purchase intention or profitable behaviour.

Search media

Search media address expressed information needs. Search engine optimisation (SEO) improves a brand’s unpaid visibility through useful content, technical accessibility and relevance. Paid search places sponsored results against selected queries.

Search is particularly valuable during active information seeking. It can capture demand generated by television, outdoor, social or word of mouth. Its limitation is that it may perform best after interest already exists; it is therefore not always a substitute for demand creation. Search planning requires attention to query intent, landing-page quality, negative keywords, privacy and the distinction between branded and non-branded demand.

Mobile media

Mobile media include smartphone applications, mobile web, SMS, messaging, mobile video, location-aware services, digital wallets and mobile notifications. Mobile devices are personal, frequently used and often present near the point of decision.

Mobile is especially useful for immediate action: scanning a code, finding a store, receiving a reminder, completing a payment or using a loyalty application. Poorly designed mobile communication can be disruptive. Permission, frequency, accessibility, data minimisation and page-load speed are essential.

Retail and commerce media

Retail media are advertising and promotional opportunities within a retailer’s physical or digital ecosystem. Examples include sponsored product listings, retailer websites, in-store screens, shelf displays, loyalty communications, digital circulars and retail search.

Retail media can connect exposure with product availability and transaction data. They are therefore useful close to purchase, but planners must avoid confusing retailer-reported metrics with independent causal evidence. Brands should examine incrementality, measurement definitions, auction practices, data governance and the risk of paying to influence customers who would have purchased anyway.

Emerging media

Emerging media may include connected television, interactive audio, virtual and augmented reality, gaming environments, retail screens, creator partnerships, conversational interfaces and generative-AI-enabled experiences. Their value should be assessed by the problem they solve, not by novelty.

A new medium may offer attention, immersion or precise contextual relevance, yet have limited reach, immature measurement, uncertain standards or high production costs. Pilot testing, clear success criteria and staged investment are preferable to uncritical adoption.

3. Comparing Media: A Decision Framework

No medium is universally superior. A planner should compare alternatives against the following criteria.

CriterionPlanning question
Audience fitDoes the medium reach the priority audience in a relevant context?
Objective fitCan it support awareness, consideration, action or retention?
Attention and qualityIs the message likely to be noticed, understood and remembered?
ScaleHow much relevant audience can be reached?
Frequency controlCan exposure be managed without waste or irritation?
TimingCan the medium appear when the decision is likely to occur?
CostWhat are the total and incremental costs?
MeasurementCan exposure and outcomes be measured credibly?
IntegrationCan it connect with other channels and data systems?
RiskWhat privacy, safety, reputational or regulatory risks exist?

A balanced plan often combines media with different strengths. For example, outdoor advertising may build local salience, paid search may capture active demand, social content may encourage discussion, and a mobile landing page may enable action.

4. Core Media-Planning Metrics

Audience, reach and frequency

Reach is the number or percentage of unique people exposed to a message or campaign at least once during a specified period. Frequency is the average number of exposures among those reached.

The basic relationship is:

Average frequency = Total impressions ÷ Unique reach

Here, total impressions are exposure opportunities, and unique reach is the number of distinct people reached. Both quantities must refer to the same campaign, audience definition and time period. Frequency is an average: some people may receive fewer exposures and others many more.

If reach is expressed as a percentage of the target audience, gross rating points can be approximated by:

GRP = Reach (%) × Average frequency

GRP is a delivery measure, not a measure of unique people or effectiveness. For example, a campaign reaching 40% of the target audience with an average frequency of 3 produces 120 GRPs. The same GRP total could result from 60% reach at frequency 2 or 30% reach at frequency 4. These plans are strategically different.

Digital platforms may report reach using different definitions, identity systems and modelling methods. Therefore, figures from separate platforms should not automatically be added. Deduplicated reach attempts to count a person only once across channels, but it requires reliable cross-channel identity resolution or statistical estimation.

Impressions and gross impressions

An impression is a recorded opportunity for an advertisement to be served or displayed. Gross impressions count exposures without removing duplication between people or channels. They are useful for buying and delivery calculations but do not prove attention, comprehension or action.

Cost per thousand impressions

Cost per thousand impressions, or CPM, standardises media cost for comparison:

CPM = (Media cost ÷ Impressions) × 1,000

If cost is expressed in currency units and impressions are counts, CPM is currency units per thousand impressions. For example, a $12,000 campaign producing 800,000 impressions has:

CPM = ($12,000 ÷ 800,000) × 1,000 = $15

CPM is meaningful only when the impressions are comparable in quality, audience relevance, viewability and placement. A low CPM against an irrelevant or poorly viewable audience may be less valuable than a higher CPM in a highly relevant environment.

A related measure is cost per reached person:

Cost per reached person = Media cost ÷ Unique people reached

This measure requires deduplicated reach. It should not be calculated from gross impressions because repeated exposures are not unique people.

Target-audience rating points

A rating point normally represents 1% of a defined audience. If 25% of the specified target audience is reached by a placement, it contributes 25 target-audience rating points, subject to the measurement system’s definitions. Rating points are meaningful only when the audience base is clearly stated.

Continuity, continuity patterns and timing

Continuity describes how activity is distributed over time. Common patterns include:

  • Continuous scheduling: relatively steady activity throughout the period.
  • Flighting: activity is concentrated in separate bursts with inactive intervals.
  • Pulsing: a continuous base level is combined with heavier bursts.

Continuous scheduling can support frequently purchased products and ongoing availability. Flighting may suit seasonal products or campaigns with limited budgets. Pulsing can maintain memory while intensifying communication around launches, events or promotions.

Timing should also consider purchase cycles, seasonality, paydays, cultural events, competitor activity and media consumption patterns. The correct schedule depends on the behavioural objective, not merely on available inventory.

5. Reach–Frequency Decisions

Reach and frequency represent a resource allocation problem. Broad reach is generally important when a brand needs to become known or refresh mental availability. Frequency becomes more important when the message is complex, the purchase decision is extended, the audience is difficult to reach, or a specific action must be remembered.

There is no universal rule that three exposures are always sufficient or that more exposure is always better. Response depends on creative quality, involvement, category norms, competitive clutter, recency, audience receptiveness and whether exposures are actually noticed.

A practical decision process is:

  1. Define the minimum audience coverage required.
  2. Estimate the frequency needed for comprehension, recall or action.
  3. Check whether the budget creates excessive concentration on a small group.
  4. Set frequency caps where repeated digital exposure may cause irritation.
  5. Examine reach and frequency by segment, geography, device and channel.
  6. Test whether incremental exposures generate incremental outcomes.

Worked media-plan example

An illustrative campaign has a media budget of $30,000. Channel A costs $12,000 and delivers 800,000 impressions. Channel B costs $18,000 and delivers 1,500,000 impressions. The combined gross impressions are 2,300,000.

The blended CPM is:

Blended CPM = ($30,000 ÷ 2,300,000) × 1,000 ≈ $13.04

Suppose independent measurement estimates that the campaign reached 500,000 unique target consumers. Average frequency is:

Average frequency = 2,300,000 ÷ 500,000 = 4.6

The plan therefore delivered an estimated average of 4.6 impressions per reached person. It would be incorrect to claim that 2.3 million different people were reached. The plan has 2.3 million gross impressions and 500,000 estimated unique people reached.

6. Paid, Owned, Earned and Shared Media

The four-media framework helps planners clarify control, distribution and credibility.

Media typeMeaningExamplesMain strengthMain limitation
PaidExposure purchased by the organisationSearch ads, television, sponsored social postsScale and controllabilityCost and scepticism
OwnedChannels controlled by the organisationWebsite, email, app, packaging, storesContinuity and depthRequires audience acquisition and maintenance
EarnedUnpaid attention generated by relevance or public responseEditorial coverage, reviews, organic mentionsCredibility and third-party validationLimited control
SharedContent or discussion distributed through social participationCustomer sharing, community posts, creator interactionParticipation and network effectsMessage can change or become negative

The categories can overlap. A creator post may be paid by a brand, published through a creator’s owned account and shared by audiences. The classification should therefore explain the commercial relationship and distribution mechanism, not merely the platform.

An effective journey might use paid video to introduce a problem, owned content to explain the solution, search to capture active interest, retail media to support product selection, and earned reviews to reduce uncertainty. After purchase, owned email or an app can support use, while shared advocacy can encourage referrals.

7. Designing an Omnichannel Communication Journey

Multichannel means using several channels. Omnichannel means designing those channels as a connected system around the customer, with consistent identity, information, experience and progression. A brand can be multichannel but not omnichannel if its messages conflict, data are disconnected or customers must repeat information at every touchpoint.

A practical journey design method is as follows.

Stage 1: Discover

The aim is to create awareness or problem recognition. Suitable tools may include television, outdoor, online video, social content, public relations, creators and broad-reach display. The message should establish the category problem and distinctive brand cue.

Stage 2: Explore and evaluate

Customers seek information, compare alternatives and assess risk. Search, websites, reviews, demonstrations, comparison content, social communities, live chat and email may be important. Claims must be clear, substantiated and consistent across channels.

Stage 3: Act

The action may be a purchase, booking, enquiry, registration, download or store visit. Search, retail media, mobile location tools, direct response advertising, promotional messages and frictionless landing pages can support this stage. The call to action, price, availability and terms should be aligned.

Stage 4: Use and receive support

Communication after purchase influences satisfaction, retention and complaint behaviour. Onboarding email, packaging, help content, customer service, messaging and applications should provide useful assistance rather than merely attempt another sale.

Stage 5: Advocate or return

Satisfied customers may review, recommend, share or repurchase. Advocacy should be invited ethically and should not be represented as independent if it is incentivised or commercially arranged.

A journey map should specify the audience need, channel role, message, desired action, data requirement, owner and measurement method at each stage. It should also identify failure points, such as inconsistent prices, unavailable stock, broken tracking links or a social promise that the service cannot deliver.

8. Integration of Creative, Data and Measurement

Media and creative decisions are interdependent. A short video may work well for emotional introduction but poorly for detailed explanation. Search copy may need to reflect the language people use in queries. Mobile content must be legible and fast. Retail placements often require immediate product information and availability.

A coherent system uses common brand assets—such as distinctive colours, language, characters, sound or visual symbols—while adapting execution to the channel. Consistency does not mean identical creative everywhere; it means recognisable meaning with channel-appropriate expression.

Measurement should combine:

  • Delivery measures: impressions, reach, frequency, viewability and completed views.
  • Engagement measures: video completion, time, interaction, saves, qualified visits and enquiries.
  • Outcome measures: sales, leads, registrations, retention, basket value and profitability.
  • Brand measures: awareness, consideration, preference, recall and perceived relevance.
  • Experience measures: satisfaction, complaints, task completion and repeat contact.

Attribution requires caution. A click may be associated with a conversion without causing it. Last-click attribution tends to overvalue lower-funnel channels and undervalue awareness activity. Where feasible, planners should use experiments, holdout groups, geo-tests, brand-lift studies, marketing-mix analysis and triangulation across data sources.

9. Applied Case: GreenBite Meal Kits

Background

GreenBite is an illustrative meal-kit brand operating in a competitive urban market. It offers flexible weekly meal boxes aimed at working adults who want convenient home cooking. The brand has strong product reviews but low unaided awareness and a high rate of abandoned online sign-ups.

Problem

The company has been buying social advertisements based mainly on low CPM. Its campaigns generate impressions and clicks, but measurement shows weak conversion. Customers report that advertisements promise flexibility while the sign-up page initially appears to require a long-term subscription.

Analysis

The audience research identifies two priority segments: busy professionals who value convenience and environmentally conscious households who value reduced food waste. The communication problem is not simply lack of exposure. It involves:

  • insufficient distinctive awareness;
  • unclear explanation of flexibility;
  • weak continuity between advertisement and landing page;
  • overreliance on inexpensive social inventory;
  • limited post-purchase onboarding;
  • no reliable estimate of incremental sales by channel.

Approach and solution

GreenBite assigns different roles to media. Local outdoor and online video create broad but geographically relevant awareness. Paid search captures queries such as “easy weekly meal delivery” and “flexible meal kits.” Social content demonstrates preparation time and packaging reuse. Retail partnerships provide sampling and QR codes linking to a mobile-friendly offer page. The owned website explains plans in plain language and displays the same flexibility claim used in advertising.

The brand introduces a controlled introductory offer, clearly states its terms, and uses a short sign-up form. Email onboarding explains delivery, cancellation and recipe use. Customers are invited to review the service after receiving their first box, with disclosure if an incentive is offered.

The plan uses pulsing: heavier activity before the start of the working week, a continuous search presence, and increased sampling during a seasonal period when household routines change. Frequency caps are applied to digital video. Performance is assessed using reach and frequency, qualified visits, completed registrations, first-order rate, repeat order rate and an experimental comparison between test and control areas.

Outcome

In this illustrative case, the most important improvement is not a single platform metric. The customer journey becomes coherent: awareness creates interest, search and social answer questions, the landing page confirms the promise, retail sampling reduces uncertainty, and owned onboarding supports use. Management can then compare incremental registrations and repeat orders rather than selecting channels only by CPM.

Learning points

  1. A cheap impression is not necessarily an effective impression.
  2. Media performance depends on the message and destination experience.
  3. Omnichannel design requires consistent promises and connected stages.
  4. Retail, search, social, outdoor and owned media can perform complementary roles.
  5. Incrementality and customer outcomes are more useful than isolated engagement counts.

10. Ethical, Legal and Governance Considerations

Media planning affects attention, privacy, reputation and access to information. Professional practice should address the following issues.

Privacy and consent

Personalisation should use lawful, transparent and proportionate data practices. Organisations should explain what data are collected, why they are used, how long they are retained and how people can exercise their rights. Consent should not be hidden in confusing interfaces. Data minimisation and secure access reduce unnecessary risk.

Sensitive targeting and exclusion

Targeting based on health, financial vulnerability, children’s data, ethnicity, religion or other sensitive characteristics may cause discrimination or exploitation. Planners should assess whether targeting excludes groups unfairly or directs harmful offers toward vulnerable people.

Transparency and identification

Sponsored content, native advertising, creator relationships and incentivised reviews should be clearly disclosed. Artificially manufactured popularity, fake reviews and undisclosed endorsements damage trust and may breach regulation.

Accessibility

Communication should consider captions, readable contrast, alternative text, keyboard access, language clarity and users with disabilities. Accessibility is both an ethical responsibility and a way to improve usability for a wider audience.

Brand safety and misinformation

Automated buying can place advertisements beside harmful, illegal or misleading content. Brand-safety controls, placement exclusions, verification, human oversight and escalation procedures are necessary. AI-generated content should be checked for factual accuracy, copyright concerns, bias, impersonation and disclosure requirements.

Frequency and wellbeing

Repeated targeting can become intrusive, particularly in personal devices and sensitive contexts. Frequency caps, quiet hours, easy opt-outs and relevance reviews support responsible communication.

11. Contemporary Developments and Best Practice

The media environment is increasingly shaped by privacy changes, fragmented viewing, connected television, retail data ecosystems, creator economies, automation and generative AI. These developments make measurement more complex rather than eliminating the need for strategic judgement.

AI can assist with audience clustering, media forecasting, creative variation, anomaly detection and customer-service responses. Its outputs require human review because training data may be biased, synthetic content may mislead, and automated optimisation can pursue a narrow metric at the expense of long-term brand health. AI should support accountable decisions, not obscure them.

Best practice includes:

  • begin with a behavioural objective rather than a platform;
  • define the target audience and measurement units precisely;
  • separate gross impressions from deduplicated reach;
  • compare quality-adjusted value, not CPM alone;
  • set a deliberate reach–frequency and continuity strategy;
  • assign every channel a clear role in the journey;
  • maintain message and offer consistency across touchpoints;
  • optimise for business and customer outcomes, not vanity metrics;
  • test incrementality where possible;
  • document assumptions, data sources and reporting definitions;
  • apply privacy, accessibility, disclosure and brand-safety controls;
  • review performance by audience segment, not only in aggregate.

Chapter Summary

Media planning connects communication objectives with audience exposure, timing, cost and channel choice. Traditional media can provide broad reach, credibility and repeated visibility, while digital, social, search, mobile and retail media offer targeting, interaction, immediacy and proximity to purchase. Emerging media should be evaluated by strategic usefulness rather than novelty.

Reach measures unique people exposed, frequency measures average exposure among those reached, impressions count exposure opportunities, GRP combines percentage reach and average frequency, and CPM expresses cost per thousand impressions. These metrics require clearly defined audiences, consistent measurement units and careful distinction between gross delivery and deduplicated people.

Omnichannel communication coordinates paid, owned, earned and shared media around a connected customer journey. Strong plans assign channels different but complementary roles from discovery through evaluation, action, support and advocacy. Effective evaluation combines delivery, engagement, brand, experience and business outcomes. Ethical planning requires privacy, transparency, accessibility, responsible targeting, brand safety and human oversight of automation and AI.

Key Terms

Reach: The number or percentage of unique people exposed at least once during a defined period.

Frequency: The average number of exposures received by people reached.

Impression: A recorded opportunity for an advertisement to be served or displayed.

Gross impressions: Total impressions before removing duplication among people or channels.

Deduplicated reach: Unique reach estimated across multiple channels without counting the same person repeatedly.

GRP: Gross rating points, commonly calculated as percentage reach multiplied by average frequency.

CPM: Cost per thousand impressions.

Continuity: The pattern used to distribute media activity over time.

Flighting: Scheduling activity in distinct bursts separated by inactive periods.

Pulsing: Maintaining a base level of activity while increasing intensity at selected times.

Audience fit: The degree to which a medium reaches the intended audience in a relevant context.

Paid media: Exposure purchased by an organisation.

Owned media: Channels controlled by an organisation.

Earned media: Unpaid attention generated through public, editorial or customer response.

Shared media: Distribution and discussion produced through social participation.

Omnichannel communication: Coordinated communication designed as a connected customer experience across channels.

Retail media: Advertising opportunities within a retailer’s digital or physical ecosystem.

Viewability: The extent to which an advertisement has a reasonable opportunity to be seen, according to a defined measurement standard.

Incrementality: The additional outcome caused by an activity beyond what would have happened without it.

Frequency cap: A limit placed on how often an individual is exposed to a message within a period.

Review Questions

Short Answer Questions

  1. Define reach and explain how it differs from impressions.
  2. What is the difference between paid, owned, earned and shared media?
  3. State the formula for CPM and identify its units.
  4. Explain the difference between continuous scheduling, flighting and pulsing.
  5. Why should CPM not be used as the only basis for media selection?

Long Answer Questions

  1. Compare traditional, digital, social, search, mobile and retail media in terms of strengths, limitations and appropriate communication roles.
  2. Explain how reach, frequency, GRP and deduplicated reach should be interpreted in an integrated campaign.
  3. Describe a process for designing an omnichannel customer journey from discovery to advocacy.
  4. Discuss how measurement, attribution and incrementality influence media-planning decisions.
  5. Evaluate the ethical and governance responsibilities of a media planner using personalisation, creator content and AI tools.

Analytical / Application Questions

  1. A campaign costs $24,000 and delivers 1,600,000 gross impressions. Calculate its CPM. If it reaches 400,000 unique people, calculate average frequency and explain what each result means.
  2. A local service wants awareness among a defined city audience but also needs to capture people actively searching for the service. Design a media mix using at least four channels, assign each a role, and justify the reach–frequency and continuity strategy.
  3. Analyse the GreenBite case. Identify two weaknesses in the original approach and propose a measurement plan that would distinguish efficient delivery from genuine incremental business impact.

Multiple Choice Questions with Answers

Question 1

Which metric represents the number of distinct people exposed to a campaign at least once?

A. Frequency

B. Reach

C. Impressions

D. CPM

Correct Answer: B. Reach

Question 2

A campaign costs $10,000 and delivers 500,000 impressions. What is its CPM?

A. $2

B. $5

C. $20

D. $50

Correct Answer: C. $20

Question 3

A campaign reaches 30% of its target audience with an average frequency of 4. What is its approximate GRP delivery?

A. 7.5

B. 34

C. 120

D. 300

Correct Answer: C. 120

Question 4

Which media category is generally best suited to capturing expressed information needs?

A. Paid search

B. Cinema advertising

C. Packaging

D. Outdoor posters only

Correct Answer: A. Paid search

Question 5

What is the defining feature of omnichannel communication?

A. Using only digital media

B. Using the same advertisement in every channel

C. Coordinating channels around a connected customer experience

D. Maximising impressions without regard to customer experience

Correct Answer: C. Coordinating channels around a connected customer experience

Question 6

Which scheduling pattern combines a continuous base level with heavier bursts at selected times?

A. Flighting

B. Pulsing

C. One-off scheduling

D. Exclusive scheduling

Correct Answer: B. Pulsing

Question 7

Why can gross impressions not be treated as the number of people reached?

A. They exclude all digital exposures

B. They count exposure opportunities and may include repeated exposures to the same person

C. They measure only earned media

D. They are always smaller than unique reach

Correct Answer: B. They count exposure opportunities and may include repeated exposures to the same person

Question 8

Which is an example of owned media?

A. A newspaper review

B. A sponsored creator post

C. A brand’s website

D. A customer’s unsolicited recommendation

Correct Answer: C. A brand’s website

Question 9

What does incrementality seek to measure?

A. The total number of advertisements purchased

B. The additional outcome caused by an activity beyond what would otherwise have occurred

C. The average number of exposures per person

D. The cost of one thousand impressions

Correct Answer: B. The additional outcome caused by an activity beyond what would otherwise have occurred

Question 10

Which practice is most consistent with responsible creator marketing?

A. Hiding the commercial relationship

B. Using fake reviews to increase popularity

C. Clearly disclosing sponsorship or incentives

D. Targeting vulnerable people without safeguards

Correct Answer: C. Clearly disclosing sponsorship or incentives

Marketing Communication & Consumer Behaviour
Chapter 12 of 15