Innovation & Technology Management

Chapter 5
Opportunity Discovery, Creativity and Design

Bachelors Program in Entrepreneurship
Innovation & Technology Management   •   Bachelor

Opportunity Discovery, Creativity and Design

Introduction

Entrepreneurship begins not with a product, but with a meaningful problem or an unserved possibility. Opportunity discovery is the disciplined process of recognizing, investigating and shaping situations in which a new venture can create value. In technology-intensive markets, opportunities may arise from changing customer behaviour, scientific advances, regulatory shifts, demographic trends, environmental pressures or the creative recombination of existing resources.

This chapter examines how entrepreneurs identify customer problems and technological opportunities, generate and evaluate ideas, and translate promising concepts into testable value propositions. It integrates creativity methods, design thinking, jobs-to-be-done analysis, lead-user research, lean experimentation, concept screening and value-proposition design. The central argument is that innovation is neither spontaneous inspiration nor unrestricted brainstorming. It is a structured learning process that combines imagination with evidence.

Learning Objectives

By the end of this chapter, students should be able to:

  1. Distinguish between an idea, a problem, an opportunity and a viable venture concept.
  2. Discover customer problems through observation, interviewing and jobs-to-be-done analysis.
  3. Apply creativity and ideation methods to generate alternative solutions.
  4. Explain the principles and stages of design thinking.
  5. Use lead-user analysis to identify advanced needs and emerging market signals.
  6. Design lean experiments and interpret evidence without overclaiming.
  7. Screen concepts using explicit criteria and manage cognitive bias.
  8. Construct and test a clear value proposition.
  9. Evaluate the ethical, technological and commercial implications of an opportunity.

1. From Ideas to Opportunities

An idea is a proposed possibility, such as an application, service or process. A problem is an undesirable condition experienced by a person or organization. An opportunity exists when a problem or unmet need can be addressed in a way that creates value and can potentially be delivered and captured by an organization.

A useful distinction is:

  • Desirability: Do identifiable users value the proposed outcome?
  • Feasibility: Can the solution be developed and operated with available or obtainable resources?
  • Viability: Can the organization create sufficient economic or social value to sustain the activity?
  • Responsibility: Can the opportunity be pursued without unacceptable harm, discrimination, deception or environmental damage?

A technically impressive invention is not automatically an opportunity. Conversely, a modest operational improvement may be highly valuable if it solves a frequent and costly problem. Entrepreneurs therefore investigate the relationship among users, tasks, technologies, institutions and business models.

Sources of opportunity

Common sources include:

SourceTypical signalPossible entrepreneurial response
Customer frustrationDelays, workarounds or repeated complaintsSimplify or redesign a process
Technological changeFalling cost or new capabilityApply technology to a neglected use case
Regulatory changeNew obligations or market accessCompliance, monitoring or advisory service
Demographic changeAgeing, migration or lifestyle shiftsAdapt products and delivery channels
Resource constraintScarcity of energy, labour or materialsEfficiency, substitution or circular models
Market discontinuityCrisis, platform shift or supply disruptionReconfigure distribution or production

Opportunity discovery is not the same as opportunity recognition. Recognition often describes noticing a possibility, whereas discovery includes deliberate research, interpretation and validation.

2. Understanding Customer Problems

Observe before prescribing

Entrepreneurs frequently begin with a preferred solution and then search for evidence to justify it. This creates confirmation bias. A more reliable approach begins with the customer’s context: what the person is trying to accomplish, what prevents success, what alternatives are used and what consequences result.

Useful research activities include:

  • contextual observation of work or consumption;
  • semi-structured interviews;
  • diary studies recording events over time;
  • analysis of complaints, search behaviour and support requests;
  • examination of competitor reviews;
  • process mapping and service blueprints;
  • small-scale surveys used after exploratory learning.

Interviews should ask about actual recent behaviour rather than hypothetical preferences. “Tell me about the last time you experienced this problem” generally produces stronger evidence than “Would you use our proposed application?” Researchers should ask what happened, what the participant did, what alternatives were considered, what the experience cost and why the matter remained unresolved.

Jobs-to-be-done

The jobs-to-be-done (JTBD) perspective proposes that customers “hire” products or services to make progress in a particular situation. The job includes a functional dimension, but may also include emotional and social dimensions.

A job statement can be expressed as:

When [situation], I want to [motivation or task], so that [desired outcome].

For example: “When I arrive in an unfamiliar city for a short business trip, I want to reach a quiet workspace quickly, so that I can begin work without wasting time.” The job is not “buy a coworking subscription.” That is one possible solution.

JTBD analysis helps entrepreneurs avoid defining markets too narrowly. A person may use a taxi, public transport, a rental car or a video call in pursuit of the broader job of reaching or meeting someone. Competition therefore includes substitutes that may look unrelated at the product-category level.

A complete job map may examine stages such as defining the need, locating alternatives, preparing, executing, monitoring, modifying and concluding the task. At each stage, researchers identify desired outcomes and sources of friction.

Problem framing

A strong problem statement is specific enough to guide design but open enough to permit multiple solutions. One useful structure is:

[User group] needs a better way to [accomplish job] because [evidence-based obstacle], resulting in [important consequence].

Avoid solution language such as “students need a mobile app.” Instead, describe the underlying difficulty: “Students working irregular shifts need a dependable way to coordinate group assignments because schedules change faster than existing communication practices.”

3. Creativity and Ideation

Creativity is the production of ideas that are both novel and appropriate to a purpose. Innovation requires a further step: implementing and capturing value from selected ideas. Creativity methods are therefore tools for expanding the solution space, not substitutes for judgment.

Divergent and convergent thinking

Effective innovation alternates between:

  1. Divergence: generating many possibilities and suspending premature judgment.
  2. Convergence: organizing, testing and selecting possibilities using explicit criteria.

Premature evaluation can suppress unusual ideas, while endless ideation can produce attractive but unusable concepts. A disciplined session separates the two modes.

Practical creativity methods

Brainstorming. Participants generate ideas around a defined challenge. Rules should include deferring judgment, building on others’ ideas, encouraging quantity and making every contribution visible. Brainwriting, in which participants write ideas independently before discussion, can reduce status effects and domination by outspoken members.

SCAMPER. Existing solutions are examined through Substitute, Combine, Adapt, Modify, Put to another use, Eliminate and Reverse. The method is particularly useful for incremental innovation.

Analogy and cross-industry transfer. Teams ask how another sector handles a similar process. For example, queue-management practices from airports may inspire outpatient clinic design.

Morphological analysis. The problem is decomposed into dimensions, and alternatives are generated for each dimension. Combining alternatives can reveal novel configurations.

Mind mapping. A central problem is connected to causes, users, contexts, technologies and consequences. It helps expose relationships that linear lists conceal.

Assumption reversal. Teams list assumptions about how a market operates and deliberately reverse them. If a service is assumed to require a physical location, asking how it could operate without one may reveal a platform or mobile model.

Creativity methods should be selected according to the challenge. SCAMPER is often effective for improving an existing offer; observation and analogy may be better for discovering latent needs.

4. Design Thinking as a Learning Process

Design thinking is a human-centred approach to innovation that combines user understanding, problem framing, ideation, prototyping and testing. Popular representations use five overlapping activities: empathize, define, ideate, prototype and test. These are not rigid sequential stages. Teams may return to earlier activities when evidence changes their understanding.

Empathize

The team seeks to understand people in context. It records observations, quotations, behaviours, constraints and emotional responses. Empathy is not merely being sympathetic; it is developing an evidence-based understanding of the user’s experience.

Define

Research findings are synthesized into a focused challenge. Affinity mapping groups observations into themes. Personas can summarize patterns, but they should be grounded in research rather than invented stereotypes.

Ideate

The team produces alternative responses to the defined challenge. At this point, quantity and diversity are valuable, provided that ideas remain connected to evidence.

Prototype

A prototype is a representation created to learn. It may be a sketch, storyboard, paper interface, role-play, landing page, clickable mock-up or partially functioning product. A prototype should answer a specific question, such as whether users understand a workflow or value a proposed outcome.

Test

Testing exposes the prototype to relevant users and records behaviour, interpretation and objections. A test is not a sales presentation. Researchers should avoid leading questions and should distinguish stated enthusiasm from evidence of action, such as signing up, sharing data or making a payment.

Design thinking is valuable because it reduces the cost of learning before full-scale development. Its limitation is that it can become a ritual of workshops and sticky notes without rigorous problem selection, economic analysis or implementation planning.

5. Lead Users and Technological Opportunities

Lead users are individuals or organizations that experience needs earlier than the majority of a market and may develop their own solutions. They are valuable because they reveal emerging requirements and possible future mainstream demand. Examples include specialist athletes modifying equipment, hospitals developing workflow tools or manufacturers adapting software to manage unusual production constraints.

Lead-user analysis typically involves:

  1. identifying important trends that may shape future demand;
  2. locating users at the leading edge of those trends;
  3. studying their unmet needs and self-developed workarounds;
  4. collaborating with selected users to develop and evaluate concepts;
  5. assessing whether the solution can be simplified and transferred to a broader market.

Lead users are not necessarily representative customers. Their needs may be unusually advanced, and their technical skills may exceed those of the mass market. Entrepreneurs must therefore separate the underlying need from the specialist solution.

Technological opportunity analysis should consider more than technical novelty. Relevant questions include:

  • What capability has recently become affordable or accessible?
  • Which user problem does it address?
  • What infrastructure, data and skills are required?
  • Can it integrate with existing systems?
  • What reliability, security and privacy requirements apply?
  • Does regulation permit the intended use?
  • Who might be harmed or excluded?

For AI-enabled opportunities, teams should examine data provenance, model performance across user groups, explainability where decisions affect rights, human oversight, cybersecurity and the possibility of automation bias. “AI-enabled” is not itself a value proposition; the value must arise from a better customer outcome.

6. Lean Experimentation and Evidence

Lean experimentation treats a venture concept as a set of hypotheses. Typical hypotheses concern the target user, problem severity, solution usefulness, acquisition channel, willingness to pay, operational capability and revenue logic.

A useful experiment statement contains:

  • the hypothesis;
  • the target participant or situation;
  • the smallest testable intervention;
  • the observable measure;
  • a threshold for interpretation;
  • the decision rule: persevere, modify or abandon.

For example: “Among independent cafés receiving more than 30 delivery orders per day, at least 6 of 10 owners will agree to a two-week trial of a waste-reduction dashboard, and at least 4 will use it weekly.” This is stronger than “Cafés will like the dashboard.”

Experiment types

QuestionSuitable experimentEvidence produced
Is the problem real?Interviews, observation, complaint analysisFrequency and severity of the problem
Is the concept understood?Storyboard or prototype testInterpretation and usability evidence
Will people take action?Landing page, pre-order or sign-upBehavioural demand signal
Can the process work?Concierge or manual pilotOperational learning
Will customers pay?Paid pilot or price testCommercial evidence
Can the technology perform?Technical spike or simulationFeasibility evidence

A minimum viable product (MVP) is not simply a low-quality product. It is the smallest version that enables a meaningful test of a critical assumption. A concierge MVP may deliver a service manually while learning whether automation is justified.

Interpreting evidence

Evidence has different strengths. A compliment is weaker than repeated use; repeated use is weaker than payment when willingness to pay is the central hypothesis. Small samples can provide valuable qualitative insight, but they should not be presented as statistically representative.

When comparing conversion rates, the basic rate is:

Conversion rate = Number of desired actions ÷ Number of eligible exposures × 100%

The numerator and denominator must be defined consistently. “Desired action” may mean registration, completed purchase or retained use; these are not interchangeable. A conversion rate without a clearly defined population and time period can mislead decision-makers.

7. Concept Screening and Selection

Ideation commonly produces more concepts than a team can develop. Screening creates a transparent basis for deciding which concepts deserve further investigation.

Possible criteria include:

  • importance of the customer problem;
  • number and accessibility of potential users;
  • strength of current alternatives;
  • strategic fit;
  • technical feasibility;
  • regulatory and ethical acceptability;
  • speed and cost of testing;
  • defensibility or ability to build an advantage;
  • environmental and social effects;
  • potential for sustainable value capture.

A weighted concept score can support discussion:

Sj = ∑(wi rij) for i = 1 to n

Here, Sj is the total score for concept j, wi is the weight assigned to criterion i, rij is the rating of concept j on criterion i, and n is the number of criteria. Weights should be non-negative and normally sum to 1; ratings must use the same scale across concepts. The score is a decision aid, not an objective truth. False precision can occur when uncertain judgments are expressed as exact numbers.

A good screening process first eliminates concepts that violate non-negotiable safety, legal or ethical requirements. It then compares the remaining concepts using evidence and identifies the assumptions that require testing. Teams should record why a concept was rejected and revisit decisions when new evidence appears.

Common biases include anchoring on the founder’s first idea, social conformity, overconfidence, sunk-cost reasoning and selection of concepts that are easy to build rather than valuable to users. Independent scoring before group discussion can reduce conformity.

8. Value-Proposition Design

A value proposition explains why a target customer should choose an offering rather than an alternative. It should connect a specific customer segment, a meaningful job or problem, the proposed outcome and credible differentiation.

The Value Proposition Canvas separates the customer profile from the value map.

Customer profile

  • Jobs: tasks, goals and situations;
  • Pains: risks, frustrations, costs and obstacles;
  • Gains: desired outcomes, benefits and improvements.

Value map

  • Products and services: what is offered;
  • Pain relievers: how important difficulties are reduced;
  • Gain creators: how desired outcomes are produced.

The goal is not to list every feature. It is to demonstrate fit between important pains or gains and specific elements of the offer. A concise proposition may follow this pattern:

For [target customer] who needs to [job or outcome], [offering] provides [primary benefit] by [distinctive mechanism], unlike [important alternative].

Claims must be testable. “The fastest,” “the smartest” and “revolutionary” are usually weak unless supported by a defined comparison and evidence. A credible proposition may be less dramatic but more precise: “For independent retailers that lose sales when stock information is outdated, the service provides same-day inventory visibility by connecting point-of-sale and supplier data without requiring new hardware.”

Value creation does not guarantee value capture. A venture must also consider pricing, customer acquisition cost, operating costs, partners, intellectual property, switching barriers and repeat usage. Early-stage entrepreneurs should avoid detailed financial projections based on untested demand assumptions.

9. An Integrated Opportunity-Discovery Process

A practical process can be organized as an iterative loop:

  1. Scan changes in users, technologies, institutions and environments.
  2. Investigate real behaviour and identify jobs, pains and desired outcomes.
  3. Frame a specific, evidence-based problem.
  4. Generate multiple solution concepts.
  5. Screen concepts against value, feasibility and responsibility criteria.
  6. State the riskiest assumptions.
  7. Build the cheapest credible experiment.
  8. Observe behaviour and update the concept.
  9. Refine the value proposition and operating model.
  10. Decide whether to continue, pivot, pause or stop.

This process is not linear. New technical evidence may change the problem definition; user research may reveal that the original segment was wrong; a regulatory constraint may require a different delivery model.

Illustrative Case: RefillLoop for Small Food Retailers

Background

The following is a fictional illustrative case. A student venture team noticed that small cafés discarded large quantities of single-use takeaway containers. The initial idea was to sell compostable containers.

Problem and analysis

Interviews with café owners showed that container price was not the only issue. Owners worried about inconsistent supply, staff confusion, customer complaints and the difficulty of separating materials. Observation revealed that staff often selected packaging under time pressure, while customers were uncertain about disposal instructions. The JTBD was reframed as: “When serving takeaway orders during busy periods, café staff need a fast and reliable packaging choice that reduces waste without disrupting service.”

Lead users included two cafés already operating informal container-return schemes. They revealed that the difficult issue was not customer interest but tracking deposits and ensuring clean containers were available when needed.

Ideation and screening

The team generated concepts including compostable packaging, reusable containers with deposits, a washing partnership and a digital return-tracking system. The reusable system addressed a larger operational problem but raised feasibility and hygiene questions. The compostable option was easy to launch but did not solve confusion about disposal.

The team screened concepts using problem importance, operational feasibility, customer adoption, regulatory acceptability and environmental impact. Rather than selecting a full digital platform, it chose a concierge pilot using labelled containers, a spreadsheet and a local washing partner.

Experiment and solution

The pilot involved three cafés for four weeks. Staff recorded container issue and return events manually. Customers received a deposit refund when containers were returned. The team measured return behaviour, staff time, missing containers, cleaning turnaround and customer complaints. The pilot demonstrated that customers accepted the system when return locations were visible, but cafés needed a shared pool of containers to avoid shortages.

The emerging value proposition was: “For independent cafés seeking to reduce takeaway waste without slowing service, RefillLoop provides a shared, trackable container-return service with washing and replenishment.” The digital component was postponed until the operational process was understood.

Outcome and learning points

The team did not prove a complete business model, but it learned that the original product idea was too narrow. The opportunity lay in coordinating containers, washing, replenishment and customer behaviour. The case illustrates four principles: investigate work in context, treat technology as a means rather than the starting point, test operations before automating them and define success using observable behaviour.

10. Challenges, Ethics and Governance

Opportunity discovery can produce harm when entrepreneurs treat users merely as data sources or optimize engagement without considering welfare. Ethical practice requires informed participation where appropriate, secure handling of personal information, minimization of unnecessary data and clear communication about research purposes.

Teams should ask whether a proposed service excludes people through cost, language, disability, connectivity or algorithmic bias. If an AI system is involved, governance should address data rights, security, model monitoring, human review, error correction and accountability. High-stakes uses such as employment, credit, education or healthcare require stronger validation and oversight than low-risk personalization.

Environmental claims require evidence across the relevant life cycle. Replacing a visible material with another is not automatically sustainable if production, transport, cleaning or disposal create greater impacts. Entrepreneurs should avoid greenwashing and define the boundary of any environmental claim.

Other challenges include:

  • users may describe aspirations that differ from actual behaviour;
  • early adopters may not represent the wider market;
  • experiments may create novelty effects;
  • competitors may respond to a successful concept;
  • regulation may change during development;
  • technical feasibility may depend on scarce data or infrastructure;
  • quantitative scores can conceal uncertain assumptions.

Responsible innovation therefore requires documentation of evidence, assumptions, limitations and decision rights.

Best Practices for Entrepreneurs

  1. Start with observed problems and jobs rather than preferred technologies.
  2. Interview about recent behaviour and triangulate claims with observation or records.
  3. Separate divergent ideation from convergent evaluation.
  4. Prototype to answer a defined learning question.
  5. Test the riskiest assumption first.
  6. Prefer behavioural evidence to compliments and intentions.
  7. Treat lead users as sources of insight, not automatically as representative customers.
  8. Use screening criteria that include feasibility, viability and responsibility.
  9. Record uncertainty instead of disguising it with precise scores.
  10. State value propositions in terms of customer outcomes and credible differentiation.
  11. Consider privacy, inclusion, safety and environmental effects from the beginning.
  12. Stop or pivot when evidence contradicts the central opportunity hypothesis.

Chapter Summary

Opportunity discovery is a structured process of finding problems and possibilities that can support valuable and responsible action. Entrepreneurs distinguish ideas from opportunities by examining desirability, feasibility, viability and responsibility. Customer research uses observation, interviews, process analysis and jobs-to-be-done thinking to uncover real situations, pains and desired outcomes. Creativity methods expand the range of possible responses, while design thinking connects empathy, problem framing, ideation, prototyping and testing.

Lead-user analysis reveals advanced needs and emerging market signals, but lead users must not be assumed to represent mainstream customers. Lean experimentation converts uncertain beliefs into testable hypotheses and uses behavioural evidence to guide iteration. Concept screening provides transparent selection criteria, although numerical scores remain judgmental and vulnerable to bias. Value-proposition design connects a target customer’s job, pains and gains with specific products, pain relievers and gain creators. Throughout the process, technology is a means of creating outcomes, not a substitute for customer value. Ethical governance, inclusion, privacy, safety and environmental responsibility are essential parts of opportunity quality.

Key Terms

Opportunity discovery: The deliberate identification and investigation of potentially valuable venture possibilities.

Desirability: The extent to which users value a proposed outcome.

Feasibility: The extent to which a solution can be developed and operated.

Viability: The potential for an activity to sustain value creation and capture.

Jobs-to-be-done: A perspective that views customers as hiring solutions to make progress in a situation.

Problem framing: The process of defining a customer difficulty in a focused but solution-open form.

Divergent thinking: Generating a broad range of alternatives.

Convergent thinking: Evaluating and selecting alternatives.

Design thinking: A human-centred, iterative approach involving research, framing, ideation, prototyping and testing.

Prototype: A representation used to learn about a concept or assumption.

Lead user: A user experiencing important needs earlier than the majority of a market.

Lean experiment: A small, purposeful test of a venture hypothesis.

Minimum viable product: The smallest offering capable of generating meaningful learning about a critical assumption.

Value proposition: A clear statement of the customer outcome and reason to choose an offering.

Customer profile: The jobs, pains and gains associated with a target customer.

Value map: The products, pain relievers and gain creators in an offering.

Concept screening: The structured comparison of ideas against explicit criteria.

Confirmation bias: The tendency to favour evidence that supports an existing belief.

Value capture: The mechanisms through which an organization retains economic or other value from value creation.

Responsible innovation: Innovation that considers social, ethical, environmental and governance consequences.

Review Questions

5 Short Answer Questions

  1. Distinguish among an idea, a problem and an opportunity.
  2. What are the four dimensions commonly used to assess an opportunity?
  3. Explain the difference between divergent and convergent thinking.
  4. What is a lead user, and why can lead users be useful to entrepreneurs?
  5. What is the purpose of a minimum viable product?

5 Long Answer Questions

  1. Explain how jobs-to-be-done analysis can reveal competition beyond conventional product categories.
  2. Describe the stages of design thinking and explain why they should not be treated as a strictly linear sequence.
  3. Compare interviews, observation, prototypes and paid pilots as sources of entrepreneurial evidence.
  4. Explain how a value proposition connects customer jobs, pains and gains with an offering.
  5. Discuss the ethical and governance issues that may arise when AI is used in an entrepreneurial opportunity.

3 Analytical / Application Questions

  1. Select a common problem faced by university students. Conduct a hypothetical JTBD analysis, formulate a problem statement and propose three different solution concepts.
  2. A team has developed a technically feasible product but has no evidence of customer demand. Design two lean experiments, identify their hypotheses and specify the behavioural evidence that would justify continuation.
  3. Using the RefillLoop case, identify the original assumption that was revised, explain why the concierge pilot was appropriate and propose one additional experiment for testing scalability.

Multiple Choice Questions with Answers

Question 1

Which statement best distinguishes an opportunity from an idea?

A. An opportunity is always based on advanced technology.

B. An opportunity links a meaningful problem with a potentially valuable and deliverable response.

C. An opportunity is any idea generated during brainstorming.

D. An opportunity requires a completed business plan before investigation.

Correct Answer: B. An opportunity links a meaningful problem with a potentially valuable and deliverable response.

Question 2

In jobs-to-be-done analysis, a customer primarily hires a product or service to do what?

A. Display the newest technology

B. Replace every competing product

C. Make progress in a particular situation

D. Increase the number of product features

Correct Answer: C. Make progress in a particular situation

Question 3

Which activity is most associated with divergent thinking?

A. Generating many alternative concepts before judging them

B. Rejecting concepts that fail a legal requirement

C. Selecting one concept using weighted criteria

D. Calculating the cost of a prototype

Correct Answer: A. Generating many alternative concepts before judging them

Question 4

What is the main purpose of a prototype in design thinking?

A. To prove that the final product is complete

B. To create a representation that enables learning

C. To eliminate the need for customer research

D. To guarantee commercial success

Correct Answer: B. To create a representation that enables learning

Question 5

Why should lead users not automatically be treated as representative mainstream customers?

A. They never experience genuine problems.

B. They generally refuse to test new concepts.

C. Their needs and skills may be unusually advanced.

D. They are only found in regulated industries.

Correct Answer: C. Their needs and skills may be unusually advanced.

Question 6

Which is the strongest example of behavioural evidence of demand?

A. A participant says the idea sounds interesting.

B. A participant compliments the founder.

C. A participant predicts that others may use it.

D. A participant completes a paid pilot.

Correct Answer: D. A participant completes a paid pilot.

Question 7

If 30 people visit a landing page and 6 register, what is the conversion rate?

A. 5%

B. 20%

C. 30%

D. 36%

Correct Answer: B. 20%

Question 8

In a weighted concept score, what does the weight represent?

A. The number of employees assigned to a concept

B. The relative importance of a criterion

C. The expected selling price

D. The age of the technology

Correct Answer: B. The relative importance of a criterion

Question 9

Which element belongs to the customer profile in the Value Proposition Canvas?

A. Pain relievers

B. Gain creators

C. Products and services

D. Customer jobs

Correct Answer: D. Customer jobs

Question 10

Which practice best supports responsible AI-enabled opportunity discovery?

A. Assuming automation is beneficial because it is efficient

B. Ignoring errors if average model performance is high

C. Assessing data rights, bias, security and human oversight

D. Collecting all available personal data regardless of purpose

Correct Answer: C. Assessing data rights, bias, security and human oversight

Innovation & Technology Management
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