Event Management

Chapter 12
Event Technology, Digital Transformation and AI

Bachelors Program in Mass Media Management
Event Management   •   Bachelor

Event Technology, Digital Transformation and AI

Introduction

Event management has moved from a largely physical and transaction-oriented activity to a digitally connected system involving data, platforms, mobile interfaces, automated decision-making, immersive media and real-time communication. Technology now affects nearly every stage of an event lifecycle: audience research, marketing, registration, ticketing, access control, venue operations, content production, engagement, payment, evaluation and relationship management.

For mass media managers, technology is not simply a collection of tools. It is an organisational capability that shapes audience experience, revenue, operational efficiency, media distribution and reputational risk. A successful event technology strategy therefore requires more than purchasing an application. It requires integration, staff competence, accessible design, cybersecurity, responsible data governance and human judgement.

This chapter examines event platforms, mobile applications, CRM systems, ticketing, RFID, streaming, virtual and hybrid production, immersive media and artificial intelligence. It also evaluates their limitations, including platform dependence, privacy risks, algorithmic bias, cybersecurity threats and the danger of replacing meaningful human interaction with excessive automation.

Learning Objectives

By the end of this chapter, students should be able to:

  1. Explain the role of digital technology across the event lifecycle.
  2. Compare event platforms, mobile applications, CRM and ticketing systems.
  3. Describe the operating principles and applications of RFID and streaming.
  4. Distinguish physical, virtual and hybrid event production models.
  5. Evaluate immersive media and AI applications in event management.
  6. Analyse integration, interoperability, cybersecurity, privacy and accessibility issues.
  7. Apply a governance framework that preserves human oversight and accountability.
  8. Recommend technology solutions using operational, audience and ethical criteria.

1. Digital Transformation in Event Management

Digital transformation is the redesign of organisational processes, experiences and business models through digital technologies. It is broader than digitisation. Digitisation converts analogue information into digital form—for example, replacing paper registration with an online form. Digitalisation uses digital tools to improve a process—for example, automatically sending personalised reminders. Digital transformation changes how the organisation creates value—for example, turning a one-day conference into a year-round community with live, recorded and on-demand content.

A useful event technology lifecycle contains six connected stages:

  1. Discover: audience research, market segmentation and demand forecasting.
  2. Attract: digital advertising, social media, search, email and influencer communication.
  3. Convert: registration, ticketing, payment and consent management.
  4. Deliver: access control, scheduling, venue operations, content production and audience interaction.
  5. Extend: livestreaming, recordings, communities, follow-up communication and lead nurturing.
  6. Learn: dashboards, surveys, financial analysis, behavioural data and post-event evaluation.

These stages should not be treated as isolated software purchases. Data should flow appropriately between them. For example, registration data may support badge printing and access permissions; attendance data may inform sponsor reports; consented engagement data may support future communication. Integration must nevertheless respect purpose limitation: data collected for access control should not automatically be reused for unrelated marketing.

The event technology stack

An event technology stack is the set of hardware, software, networks, data stores and human processes used to produce an event. It commonly includes:

  • a website or event platform;
  • registration and ticketing software;
  • a payment gateway;
  • a CRM or marketing automation system;
  • a mobile application;
  • access-control equipment, scanners or RFID readers;
  • audiovisual and streaming infrastructure;
  • analytics and reporting tools;
  • identity, security and consent-management services.

A manager should evaluate the stack as an architecture rather than as a catalogue of features. Important questions include: Can systems exchange data through documented application programming interfaces (APIs)? Who owns the data? Can data be exported in a usable format? What happens if the internet fails? Does the system support accessibility requirements? What are the vendor’s security, backup, retention and breach-notification arrangements?

2. Event Platforms, Mobile Applications, CRM and Ticketing

Event platforms

An event platform is an integrated digital environment for planning, registration, agenda management, networking, communications, content delivery and analytics. Some platforms are designed primarily for in-person events, while others support virtual or hybrid experiences.

Platform evaluation should consider functional fit, usability, integration, scalability, accessibility, reliability, total cost of ownership and data governance. A platform with many features may be less suitable than a simpler platform that staff and attendees can use reliably. Procurement should distinguish essential requirements from desirable features and test them through a realistic demonstration.

Mobile applications

Event apps can provide agendas, venue maps, speaker profiles, notifications, matchmaking, polling, messaging, digital tickets and feedback forms. Their value depends on relevance and adoption. An app that merely duplicates a printed programme may not justify development cost, whereas real-time room changes, personalised schedules and accessible navigation can substantially improve the experience.

Good practice includes:

  • providing a mobile web alternative where possible;
  • collecting only necessary permissions;
  • explaining why location, camera, contact or notification access is requested;
  • allowing users to control notifications;
  • designing for screen readers, sufficient contrast, readable text and keyboard or assistive access;
  • offering offline access to essential information;
  • maintaining a clear update and support process.

A mobile app can also create exclusion. Attendees may have older devices, limited data, disabilities, privacy concerns or no smartphone. Digital inclusion requires non-digital alternatives and trained staff support.

Customer relationship management

A CRM system stores and organises relationships with attendees, sponsors, exhibitors, speakers, suppliers and partners. It may contain contact details, interaction history, ticket purchases, attendance, communication preferences and commercial opportunities.

CRM supports segmentation and relationship continuity. For example, a conference organiser may distinguish first-time attendees, returning delegates, sponsors and lapsed participants. However, segmentation must not become discriminatory profiling. Categories should be relevant to a legitimate purpose, transparent where required and periodically reviewed for accuracy.

CRM design should separate:

  • identity data, such as name and contact details;
  • transactional data, such as ticket or payment status;
  • behavioural data, such as session attendance;
  • preference and consent data, such as communication choices;
  • sensitive data, which requires heightened protection and may not be necessary.

Ticketing and registration

Ticketing systems manage inventory, pricing, discounts, payment, refunds, transfer, identity verification and access permissions. They also create important audience data. A ticket is therefore both a commercial instrument and a control mechanism.

Managers should assess pricing transparency, fees, refund rules, fraud prevention, payment security, accessibility and queue management. Dynamic pricing can improve revenue management, but unexplained price changes may damage trust. Ticketing should support equitable access, including concession categories and procedures for people requiring assistance.

A basic gross ticket revenue calculation is:

R = ∑ᵢ pᵢ qᵢ

Here, R is gross ticket revenue in currency units, pᵢ is the price of ticket category i, and qᵢ is the quantity sold in that category. The formula assumes that prices and quantities are known and excludes taxes, refunds, chargebacks and transaction fees. Net ticket revenue would require subtracting those items. For example, if 400 standard tickets are sold at $80 and 100 concession tickets at $40, gross revenue is (400 × 80) + (100 × 40) = $36,000.

3. RFID and Connected Access Systems

Radio-frequency identification (RFID) uses radio waves to identify a tagged object or credential. An RFID system typically contains a tag, reader, antenna, software and database. Passive tags receive energy from the reader and transmit identification data; active tags contain their own power source and can support longer ranges or additional sensing.

In events, RFID may be embedded in wristbands, badges or exhibitor materials. Applications include:

  • rapid entry and re-entry;
  • cashless or contactless payment, where legally and technically appropriate;
  • session access control;
  • attendance measurement;
  • queue and crowd-flow analysis;
  • equipment or asset tracking;
  • interactive installations.

RFID does not automatically identify a person in every circumstance. It identifies a tag, and the organisation may associate that tag with an individual through registration data. This distinction matters for privacy analysis.

Risks include unauthorised reading, cloning, loss of a credential, inaccurate attendance records and function creep. Controls may include encryption or tokenisation where supported, limited read ranges, access permissions, temporary identifiers, deactivation after the event and clear privacy notices. RFID should not be used merely because it is technologically available; its purpose and proportionality should be demonstrated.

4. Streaming and Virtual Event Production

Streaming distributes live or recorded audio and video over a network. A simplified production chain is:

Capture → production and encoding → content delivery network → participant device → interaction and analytics.

Capture may involve cameras, microphones, presentation feeds and graphics. Production includes switching, mixing, captions, interpretation and moderation. Encoding compresses media into formats suitable for delivery. A content delivery network distributes content through geographically distributed servers.

Important production concepts include:

  • Latency: the delay between an event occurring and an audience receiving it.
  • Bitrate: the amount of data transmitted per unit of time, commonly expressed in kilobits or megabits per second.
  • Resolution: the number of pixels in the image.
  • Frame rate: the number of video frames displayed per second.
  • Adaptive bitrate: delivery of different quality levels according to network conditions.
  • Redundancy: backup equipment, connectivity, power or recording systems.

Higher quality generally requires more bandwidth, but quality is not determined by resolution alone. Audio clarity, lighting, stable framing, captions and editorial pacing are equally important. A professional stream requires rehearsals, monitoring, backup recording and a documented failure plan.

A virtual event is experienced entirely or primarily through digital channels. It can increase geographic reach, accessibility for some participants and the life of content. It can also produce fatigue, weak social presence, technical inequality and lower attention. Virtual design should therefore use shorter sessions, varied formats, moderated interaction, clear navigation and asynchronous content where appropriate.

5. Hybrid Events and Production Design

A hybrid event combines an in-person experience with a digitally mediated experience. It is not simply a physical event that happens to be livestreamed. The remote audience requires purposeful editorial treatment, interaction, support and value.

Hybrid design involves at least three relationships:

  1. Physical-to-physical: interaction among people at the venue.
  2. Remote-to-remote: interaction among online participants.
  3. Physical-to-remote: connection between venue participants and online participants.

A hybrid programme may use a shared plenary session, separate workshops, remote speakers, digital networking and on-demand recordings. Producers should decide which elements are simultaneous, which are asynchronous and which are exclusive to a particular audience.

Operational planning should cover camera sightlines, microphones, lighting, stage displays, remote speaker backup, captioning, moderation, chat management, time-zone scheduling and technical support. The online audience should be able to ask questions, participate in polls and receive responses rather than being treated as passive viewers.

Success measures should include both attendance modes. Comparing only headcount can be misleading. Relevant measures include completion rate, participation, satisfaction, accessibility, qualified leads, content consumption, conversion and cost per engaged participant.

6. Immersive Media

Immersive media creates a strong sense of presence or participation through technologies such as virtual reality (VR), augmented reality (AR), mixed reality (MR), 360-degree video, projection mapping and spatial audio.

  • VR places the participant in a computer-generated environment, usually through a headset.
  • AR overlays digital content onto the physical world.
  • MR enables digital and physical elements to interact in a shared spatial context.
  • Projection mapping aligns projected imagery with physical surfaces.
  • Spatial audio gives sound directional and positional qualities.

Applications include product demonstrations, tourism experiences, museum interpretation, training, simulation, branded storytelling and interactive performances. Immersive media is most valuable when presence, spatial understanding or embodied participation contributes to the communication objective.

Limitations include equipment cost, motion sickness, hygiene, accessibility, user isolation, safety hazards and unequal familiarity. Designers should provide seated alternatives, adjustable duration, content warnings, staff assistance and clear physical boundaries. Immersive experiences should not obstruct emergency routes or create unsafe crowd behaviour.

7. Artificial Intelligence in Events

Artificial intelligence (AI) refers to computational systems that perform tasks associated with capabilities such as prediction, classification, language generation, perception or decision support. AI includes different methods, from rule-based automation to machine learning and generative models. It should not be treated as a single uniform technology.

Applications across the event lifecycle

AI may support:

  • demand forecasting and attendance prediction;
  • audience segmentation and recommendation;
  • conversational registration and customer service;
  • translation, transcription and caption generation;
  • agenda and content summarisation;
  • matchmaking between attendees, speakers and exhibitors;
  • fraud and anomaly detection;
  • crowd-flow monitoring;
  • automated editing and content repurposing;
  • personalised post-event communication;
  • scenario planning and resource allocation.

Generative AI can draft copy, create variations of promotional material, summarise feedback or help staff answer routine questions. It can also generate inaccurate statements, reproduce stereotypes, expose confidential information or create misleading synthetic media. Human review is essential for public-facing content, safety information, financial decisions, accessibility and sensitive communications.

A responsible AI decision model

Before deploying AI, an event organisation should ask:

  1. What problem is being solved, and is AI necessary?
  2. What data is used, and was it collected lawfully and fairly?
  3. Could the system disadvantage a group or reproduce historical bias?
  4. What explanation can be given to affected people?
  5. Who can challenge, correct or appeal a decision?
  6. What happens when the system is wrong or unavailable?
  7. Who is accountable for the outcome?

AI output should be considered a recommendation or draft unless the organisation has validated the system for a clearly defined, low-risk use. Automated refusal of entry, removal of a participant, pricing decisions or eligibility judgements require especially strong safeguards and human authority.

Bias and human oversight

Bias can enter through unrepresentative training data, inappropriate labels, proxy variables, measurement errors or unequal deployment conditions. A facial recognition system, for example, may perform differently across demographic groups. A recommendation system may repeatedly favour already visible speakers. A language model may produce culturally inappropriate or inaccessible content.

Risk controls include representative testing, subgroup performance analysis, documentation, staff training, human review, incident logging, user feedback and periodic re-evaluation. Human oversight must be meaningful: a staff member should have the authority, time and information to question an automated result, not merely approve it mechanically.

8. Integration, Interoperability and Data Governance

Integration connects systems so that information can move between them. Interoperability is the ability of different systems to exchange and use information consistently. Integration may be technical, semantic and organisational. A technically connected system can still fail if fields have different meanings—for example, one system defines “attended” as ticket scanned while another defines it as session participation.

A practical integration plan should identify:

  • the system of record for each data item;
  • data fields and definitions;
  • identifiers used to match records;
  • API or file-transfer methods;
  • synchronisation frequency;
  • error handling and reconciliation;
  • permissions and audit trails;
  • retention and deletion rules.

Data quality can be considered through accuracy, completeness, consistency, timeliness and uniqueness. Poor data may lead to duplicate tickets, incorrect badges, failed communications or misleading sponsor reports.

Privacy governance should follow principles such as purpose limitation, data minimisation, transparency, accuracy, security, retention control and respect for individual rights. Applicable law varies by jurisdiction, but managers should understand consent, lawful processing, access rights, deletion rights, processor contracts, cross-border transfer and breach response. Legal compliance is a minimum standard; ethical practice also considers reasonable expectations, power differences and potential harm.

9. Cybersecurity and Resilience

Event systems are attractive targets because they contain identity, payment, travel, business and behavioural information. Threats include phishing, credential theft, ransomware, payment fraud, malicious code, denial-of-service attacks, insecure Wi-Fi, unauthorised access and insider misuse.

A proportionate security programme includes:

  • multifactor authentication;
  • least-privilege access;
  • strong and unique credentials;
  • encryption in transit and at rest where appropriate;
  • secure payment processing;
  • software patching and vulnerability management;
  • network segmentation;
  • tested backups;
  • supplier due diligence;
  • staff awareness training;
  • incident response and communication plans.

Resilience means continuing or recovering important services after disruption. Event managers should identify critical functions, define manual alternatives, maintain contact lists offline, test backup internet and power, and rehearse decisions for ticketing, streaming and access-control failure. A backup that has never been tested is an assumption, not a resilience capability.

10. Evaluation Framework for Technology Decisions

Technology should be evaluated against event objectives rather than novelty. A balanced assessment may consider:

CriterionQuestions
Strategic fitDoes the technology support the event purpose and audience promise?
ExperienceDoes it improve participation, access or convenience?
OperationsDoes it reduce errors or create new complexity?
IntegrationCan it exchange data with existing systems?
InclusionCan people with disabilities, limited connectivity or low digital confidence participate?
Security and privacyAre risks controlled and explained?
CostWhat are licence, equipment, staffing, training and exit costs?
ReliabilityWhat are the service levels and contingency arrangements?
SustainabilityCan equipment, data and energy use be justified?
GovernanceWho is accountable for decisions and failures?

A simple weighted scoring model can support procurement, but it should not replace professional judgement. If criterion weights are wᵢ and a supplier’s score is sᵢ on a common scale, the weighted score is:

S = ∑ᵢ wᵢsᵢ

The weights should sum to 1, and the scoring scale must be defined in advance. This model assumes criteria are sufficiently comparable and that the scores are based on evidence. It can conceal serious weaknesses if a vendor scores highly overall but fails a non-negotiable security or accessibility requirement. Such requirements should be treated as thresholds, not merely weighted preferences.

Illustrative Case: The Riverside Media and Culture Forum

Background

The fictional Riverside Media and Culture Forum is a three-day event for 2,000 in-person delegates and an expected online audience of 1,000. It includes screenings, panels, workshops, an exhibition and sponsor demonstrations. The previous edition used separate registration, email, streaming and survey tools, producing duplicate records and inconsistent attendance figures.

Problem

The organiser wants a mobile app, RFID badges, a CRM connection and a hybrid broadcast. It also proposes AI matchmaking and automated sentiment analysis. Staff are concerned about privacy, unreliable venue connectivity, accessibility and the possibility that automated recommendations will favour well-known speakers.

Analysis

The project team maps the data lifecycle and identifies three priorities: reliable access and communication, meaningful participation across both audience modes and defensible data governance. It decides that a single platform should manage registration and agenda information, while the CRM remains the system of record for long-term relationships. Only necessary registration data will be synchronised. RFID will be used for entry and session capacity management, but not for continuous location tracking.

The team rejects facial recognition because its benefits are uncertain and its privacy and bias risks are disproportionate. AI matchmaking is retained as an optional recommendation feature based on declared interests, with an explanation and an opt-out. It does not determine access, pricing or professional opportunities.

Approach and solution

The organisers conduct a technical rehearsal, provide a web alternative to the app, offer printed schedules and staffed help points, and test captions and audio description. The broadcast plan includes separate moderators for in-person and online questions, redundant recording and a backup connectivity route. Vendor contracts specify data ownership, deletion schedules, security obligations, incident notification and export capability.

A dashboard distinguishes ticket sales, physical scans, online views, session participation and satisfaction. Staff are warned not to interpret an RFID scan as proof that a person watched an entire session.

Outcome

The new system reduces duplicate records and improves entry speed. Online participants report stronger involvement because questions are actively moderated. The recommendation tool is used by a minority of attendees, and testing shows that it over-recommends high-profile sessions. The organisers adjust the ranking to include topic diversity and clearly label recommendations as optional. A connectivity failure affects one workshop, but the local recording and printed contingency plan allow the programme to continue.

Learning points

The case demonstrates that integration is not the same as indiscriminate data sharing. It also shows why accessibility, fallback procedures and human review must be designed before launch. A technically sophisticated solution can still produce poor outcomes if its measures are interpreted carelessly or if the event’s social purpose is reduced to clicks and scans.

Challenges and Limitations

Technology can increase efficiency while creating dependency. Vendor lock-in may make migration expensive. Subscription pricing can obscure long-term cost. Platform outages can affect thousands of participants simultaneously. Automated translation and captioning may contain errors, especially with names, accents or specialist terminology. Analytics can encourage organisations to optimise measurable activity rather than meaningful experience.

Digital systems also have environmental impacts through device manufacture, energy use, data transmission and equipment disposal. Sustainable practice includes renting or reusing equipment, reducing unnecessary streaming resolution, choosing durable hardware, limiting data retention and reporting credible environmental measures.

Human interaction remains central to events. Technology should support hospitality, creativity, safety and participation rather than displace them without justification. Staff need training not only in operating systems but also in interpreting data, communicating limitations and responding empathetically when technology fails.

Best-Practice Implementation Sequence

  1. Define the event purpose, audiences and success measures.
  2. Map participant journeys and operational processes.
  3. Identify data collected, purposes, risks and legal obligations.
  4. Specify essential functional, accessibility, security and integration requirements.
  5. Assess vendors through demonstrations, references and contract review.
  6. Prototype with representative users, including disabled users and staff.
  7. Test integrations, capacity, cybersecurity, privacy controls and failure procedures.
  8. Train teams and communicate clearly with participants.
  9. Monitor live performance and provide human support.
  10. Evaluate outcomes, document incidents and improve the next event.

Chapter Summary

Event technology is an interconnected organisational system rather than a set of isolated gadgets. Platforms, mobile applications, CRM, ticketing and RFID can improve coordination and audience experience when they are integrated with clear purposes and reliable data governance. Streaming, virtual events and hybrid production extend reach but require editorial design, accessibility, interaction and redundancy. Immersive media can create presence and participation, although cost, safety and inclusion must be considered.

AI can assist with forecasting, recommendations, customer service, transcription, content production and analysis. Its use must be proportionate, transparent and subject to human oversight, especially when decisions affect access, price, safety or opportunity. Cybersecurity, privacy, interoperability, accessibility, sustainability and contingency planning are strategic responsibilities. The best technology decision is not the most advanced one; it is the one that supports the event’s purpose while protecting participants and maintaining accountability.

Key Terms

Digital transformation: Organisational change that uses digital technology to redesign value creation and processes.

Event technology stack: The combined hardware, software, networks, data and human processes used to produce an event.

Event platform: An integrated system supporting functions such as registration, agendas, networking and analytics.

Mobile application: Software for mobile devices that provides event information, interaction or services.

CRM: Customer relationship management system used to organise and develop participant and stakeholder relationships.

Ticketing system: Technology for selling, allocating, validating and managing admission rights.

RFID: Radio-frequency identification technology that uses radio communication to identify tags.

Streaming: Network delivery of live or recorded audio and video.

Latency: Delay between an event occurring and its digital reception.

Adaptive bitrate: Delivery of different media quality levels according to network conditions.

Virtual event: An event experienced primarily through digital channels.

Hybrid event: An event designed for both in-person and remote participation.

Immersive media: Media that creates a strong sense of presence or spatial participation.

Artificial intelligence: Computational systems performing tasks associated with prediction, perception, language or decision support.

Generative AI: AI that produces new text, images, audio, video or other content.

Interoperability: The ability of systems to exchange and meaningfully use information.

Data minimisation: Collecting and retaining no more personal data than necessary for a defined purpose.

Human oversight: Meaningful human authority to review, correct or override automated outputs.

Cybersecurity: Protection of systems, networks and information from unauthorised access, disruption or misuse.

Review Questions

Short Answer Questions

  1. Distinguish digitisation, digitalisation and digital transformation in event management.
  2. Identify four functions commonly provided by an event mobile application.
  3. Explain how passive RFID operates in an event context.
  4. What is latency, and why does it matter in streaming?
  5. State three reasons why human oversight is necessary when using AI.

Long Answer Questions

  1. Compare event platforms, CRM systems and ticketing systems, explaining how they can be integrated while respecting privacy.
  2. Discuss the production and audience-design requirements of a successful hybrid event.
  3. Evaluate the benefits and risks of RFID for access control, payments and attendance measurement.
  4. Explain how cybersecurity and resilience should be incorporated into event technology planning.
  5. Analyse the role of immersive media and AI in creating value for event participants.

Analytical / Application Questions

  1. Design a technology architecture for a 1,000-person international conference. Identify systems, data flows, integration points, accessibility provisions and fallback arrangements.
  2. An organiser wants to use facial recognition to identify VIP guests and automatically deny entry to people whose credentials do not match. Evaluate this proposal using proportionality, privacy, bias, security and human-oversight criteria.
  3. A hybrid festival reports high online viewing figures but low online participation and poor satisfaction. Diagnose possible causes and recommend changes to production, interaction, measurement and support.

Multiple Choice Questions with Answers

Question 1

Which statement best distinguishes digital transformation from digitisation?

A. Digitisation always requires artificial intelligence.

B. Digital transformation redesigns how an organisation creates value through digital capabilities.

C. Digital transformation means scanning paper documents.

D. Digitisation is broader than organisational change.

Correct Answer: B. Digital transformation redesigns how an organisation creates value through digital capabilities.

Question 2

Which system is primarily designed to manage long-term relationships with attendees, sponsors and exhibitors?

A. CRM

B. RFID reader

C. Video encoder

D. Content delivery network

Correct Answer: A. CRM

Question 3

What does RFID primarily identify in a typical event system?

A. A tag or credential associated with a record

B. The emotional state of an attendee

C. The quality of a livestream

D. The legal identity of every nearby person automatically

Correct Answer: A. A tag or credential associated with a record

Question 4

Which practice most directly improves hybrid-event inclusion?

A. Providing online viewers with no interaction so production is simpler

B. Designing moderation and participation for both in-person and remote audiences

C. Making the mobile app the only way to receive essential information

D. Removing captions to reduce streaming bandwidth

Correct Answer: B. Designing moderation and participation for both in-person and remote audiences

Question 5

What is latency in a streaming system?

A. The number of pixels in a video

B. The delay between an event occurring and its digital reception

C. The number of attendees in a venue

D. The amount of storage used by a CRM

Correct Answer: B. The delay between an event occurring and its digital reception

Question 6

If 400 tickets cost $80 each and 100 tickets cost $40 each, what is the gross ticket revenue before fees and refunds?

A. $32,000

B. $36,000

C. $40,000

D. $44,000

Correct Answer: B. $36,000

Question 7

Which is an example of meaningful human oversight of AI?

A. Automatically accepting every AI recommendation

B. Allowing authorised staff to review and override an AI decision

C. Hiding the use of AI from participants

D. Using an untested model for access denial

Correct Answer: B. Allowing authorised staff to review and override an AI decision

Question 8

Which principle limits collection of personal data to what is necessary for a defined purpose?

A. Data minimisation

B. Dynamic pricing

C. Adaptive bitrate

D. Network segmentation

Correct Answer: A. Data minimisation

Question 9

Which control most directly reduces the impact of a stolen password?

A. Higher video resolution

B. Multifactor authentication

C. More printed programmes

D. Projection mapping

Correct Answer: B. Multifactor authentication

Question 10

Why should security or accessibility requirements sometimes be treated as thresholds rather than weighted preferences in vendor evaluation?

A. They are always cheaper than other requirements.

B. A high overall score should not compensate for failure of a non-negotiable obligation.

C. They eliminate the need for testing.

D. They guarantee that a vendor will never experience an outage.

Correct Answer: B. A high overall score should not compensate for failure of a non-negotiable obligation.

Event Management
Chapter 12 of 14