Event Management

Chapter 4
Audience Research and Experience Design

Bachelors Program in Mass Media Management
Event Management   •   Bachelor

Audience Research and Experience Design

Introduction

Event management is not simply the organisation of space, schedules, suppliers and publicity. It is the deliberate creation of an experience for particular people in a particular context. An event may be operationally efficient yet fail because its programme is irrelevant, its communication is inaccessible, its atmosphere excludes some participants, or its promises do not match the lived experience.

Audience research provides the evidence needed to understand participants before design decisions are made. Experience design then translates that evidence into a coherent combination of theme, content, environment, services, protocols, communication and human interaction. In mass media management, this process is especially important because events are both physical or digital gatherings and media products. They create content, attract attention, shape public meaning and generate data about audiences.

The central principle of this chapter is that audiences should not be treated as a single undifferentiated crowd. Participants differ in motivations, identities, abilities, media habits, expectations, resources and power. Effective event managers therefore combine research, segmentation, personas and journey mapping to create experiences that are relevant, inclusive and memorable while remaining feasible and ethically responsible.

Learning Objectives

By the end of this chapter, students should be able to:

  1. Explain the role of audience research in event planning and media management.
  2. Distinguish demographic, geographic, psychographic, behavioural and needs-based segmentation.
  3. Construct evidence-based audience personas without stereotyping participants.
  4. Map participant journeys and identify moments of truth, barriers and opportunities.
  5. Apply experience-design principles to themes, programmes, services, content and protocols.
  6. Evaluate inclusion, accessibility, privacy and ethical issues in audience research.
  7. Use qualitative, quantitative and digital methods to improve event decisions.
  8. Assess event experiences through appropriate measures and feedback systems.

1. Audience Research as a Management Function

Audience research is the systematic collection and interpretation of information about current, prospective and affected participants. It answers questions such as:

  • Who is likely to attend, and who is absent?
  • What needs, motivations and anxieties influence attendance?
  • What value does each audience group seek?
  • Which barriers prevent participation?
  • How do people discover, evaluate, attend and remember an event?
  • What evidence will show that the experience was successful?

Research should begin before the event concept is finalised. If managers decide on a theme first and then search only for information that confirms it, they create confirmation bias. A stronger process moves repeatedly between evidence, interpretation, design and testing.

Audience research serves four linked management purposes. First, it improves strategic fit by connecting the event with organisational objectives and stakeholder expectations. Second, it improves market performance by helping managers select appropriate channels, messages and offers. Third, it improves participant value by revealing desired benefits and service requirements. Fourth, it reduces risk by identifying accessibility, safety, cultural and reputational concerns.

Audience research does not mean asking participants to design every aspect of an event. Participants may request mutually incompatible features, may not know what is technically possible, or may describe preferences rather than actual behaviour. Research is therefore evidence for professional judgement, not a substitute for it.

Primary and Secondary Research

Primary research is collected for the specific event or organisation. It includes interviews, focus groups, surveys, observation, usability tests, pilot events and post-event feedback. Secondary research uses existing sources such as attendance records, ticketing data, industry reports, census information, social-media analytics, competitor reviews and previous evaluations.

Qualitative methods investigate meaning, motivation and experience in depth. Interviews can reveal why people hesitate to attend; observation can show how they actually use a venue; and focus groups can expose shared language and disagreement. Quantitative methods estimate prevalence and relationships. Surveys can measure the proportion of participants who prefer particular formats, while ticketing data can identify attendance patterns.

A mixed-method design is often most useful. For example, interviews may identify that first-time visitors feel uncertain about event etiquette. A survey can then estimate how widespread this concern is. A pilot or prototype can test whether clearer signage and a welcome briefing solve the problem.

Researchers should define the population, sampling method, research questions, data-collection instrument and analysis plan before collecting evidence. Convenience samples are easy to obtain but may overrepresent highly engaged people. A survey distributed only through an event's social-media page will not capture people who do not follow that page. Sampling limitations must be acknowledged when findings are reported.

2. Segmentation: Recognising Differences Within an Audience

Segmentation divides a broad market or participant population into groups with meaningful similarities. A useful segment should be identifiable, sufficiently substantial or strategically important, reachable through appropriate channels, distinguishable from other segments and serviceable within available resources.

Common bases of segmentation include:

BasisTypical variablesEvent-management use
DemographicAge, occupation, education, household statusScheduling, pricing and content planning
GeographicPlace of residence, travel distance, urban or rural locationVenue, transport and local promotion
PsychographicValues, interests, lifestyle and attitudesTheme, tone and programme relevance
BehaviouralAttendance history, purchase behaviour, media useMessaging, loyalty and conversion planning
Needs-basedAccessibility, learning, networking, safety or belonging needsService design and inclusion
ContextualRole, situation, time available and accompanying peopleRegistration, wayfinding and programme structure

No single category is sufficient. Age may correlate weakly with preferred media, but it does not reliably describe accessibility needs, cultural identity or motivation. Managers should avoid treating demographic categories as explanations in themselves. A segment is valuable when it helps predict a design requirement or decision.

Segmentation may be descriptive or strategic. Descriptive segmentation reports who people are. Strategic segmentation asks which groups the event will prioritise and how resources will be allocated. An event cannot usually promise the same programme, price, language and level of personalisation to everyone. Transparent prioritisation is more responsible than claiming universal suitability while serving only a narrow audience.

A segment portfolio can include a primary audience, secondary audiences, partners, media audiences, staff and affected non-attendees. Residents near a venue, for example, may not buy tickets but still experience noise, traffic and economic effects. They are stakeholders whose interests should enter the design process.

3. Personas: Making Research Usable

A persona is a concise, evidence-based representation of a meaningful audience pattern. It normally includes a fictional name, role or context, goals, motivations, barriers, behaviours, preferred channels, accessibility considerations and a short scenario. A persona is not a real individual and should never be presented as statistical proof.

A good persona has three characteristics. It is grounded in multiple sources, it highlights decisions relevant to the event, and it acknowledges internal diversity. A weak persona is a stereotype such as “young social-media user.” A stronger one might describe a commuter postgraduate who values expert content, has only two available hours, needs captions because of hearing loss, and is reluctant to attend alone because event etiquette is unclear.

Personas should be used as design tools. During planning, teams can ask: “How would this participant discover the event?” “What might prevent registration?” “Can this person understand the programme?” “What happens if the participant arrives late, uses a wheelchair or has limited connectivity?” Personas should not be used to deny access or make discriminatory assumptions.

A practical persona template includes:

  • Context: role, location, life situation and relationship to the event.
  • Desired outcome: what the person hopes to achieve.
  • Motivations: emotional, social, professional or educational drivers.
  • Barriers: cost, time, transport, language, confidence, sensory or digital barriers.
  • Behaviours: information sources, booking behaviour and attendance patterns.
  • Service expectations: support, communication, comfort, safety and follow-up.
  • Evidence note: research sources and degree of confidence.

Personas should be reviewed when new evidence conflicts with them. A team that continues to use an outdated persona merely because it is visually attractive is practising design theatre rather than research-based management.

4. Participant Journey Mapping

A participant journey is the sequence of experiences through which a person moves in relation to an event. It begins before arrival and may continue after departure. Journey mapping makes the experience visible across organisational departments rather than treating registration, programming, hospitality, technology and evaluation as separate activities.

A typical journey contains the following stages:

  1. Awareness: the participant first encounters the event.
  2. Consideration: the participant assesses relevance, trust, cost and effort.
  3. Registration or booking: the participant commits and supplies information.
  4. Preparation: the participant plans travel, clothing, access, networking or technology.
  5. Arrival: the participant finds the venue, checks in and interprets the environment.
  6. Participation: the participant engages with content, people, services and activities.
  7. Transition and departure: the participant leaves, collects materials and understands next steps.
  8. Reflection and advocacy: the participant evaluates the event, shares memories and decides whether to return.

A journey map should include participant actions, questions, emotions, touchpoints, pain points, backstage processes, responsible owners and improvement opportunities. A simple emotional line can show where confidence rises or falls, but it should be treated as a hypothesis unless supported by evidence.

“Moments of truth” are interactions that disproportionately affect trust and judgement. Examples include the first registration screen, the response to an accessibility request, the welcome at the entrance, a delayed session, the handling of a safety concern and the process for obtaining a refund. A minor operational failure can become a major reputational event when it occurs at such a moment.

Journey mapping also reveals handoff failures. Marketing may promise an interactive programme while the venue layout permits only passive seating. Registration may collect dietary information without informing catering. A digital platform may advertise live captions while the technical team has not tested them. Mapping connects the promise made by communication with the experience delivered by operations.

Participant journey map Participant Journey Map 1Awareness 2Consideration 3Booking 4Preparation 5Arrival 6Participation 7Reflection Social postTrust and valueForm and paymentTravel and accessWelcome and wayfindingContent and serviceFeedback and sharing Illustrative confidence and satisfaction line; validate with participant evidence
Participant journey map showing stages, touchpoints and improvement opportunities
Figure: Participant journey map showing stages, touchpoints and improvement opportunities

Figure: A participant journey map connects stages, touchpoints and experience conditions. The emotional line is illustrative, not a measurement unless validated.

5. From Insight to Experience Design

Experience design is the intentional arrangement of interactions and conditions that shape what participants perceive, feel, do and remember. It includes visible elements such as décor and programming and less visible elements such as queue logic, staff behaviour, privacy, contingency planning and recovery after failure.

Theme and Narrative

An event theme should express a meaningful promise rather than a decorative slogan. It should be relevant to the selected audience, compatible with organisational purpose and capable of guiding content, design and behaviour. A theme becomes stronger when it has a narrative structure: a problem or question, an invitation to participate, moments of discovery and a clear sense of closure.

For example, a public media festival themed “Making the Invisible Visible” might connect investigative journalism, data visualisation, accessibility in media and community storytelling. The theme informs sessions, installations, signage, speaker selection and audience participation. It is not merely printed on banners.

Programme and Content

Programme design should balance organisational objectives with participant needs. Useful design questions include:

  • What should participants know, feel, do or connect after the event?
  • Which formats serve different attention spans and participation preferences?
  • Where are breaks, quiet periods and transition time needed?
  • How can first-time participants participate without specialist knowledge?
  • How will speakers, performers or contributors represent relevant perspectives?

A programme can provide multiple modes of engagement: listening, discussion, making, viewing, networking and reflection. Inclusion does not require every participant to use every mode. It requires meaningful choices without treating one bodily, linguistic or social style as normal.

Content should be accurate, appropriately contextualised and proportionate to the audience's prior knowledge. A technically advanced session may be valuable but should be labelled clearly, while introductory routes can prevent newcomers from feeling lost. Captions, transcripts, sign-language interpretation, plain-language summaries, multilingual communication and accessible digital materials should be planned rather than added as improvised corrections.

Services and Protocols

Service design concerns the systems that enable the event experience. It includes registration, payment, identity verification, transport information, food and beverage, seating, cloakrooms, technical support, childcare, complaint handling and post-event communication.

Protocols are agreed procedures for predictable and sensitive situations. Examples include managing late arrivals, responding to harassment, evacuating a venue, handling lost property, protecting confidential information, supporting a participant in distress and cancelling a session. Protocols should specify responsibilities, escalation routes and communication principles. They should be tested through briefings or simulations.

Staff are part of the experience system. Their tone, confidence and discretion can determine whether an inclusion policy becomes real. Staff training should include event purpose, accessibility awareness, cultural sensitivity, safeguarding, privacy, emergency action and the limits of their authority.

Designing for Inclusion

Inclusive design aims to reduce unnecessary exclusion from the outset. It differs from a narrow accommodation model in which a participant must disclose a problem and request a special exception. An inclusive event offers accessible routes, clear information and flexible participation as ordinary features.

Relevant considerations include physical access, sensory environment, hearing and visual access, cognitive load, language, dietary needs, religious practice, economic access, gender safety, digital access and transport. Managers should consult disabled people and relevant communities rather than relying only on general assumptions.

Accessibility information must be specific. “Accessible venue” is inadequate if it does not state whether entrances are step-free, toilets are accessible, seating is flexible, captions are available, service animals are welcomed and quiet spaces exist. The event should also provide a clear method for confidential enquiries and a process for responding to them.

Inclusion has a representational dimension. Speaker panels, performers, examples, images and decision-making teams communicate who is considered part of the public. Representation should not be tokenistic: contributors need appropriate authority, preparation, compensation and protection from extractive storytelling.

6. Evaluating Experience

Evaluation should be designed alongside the event, not postponed until the end. A useful evaluation framework links objectives, indicators, data sources and decisions.

ObjectivePossible indicatorData source
Reach priority audiencesShare of attendees from target groupsRegistration data and voluntary survey
Deliver relevant contentPerceived relevance and learningExit survey and interviews
Reduce access barriersSuccessful use of access services; reported barriersService records and confidential feedback
Encourage participationQuestions, workshop completion or interactionObservation and platform analytics
Build loyaltyIntention to return or recommendSurvey and later attendance
Protect trustComplaints, incidents and response timesIncident and service records

Quantitative measures must be interpreted carefully. Attendance volume alone does not demonstrate quality, inclusion or impact. A high satisfaction average may conceal poor experiences among a small but important group. Managers should examine results by relevant segment where sample sizes and privacy protections permit.

A common advocacy indicator is the Net Promoter Score, calculated as the percentage of respondents classified as promoters minus the percentage classified as detractors. It can summarise recommendation sentiment, but it does not explain causes and should not replace open-ended feedback or accessibility evaluation.

Qualitative feedback should be coded systematically. Codes may describe barriers, emotional responses, service failures, content value or unexpected outcomes. Researchers should distinguish frequency from importance: a rare safety incident may require more urgent action than a frequently mentioned minor inconvenience.

7. Ethical, Legal and Governance Considerations

Audience research involves power. Participants may disclose disability, health, identity, location, purchasing behaviour or opinions. Managers must collect only information necessary for a legitimate purpose, explain how it will be used, restrict access, retain it for an appropriate period and dispose of it securely. Consent should be informed, voluntary and distinguishable from acceptance of unnecessary marketing.

Privacy regulations differ by jurisdiction, but sound practice generally includes purpose limitation, data minimisation, security, transparency and rights of access or correction. Sensitive information should not be collected merely because a database makes it possible. Analytics tools and artificial intelligence can infer characteristics that participants never knowingly supplied; such inferences should be treated cautiously and not used for discriminatory exclusion or differential treatment.

Research involving children or vulnerable people requires additional safeguards, appropriate consent procedures and trained personnel. Photography and recording policies should be clear. Participants must know whether images, voices, location information or quotations may be published and how to opt out where feasible.

Ethical event design also concerns labour and community impact. Volunteers and temporary staff should receive proper information, safe conditions and fair treatment. Local residents should not bear disproportionate disruption without consultation. Sponsorship should not compromise editorial independence, participant safety or truthful communication.

8. Technology and Artificial Intelligence

Digital registration, customer-relationship systems, mobile applications, audience analytics, recommendation engines, virtual platforms and social listening can improve relevance and operational coordination. They can identify abandoned registrations, forecast demand, personalise reminders and reveal where participants encounter friction.

However, technology can reproduce exclusion. A mobile-only ticket may disadvantage people without compatible devices; automated chat may fail to understand accents or disability-related requests; facial recognition may create serious privacy and bias risks; algorithmic recommendations may repeatedly expose participants to familiar content and reduce diversity.

Artificial intelligence can assist with theme exploration, survey coding, translation drafts, accessibility checks and scenario generation. Human managers remain responsible for verification, consent, copyright, confidentiality, bias assessment and final decisions. Sensitive participant data should not be entered into an external AI system without an appropriate legal and organisational basis. AI-generated personas are particularly risky when they replace research with plausible-sounding invention.

9. Illustrative Case: The Riverside Media Futures Forum

Background

The Riverside Media Futures Forum is a fictional annual event held by a metropolitan university and local media organisations. Its purpose is to connect students, journalists, community creators and employers. Attendance had been stable, but organisers observed that most participants were media students and established professionals. Local community creators, older residents and participants with access needs were underrepresented.

Problem

The event was promoted primarily through professional social networks. Its programme consisted of long panels using specialist terminology. Registration asked for dietary information but gave no clear accessibility description. Feedback showed that participants valued speakers but found networking intimidating, the venue difficult to navigate and the schedule too dense.

Analysis

The organising team conducted 12 semi-structured interviews with past attendees and non-attendees, reviewed three years of registration data, observed the venue and distributed an accessible survey. The evidence identified four patterns: non-attendees did not understand the event's relevance; first-time participants lacked confidence about networking; several people required clearer access information; and community creators wanted practical workshops rather than predominantly academic panels.

The team developed three evidence-informed personas: a commuting student with limited time, a community video producer seeking skills and contacts, and an older local resident interested in media literacy but uncomfortable with specialist language. These personas were not treated as complete descriptions of all participants; they were prompts for design decisions.

Approach and Solution

The revised theme, “Media Stories for Every Neighbourhood,” connected professional practice with community value. The programme included short introductory sessions, practical workshops, a quiet room, structured networking circles and a community showcase. Session descriptions stated the assumed level of knowledge. The venue map identified step-free routes, accessible toilets, seating and quiet areas. Captions were provided for main sessions, and a contact person was assigned for access enquiries.

Promotion used community organisations, local radio, university channels, email and printed materials. Registration offered a low-cost community ticket and asked only necessary access and dietary questions, with explanations of purpose. Volunteers received a briefing on welcome, safeguarding, wayfinding and escalation.

Outcome

In this illustrative case, attendance increased modestly, but the more important outcome was diversification: a larger proportion of attendees came from community organisations and first-time participants. Interviews indicated improved confidence, while observation showed greater participation in workshops. Some problems remained, including insufficient quiet-space capacity and a registration form that was still too long. The team recorded these as design actions for the next cycle rather than claiming complete success.

Learning Points

The case demonstrates that inclusion is produced through connected decisions: research, segmentation, messaging, programme architecture, venue design, staff practice and evaluation. It also shows why attendance totals alone are inadequate. A successful event must assess who participates, how they experience it and whether organisational promises are fulfilled.

10. Best-Practice Design Process

A practical process for event managers is:

  1. Define the organisational purpose and intended participant value.
  2. Identify all relevant audiences, including affected non-attendees.
  3. Audit existing evidence and state its limitations.
  4. Conduct ethical, mixed-method research.
  5. Segment audiences according to meaningful needs and contexts.
  6. Create and validate a small set of evidence-based personas.
  7. Map journeys from awareness through post-event reflection.
  8. Identify moments of truth, barriers and ownership of each touchpoint.
  9. Prototype themes, programme elements, messages and services.
  10. Test designs with representative participants, including people often excluded.
  11. Brief staff and suppliers using clear service and safety protocols.
  12. Measure outcomes, analyse differences responsibly and document improvements.

The process is iterative. New information from a pilot, complaint or operational test may require a change to the persona, journey map or programme. Professional event management combines empathy with evidence, creativity with feasibility and ambition with accountability.

Chapter Summary

Audience research enables event managers to understand motivations, expectations, barriers and contexts before committing resources. Primary and secondary research, qualitative and quantitative methods, and mixed-method triangulation each contribute different forms of evidence. Segmentation helps managers recognise meaningful differences among participants, while personas convert research patterns into practical design prompts. Journey mapping connects communication, registration, preparation, arrival, participation and post-event reflection, revealing moments of truth and failures at organisational handoffs.

Experience design translates insight into themes, narratives, programmes, content, services, protocols and environments. Inclusive design reduces unnecessary barriers and treats accessibility, representation, safety and dignity as core quality requirements. Evaluation should link objectives to indicators and combine attendance or behavioural data with participant accounts. Privacy, consent, data minimisation, safeguarding and responsible technology are essential governance concerns. The professional event manager uses research without stereotyping, technology without surrendering judgement, and creativity without losing sight of participant welfare.

Key Terms

Audience research: Systematic collection and interpretation of information about event participants and stakeholders.

Segmentation: Division of an audience into groups with meaningful similarities.

Persona: An evidence-based fictional representation of an audience pattern.

Participant journey: The sequence of experiences before, during and after an event.

Touchpoint: Any interaction through which a participant encounters the event or organisation.

Moment of truth: An interaction that strongly influences trust and judgement.

Primary research: Research collected specifically for the current event or organisation.

Secondary research: Existing information reused for a research purpose.

Qualitative research: Research concerned with meanings, motivations and experiences.

Quantitative research: Research using numerical data to estimate patterns or relationships.

Mixed methods: Combination of qualitative and quantitative research approaches.

Needs-based segmentation: Grouping participants according to requirements or desired outcomes.

Experience design: Intentional arrangement of interactions and conditions shaping participant experience.

Inclusive design: Designing from the outset to reduce unnecessary exclusion.

Accessibility: The extent to which people with diverse abilities can access and use an event.

Service blueprint: A representation linking participant-facing interactions with backstage processes.

Protocol: An agreed procedure for handling a recurring or sensitive situation.

Data minimisation: Collection and retention of only the information necessary for a legitimate purpose.

Moment of participation: A point at which participants actively engage with content, people or activities.

Evaluation: Systematic assessment of event performance, outcomes and learning.

Review Questions

5 Short Answer Questions

  1. What is the purpose of audience research in event management?
  2. Distinguish between demographic and needs-based segmentation.
  3. What information should an evidence-based persona contain?
  4. What is a moment of truth in a participant journey?
  5. Why is attendance volume alone an inadequate measure of event success?

5 Long Answer Questions

  1. Explain how qualitative and quantitative research can be combined when designing an event.
  2. Discuss the relationship between segmentation, personas and programme design.
  3. Describe the main stages of a participant journey and explain the management significance of each.
  4. Analyse how inclusive design can influence venue, content, services and staff protocols.
  5. Evaluate the ethical risks associated with audience data, digital analytics and artificial intelligence in events.

3 Analytical / Application Questions

  1. A professional conference attracts many returning delegates but few first-time participants. Design a research plan, two personas and a journey-mapping approach to identify and reduce barriers to first attendance.
  2. Using the Riverside Media Futures Forum as a model, propose a theme, programme structure and evaluation framework for an event intended to connect university students with local communities.
  3. An event app recommends content based on previous clicks but repeatedly excludes unfamiliar topics and provides no accessible alternative. Analyse the problem and recommend technological, managerial and ethical improvements.

Multiple Choice Questions with Answers

Question 1

Which statement best describes the role of audience research in event management?

A. It replaces professional judgement with participant voting.

B. It provides evidence for designing relevant, feasible and inclusive experiences.

C. It is used only to calculate ticket prices.

D. It begins after the event has ended.

Correct Answer: B. It provides evidence for designing relevant, feasible and inclusive experiences.

Question 2

Which segmentation basis groups participants according to requirements such as learning, safety or accessibility?

A. Geographic segmentation

B. Demographic segmentation

C. Needs-based segmentation

D. Behavioural segmentation

Correct Answer: C. Needs-based segmentation

Question 3

What is the main purpose of a persona?

A. To represent every individual participant exactly

B. To convert evidence about an audience pattern into a usable design tool

C. To guarantee that a segment will purchase a ticket

D. To replace sampling and research

Correct Answer: B. To convert evidence about an audience pattern into a usable design tool

Question 4

Which stage normally follows registration or booking in a participant journey?

A. Preparation

B. Awareness

C. Reflection

D. Discovery of the event

Correct Answer: A. Preparation

Question 5

Which is an example of a moment of truth?

A. The colour of an internal spreadsheet

B. The response to a participant's accessibility request

C. The number of staff meetings held months before the event

D. The supplier's private filing system

Correct Answer: B. The response to a participant's accessibility request

Question 6

Why should event managers avoid relying only on demographic categories?

A. Demographics can never be collected ethically.

B. Demographics always produce identical behaviours.

C. Demographics alone may not explain motivations, barriers or accessibility needs.

D. Demographics are relevant only to digital events.

Correct Answer: C. Demographics alone may not explain motivations, barriers or accessibility needs.

Question 7

Which practice best reflects data minimisation?

A. Collecting every possible participant detail for future use

B. Collecting only information necessary for a legitimate and explained purpose

C. Publishing registration data to demonstrate transparency

D. Keeping sensitive data permanently

Correct Answer: B. Collecting only information necessary for a legitimate and explained purpose

Question 8

Which evaluation approach is most appropriate for identifying both the scale and meaning of participant barriers?

A. Using only attendance totals

B. Using only promotional impressions

C. Combining quantitative measures with qualitative feedback

D. Ignoring complaints because they represent minority views

Correct Answer: C. Combining quantitative measures with qualitative feedback

Question 9

What is a major risk of using artificial intelligence to generate personas without research?

A. It necessarily makes events more accessible.

B. It may create plausible but unsupported stereotypes or assumptions.

C. It prevents all forms of personalisation.

D. It eliminates the need for human review.

Correct Answer: B. It may create plausible but unsupported stereotypes or assumptions.

Question 10

Which design decision most directly supports inclusive participation?

A. Providing only specialist sessions with no level descriptions

B. Offering clear access information, captions and flexible participation routes

C. Requiring every participant to use a mobile application

D. Treating accessibility requests as exceptional and informal

Correct Answer: B. Offering clear access information, captions and flexible participation routes

Event Management
Chapter 4 of 14