Digital Business & Computer Applications

Chapter 7
Digital Business Models, Platforms and Ecosystems

Bachelors Program in Brand Management
Digital Business & Computer Applications   •   Bachelor

Digital Business Models, Platforms and Ecosystems

Introduction

Digital technologies have changed not only how organisations communicate with customers but also how they create, deliver and capture value. A firm may sell a physical product through an online store, provide continuing access to software through a subscription, connect buyers and sellers through a marketplace, or offer a basic service free of charge while monetising premium features and advertising. These arrangements are digital business models.

For brand managers, understanding business models is essential. Brand meaning, customer experience, pricing, distribution, data practices and platform governance are interconnected. A strong brand proposition may attract users, but a business must also retain them, serve them economically and create defensible relationships with other participants in its ecosystem.

This chapter examines subscription, marketplace, freemium, direct-to-consumer (DTC) and platform models. It applies the value proposition, Business Model Canvas, network-effects, ecosystem and unit-economics perspectives. The objective is not merely to classify models, but to analyse how they operate, when they are appropriate, what risks they create and how brand and digital managers can make informed decisions.

Learning Objectives

By the end of this chapter, students should be able to:

  1. Explain the principal characteristics of digital business models.
  2. Compare subscription, marketplace, freemium, DTC and platform models.
  3. Analyse value propositions for different customer and partner groups.
  4. Explain direct and indirect network effects and their strategic implications.
  5. Use the Business Model Canvas and ecosystem mapping to evaluate a digital venture.
  6. Calculate and interpret basic customer-acquisition, retention and unit-economics measures.
  7. Assess governance, ethical, regulatory and branding challenges in digital ecosystems.
  8. Recommend an appropriate model or combination of models for a business situation.

1. What Is a Digital Business Model?

A business model describes how an organisation creates value for stakeholders, delivers that value and captures economic value. Digital business models use digital technologies as a central part of one or more of these activities. Technology itself is not the model. A mobile application, for example, may support a subscription model, a marketplace, an advertising model or a public-service model.

A useful distinction is:

  • Value creation: developing an offering that solves a customer or partner problem.
  • Value delivery: making the offering accessible through channels, processes and relationships.
  • Value capture: generating revenue or another sustainable benefit from the value created.

The value proposition explains why a customer, supplier or partner should participate. It may promise convenience, lower cost, superior choice, personalisation, trust, speed, status, entertainment or reduced risk. In digital markets, the proposition often develops over time because data, recommendations, reviews and network participation improve the experience.

The Business Model Canvas

The Business Model Canvas is a practical framework containing nine connected elements:

ElementKey question
Customer segmentsWhom does the organisation serve?
Value propositionsWhat problem is solved or benefit delivered?
ChannelsHow is the offering communicated and delivered?
Customer relationshipsHow are customers acquired, supported and retained?
Revenue streamsHow does the organisation earn money?
Key resourcesWhat assets are essential?
Key activitiesWhat must the organisation do well?
Key partnersWhich external participants are necessary?
Cost structureWhat costs arise from operating the model?

The Canvas should not be treated as a static checklist. A change in one element can affect the others. For example, a freemium proposition may increase customer acquisition, but it also requires a low-cost service architecture and a credible path to premium conversion. A marketplace may offer wide choice, but it needs seller acquisition, payment infrastructure, dispute resolution and trust mechanisms.

2. Major Digital Business Models

2.1 Subscription Model

In a subscription model, customers pay repeatedly—often monthly or annually—for continuing access to a product, service or bundle. Examples include streaming, cloud software, digital publications, fitness services and curated product boxes.

The value proposition is based on continuing utility rather than a single transaction. Benefits may include convenience, predictable expenditure, regular updates, personalisation and reduced ownership responsibility. For the firm, recurring revenue can improve planning and create opportunities for long-term customer relationships.

Important design decisions include:

  • billing frequency and price structure;
  • free trials and introductory offers;
  • feature or usage tiers;
  • cancellation and pause policies;
  • service reliability and content renewal;
  • retention, renewal and win-back programmes.

Subscription revenue is not automatically profitable. A firm may acquire customers through expensive advertising while losing them rapidly because the service lacks continuing value. Churn—the proportion of customers who leave during a period—is therefore strategically important.

For a cohort of customers, a simple period churn rate is:

Churn rate = Customers lost during the period ÷ Customers at the beginning of the period

The numerator and denominator must refer to the same customer definition and period. If 800 customers begin a month and 32 cancel, churn is 32 ÷ 800 = 0.04, or 4% for that month. This simple calculation does not account for new customers joining during the month.

A simplified retention-based estimate of customer lifetime value is:

LTV ≈ (Average revenue per customer per period × Gross margin) ÷ Churn rate

Here, gross margin is expressed as a decimal, and the estimate assumes relatively stable revenue, margin and churn over the customer lifetime. It is not reliable when prices, margins or churn vary substantially, and it should not be confused with a full discounted-cash-flow valuation.

2.2 Marketplace Model

A marketplace connects two or more participant groups, such as buyers and sellers, passengers and drivers, guests and hosts, or employers and freelancers. The marketplace may facilitate discovery, search, payment, communication, reputation and dispute resolution without owning all the underlying inventory.

Its central challenge is liquidity: the probability that a participant can find a suitable match quickly and complete a transaction. A marketplace can fail despite having many registered users if buyers find insufficient choice or sellers receive too few relevant enquiries.

Revenue may come from transaction commissions, listing fees, subscriptions, advertising, payment services or combinations of these. Pricing must consider the sensitivity of each side. Subsidising one side may be necessary to attract the other, especially during launch.

Marketplace risks include fraud, counterfeit goods, unsafe transactions, poor service quality, disintermediation and an imbalance between supply and demand. Brand trust is therefore inseparable from platform design. Reviews, identity verification, guarantees, moderation and transparent policies are not merely technical features; they are brand signals.

2.3 Freemium Model

Freemium combines a free basic offering with paid premium features, increased capacity, enhanced support or fewer restrictions. The free tier reduces adoption barriers and can create a large user base. The paid tier captures revenue from users who obtain sufficient value to upgrade.

Freemium works best when:

  • the marginal cost of serving free users is low;
  • the basic product is genuinely useful;
  • premium benefits are clear and valuable;
  • free usage encourages habit, collaboration or word-of-mouth;
  • conversion can occur without damaging trust.

A free user is not necessarily unprofitable. Free participants may provide referrals, content, data, network value or future conversion opportunities. However, the firm must monitor infrastructure, support, privacy and moderation costs.

If 50,000 free users produce 2,000 paid users, the free-to-paid conversion rate is:

Conversion rate = Paid users ÷ Eligible free users × 100

Thus, conversion is 2,000 ÷ 50,000 × 100 = 4%. The denominator must be defined carefully: it may mean all registered users, active users or users who have completed a trial.

2.4 Direct-to-Consumer Model

A DTC model sells directly to final customers, commonly through a brand website, application or owned digital channel, rather than relying entirely on wholesalers, retailers or distributors. DTC can provide first-party customer data, greater control over presentation and direct management of the customer relationship.

Advantages include:

  • control over brand storytelling and merchandising;
  • direct feedback and behavioural insight;
  • control of pricing and promotional presentation;
  • opportunities for cross-selling, subscriptions and loyalty;
  • reduced dependence on intermediaries.

DTC also transfers responsibilities to the firm. It must acquire traffic, operate commerce systems, manage fulfilment and returns, provide support, comply with privacy requirements and maintain a consistent customer experience. Digital reach does not guarantee economic efficiency.

The model may coexist with retail distribution. An omnichannel strategy can use retailers for reach and physical experience while using owned channels for community, service, data and relationship development. Channel conflict must be managed through differentiated assortments, pricing rules, service roles and communication.

2.5 Platform Model

A platform provides the infrastructure, rules and interfaces through which distinct groups interact. Platforms may enable transactions, social participation, content distribution, software development or professional collaboration. A marketplace is one type of platform, but not every platform is a marketplace.

Platform value often depends on participation by multiple groups. A payments platform, for instance, requires consumers, merchants, financial institutions and technical partners. Platform strategy therefore concerns architecture and governance as well as marketing.

A platform typically includes:

  • participant interfaces and user accounts;
  • search, matching or recommendation systems;
  • identity, payment and data services;
  • application programming interfaces (APIs) or developer tools;
  • rules governing access, ranking, content and conduct;
  • mechanisms for trust, safety and dispute resolution.

3. Network Effects and Platform Economics

A network effect exists when the value experienced by one participant changes as participation changes. Direct network effects occur among users of the same type: a messaging service may become more useful when more relevant contacts use it. Indirect network effects occur across different sides: more buyers can attract sellers, while more sellers can improve buyer choice.

Network effects are distinct from economies of scale. Economies of scale reduce average cost as output increases. Network effects increase user value as participation increases. A platform may have both, but they are conceptually different.

A simplified representation of a two-sided platform is:

VA = f(nB, qA, g)
VB = h(nA, qB, g)

Here, VA and VB are value perceived by participant groups A and B; nA and nB are the numbers of active participants; qA and qB represent quality or relevance; and g represents governance and platform design. The functions f and h are not assumed to be linear. More participants may increase value initially but eventually create congestion, spam or reduced relevance.

Network effects can produce positive feedback: greater participation increases value, which attracts more participation. They can also create winner-take-most tendencies, but dominance is not inevitable. Multi-homing, switching costs, regulation, differentiated niches and poor governance may limit concentration.

A platform launch often faces the cold-start problem. Without enough participants on one side, the other side has little reason to join. Possible solutions include focusing on a narrow geographic or professional niche, manually creating initial supply, subsidising participation, importing existing communities or providing standalone value before network effects emerge.

4. Unit Economics and Performance Analysis

Unit economics examines revenue and variable costs associated with one customer, order, subscription or transaction. It prevents managers from confusing growth with economic health.

A basic contribution calculation is:

Contribution per unit = Revenue per unit − Variable cost per unit

Variable costs change with the number of customers or transactions. They may include payment fees, delivery, customer support, cloud consumption, fulfilment and partner commissions. Fixed costs such as headquarters or product development are not included in contribution per unit, although they matter for overall profitability.

Customer acquisition cost (CAC) is commonly estimated as:

CAC = Attributable acquisition and sales cost ÷ Number of new customers acquired

The cost numerator and customer denominator must use the same period and attribution rule. If a campaign costs £24,000 and produces 600 genuinely new customers, CAC is £40 per customer.

For a simple subscription example, suppose monthly revenue per customer is £12, gross margin is 75%, and monthly churn is 5%. Then:

LTV ≈ (£12 × 0.75) ÷ 0.05 = £180

If CAC is £40, the simplified LTV-to-CAC ratio is 4.5:1. This result is only an analytical indicator. It excludes acquisition timing, discounting, support variation, expansion revenue, refunds and differences between customer cohorts. A high ratio can also indicate underinvestment in acquisition or an attribution error.

For a marketplace, managers may use gross merchandise value (GMV), take rate and contribution margin. If transaction value is £100,000 and the platform retains 12%, platform revenue is £12,000 before relevant costs:

Platform revenue = GMV × Take rate

The take rate is not the same as profit. Payment costs, incentives, insurance, moderation, refunds and customer support must be deducted.

Metrics Should Follow the Model

ModelUseful indicators
SubscriptionActivation, renewal, churn, expansion revenue, LTV, CAC
MarketplaceActive buyers and sellers, match rate, liquidity, repeat transactions, GMV, take rate
FreemiumActive users, feature engagement, conversion, free-service cost, paid retention
DTCConversion rate, average order value, repeat purchase, return rate, fulfilment cost
PlatformCross-side participation, API usage, quality, trust incidents, multi-homing, ecosystem health

Metrics can be manipulated. Registered users are not equivalent to active users; GMV is not revenue; downloads are not adoption; and engagement is not necessarily customer value. Managers should define metric owners, measurement periods and data-quality controls.

5. Ecosystems and Strategic Complementors

An ecosystem is a network of interdependent organisations, users, technologies and institutions that jointly contribute to a value proposition. Participants may include customers, suppliers, developers, creators, logistics providers, payment firms, regulators and communities.

The platform is often the coordinating core, while complementors provide products or services that increase the usefulness of the core offering. For example, an operating system becomes more valuable when developers create useful applications. The platform may set technical standards, provide tools, rank complements and establish commercial rules.

Ecosystem strategy involves five questions:

  1. Participation: Which groups are necessary, and what motivates each to join?
  2. Architecture: What interfaces, standards and modular boundaries enable contribution?
  3. Governance: Which rules determine access, ranking, pricing, data use and enforcement?
  4. Value distribution: How are revenues, visibility, data and bargaining power allocated?
  5. Evolution: How will the ecosystem respond to innovation, competition and regulation?

A healthy ecosystem is not simply large. It should generate value for participants while maintaining quality, fairness and resilience. Excessive extraction by a platform may cause complementors to leave or support competing platforms. Conversely, weak governance may allow fraud, harmful content or declining quality.

Brand management in an ecosystem is partly a governance task. A platform's brand promise—such as safety, openness, creativity or professional quality—must be reflected in ranking systems, complaint handling, partner standards and enforcement. Inconsistency between brand communication and platform conduct damages legitimacy.

6. Applied Case: GreenBasket Direct (Illustrative Case)

Background

GreenBasket is an illustrative grocery brand selling environmentally oriented household products. It initially sold through independent retailers. Management wants stronger customer relationships and more predictable revenue but has limited capital and does not want to hold every product in inventory.

Problem

The firm must choose whether to build a DTC subscription service, a curated marketplace, or a hybrid platform. It also needs to avoid making unsubstantiated environmental claims and must protect customer data.

Analysis

A subscription box could create convenience and recurring revenue, but household needs vary. Customers may dislike receiving unwanted products, leading to cancellations and waste. A pure marketplace would provide greater assortment but would create quality-control, fulfilment and seller-governance challenges. A DTC store would offer greater control but require GreenBasket to acquire traffic and manage inventory.

Customer research identifies three segments: committed low-waste households seeking regular replenishment; occasional ethical shoppers seeking trusted recommendations; and small sustainable producers seeking access to relevant customers. These segments imply a multi-sided opportunity, but the producer side needs evidence of buyer demand.

The proposed value propositions are:

  • committed households: convenient replenishment, flexible frequency and verified environmental standards;
  • occasional shoppers: trustworthy curation, transparent product information and educational content;
  • producers: access to a qualified audience, fair commercial terms and performance insight.

Approach and Solution

GreenBasket launches a phased model:

  1. A DTC catalogue establishes the brand and collects consent-based first-party data.
  2. A flexible subscription option covers frequently purchased products, with pause, skip and substitution controls.
  3. A small, invited seller programme adds complementary products that meet published standards.
  4. Reviews, evidence requirements and seller audits support trust.
  5. Ranking prioritises relevance and quality rather than only paid placement.
  6. A dashboard tracks subscription retention, repeat DTC purchases, seller sales, returns, complaints and contribution margin.

The firm avoids claiming that every product is universally “sustainable.” Instead, it identifies the evidence basis for specific claims, such as recycled content or packaging reduction, and communicates limitations.

Outcome

The phased approach reduces cold-start risk. GreenBasket first creates value through its own catalogue, then introduces carefully governed marketplace participation. The company accepts slower assortment expansion in exchange for stronger quality control and brand credibility.

Learning Points

The case demonstrates that models can be combined, but combination increases operational complexity. A subscription promise requires continuing value and retention management. A marketplace requires liquidity and governance. DTC provides customer control but transfers acquisition and fulfilment responsibilities to the brand. Ecosystem design should therefore follow validated customer and partner needs rather than fashionable terminology.

7. Ethical, Legal and Governance Considerations

Digital models can create significant benefits but also shift risks to users and workers. Key issues include:

  • Privacy and data protection: collect only necessary data, obtain valid consent where required, explain purposes, protect data and respect access or deletion rights under applicable law.
  • Algorithmic fairness: recommendation, ranking, pricing and credit systems can reproduce bias. Firms need testing, monitoring, human review and avenues for appeal.
  • Dark patterns: interfaces should not manipulate users into unwanted subscriptions, data sharing or difficult cancellation. Material terms must be clear.
  • Consumer protection: pricing, renewal, trial conversion, refunds and advertising claims must be transparent and lawful.
  • Platform labour: gig and creator models raise questions about pay, safety, classification, surveillance and access to due process.
  • Competition: self-preferencing, exclusivity, data advantages, tying and discriminatory access may attract regulatory scrutiny.
  • Content and safety: platforms require proportionate moderation, reporting, escalation and transparency processes.
  • Environmental impact: cloud computing, delivery, returns, electronic waste and digital infrastructure have material footprints.

Governance should be designed before scale. A platform that treats trust and safety as an afterthought may experience reputational damage that advertising cannot repair.

8. Contemporary Developments and the Role of AI

Artificial intelligence is increasingly used for recommendations, demand forecasting, customer service, fraud detection, content moderation, pricing and product discovery. These applications can improve relevance and reduce cost, but they also introduce risks of inaccurate outputs, discriminatory outcomes, privacy intrusion, opaque decisions and over-automation.

Responsible use requires a defined purpose, data governance, performance testing, human oversight, incident monitoring and user communication. Generative AI may help create product descriptions or support content, but claims about products must be verified. In brand contexts, synthetic content should not undermine authenticity or mislead customers about human involvement.

Other developments include embedded finance, social commerce, creator-led distribution, composable commerce, digital identity, connected products and interoperability initiatives. These developments may alter channels and cost structures, but the strategic questions remain stable: who receives value, who bears risk, how is trust created and how does the organisation capture sufficient value to remain viable?

9. Best-Practice Decision Process

A practical evaluation can proceed as follows:

  1. Define the customer problem and the job to be done.
  2. Identify all participant groups, including partners and complementors.
  3. State the value proposition for each group.
  4. Select a primary model and identify necessary supporting models.
  5. Map resources, activities, channels, partners and costs using the Business Model Canvas.
  6. Test assumptions through small experiments rather than relying on registrations or stated interest.
  7. Build a unit-economics model with clear definitions and cohort analysis.
  8. Identify network effects, cold-start barriers and possible multi-homing.
  9. Design trust, safety, privacy and dispute-resolution mechanisms.
  10. Establish governance and metrics before rapid scaling.
  11. Review whether the model strengthens or contradicts the brand promise.
  12. Reassess the model as customer behaviour, technology and regulation change.

A sound digital strategy balances desirability, feasibility, viability and responsibility. Growth is valuable only when it creates durable customer and stakeholder value.

Chapter Summary

Digital business models explain how organisations create, deliver and capture value through digitally enabled activities. Subscription models generate recurring access revenue and depend heavily on retention. Marketplaces connect participant groups and depend on liquidity, trust and effective matching. Freemium models use a free tier to reduce adoption barriers and convert a proportion of users to paid services. DTC models give brands greater control of customer relationships but require investment in acquisition, fulfilment and service. Platform models coordinate interactions through infrastructure, interfaces and governance.

The Business Model Canvas provides a structured view of customers, value propositions, channels, relationships, revenue, resources, activities, partners and costs. Network effects can increase value through participation, but they do not eliminate the need for quality, governance and a credible solution to the cold-start problem. Unit economics helps distinguish sustainable growth from unprofitable expansion through measures such as CAC, churn, LTV, contribution margin, GMV and take rate.

Ecosystems extend analysis beyond the focal firm to include complementors, developers, suppliers, users, regulators and communities. Platform brands are shaped by operational rules as much as by communications. Privacy, fairness, consumer protection, labour conditions, competition, content safety and environmental effects must therefore be included in business-model design. AI can improve digital services but requires accountability and human oversight. Effective managers choose models according to validated customer and partner needs, test assumptions, monitor cohort economics and govern participation responsibly.

Key Terms

Digital business model: A system for creating, delivering and capturing value using digitally enabled activities.

Value proposition: The benefits and problem solution offered to a defined participant group.

Business Model Canvas: A framework of nine elements used to describe and analyse a business model.

Subscription: A recurring-payment model providing continuing access to an offering.

Churn: The proportion of customers who leave during a specified period.

Marketplace: An intermediary that facilitates exchange between buyers and sellers or other participant groups.

Liquidity: The ease and probability with which suitable participants can find and complete a match.

Freemium: A model combining a free basic offering with paid premium features or capacity.

Direct-to-consumer (DTC): Selling directly to final customers through owned or controlled channels.

Platform: Digital infrastructure and governance enabling interactions among participant groups.

Network effect: A change in participant value resulting from changes in participation.

Direct network effect: A network effect among users of the same participant group.

Indirect network effect: A network effect operating between different participant groups.

Cold-start problem: The difficulty of attracting participants when the platform lacks activity on another side.

Ecosystem: Interdependent organisations, users, technologies and institutions contributing to value creation.

Complementor: A participant whose product or service increases the value of another offering.

Customer acquisition cost (CAC): Attributable acquisition cost per newly acquired customer.

Customer lifetime value (LTV): An estimate of economic value generated by a customer over the relationship.

Gross merchandise value (GMV): The total value of transactions facilitated, before deductions.

Take rate: The percentage of transaction value retained by a platform as revenue.

Review Questions

Short Answer Questions

  1. What are the three broad activities represented by a business model?
  2. Distinguish a marketplace from a platform.
  3. Why is churn important in a subscription model?
  4. What is the difference between direct and indirect network effects?
  5. Why is GMV not the same as platform profit?

Long Answer Questions

  1. Compare subscription and freemium models in terms of value proposition, revenue, cost structure and retention risk.
  2. Explain how a DTC strategy can strengthen a brand while also creating operational and channel challenges.
  3. Describe the role of governance in maintaining trust in a digital platform.
  4. Use the Business Model Canvas to analyse an online marketplace of your choice.
  5. Discuss how ethical and regulatory considerations should influence ecosystem design.

Analytical / Application Questions

  1. A digital service has monthly revenue per customer of £20, gross margin of 70% and monthly churn of 4%. Calculate simplified LTV using the formula in this chapter and explain two limitations of the result.
  2. A proposed platform has many registered buyers but few repeat transactions and frequent seller complaints. Diagnose the likely liquidity and governance problems and recommend three interventions.
  3. A heritage consumer brand is considering a DTC subscription combined with a curated seller marketplace. Recommend whether it should launch both simultaneously or use a phased approach. Justify your answer using network effects, unit economics, brand risk and operational capability.

Multiple Choice Questions with Answers

Question 1

Which statement best describes value capture in a digital business model?

A. Designing a user interface

B. Generating sustainable economic or strategic returns from created value

C. Increasing the number of social-media followers

D. Identifying every possible customer segment

Correct Answer: B. Generating sustainable economic or strategic returns from created value

Question 2

A subscription service begins a month with 1,000 customers and loses 50. What is its period churn rate?

A. 0.5%

B. 5%

C. 10%

D. 50%

Correct Answer: B. 5%

Question 3

Which condition is most directly associated with marketplace liquidity?

A. The ability of suitable participants to find and complete matches

B. The number of employees in the platform company

C. The amount spent on office equipment

D. The age of the company logo

Correct Answer: A. The ability of suitable participants to find and complete matches

Question 4

In a freemium model, what is the principal role of the free tier?

A. To eliminate all operating costs

B. To reduce adoption barriers and create opportunities for conversion or network value

C. To guarantee that every user becomes a paying customer

D. To replace the need for a value proposition

Correct Answer: B. To reduce adoption barriers and create opportunities for conversion or network value

Question 5

Which is an example of an indirect network effect?

A. A messaging service becomes more useful as a user's contacts join

B. A platform's servers consume more electricity as usage rises

C. More buyers attract sellers, improving choice for buyers

D. A firm's fixed costs remain unchanged

Correct Answer: C. More buyers attract sellers, improving choice for buyers

Question 6

A campaign costs £18,000 and acquires 300 new customers. What is the CAC?

A. £6

B. £30

C. £60

D. £180

Correct Answer: C. £60

Question 7

If GMV is £80,000 and a platform's take rate is 10%, what is platform revenue before other costs?

A. £800

B. £8,000

C. £72,000

D. £88,000

Correct Answer: B. £8,000

Question 8

Which statement correctly distinguishes economies of scale from network effects?

A. Economies of scale concern declining average cost; network effects concern changing user value

B. They are two names for exactly the same phenomenon

C. Network effects occur only in manufacturing

D. Economies of scale require a two-sided platform

Correct Answer: A. Economies of scale concern declining average cost; network effects concern changing user value

Question 9

Which practice best supports trustworthy platform governance?

A. Making cancellation deliberately difficult

B. Allowing ranking systems to operate without monitoring

C. Providing clear rules, identity or quality controls, reporting and appeal mechanisms

D. Hiding all commercial relationships from participants

Correct Answer: C. Providing clear rules, identity or quality controls, reporting and appeal mechanisms

Question 10

Why might a DTC brand choose a phased approach before adding a marketplace?

A. To establish customer value and operational capability before managing additional participant-side complexity

B. Because marketplaces cannot use digital technology

C. To prevent all customer data from being collected

D. Because subscriptions never require retention management

Correct Answer: A. To establish customer value and operational capability before managing additional participant-side complexity

Digital Business & Computer Applications
Chapter 7 of 15