Content, Influencer & Social Media Marketing

Chapter 2
Communication, Branding and Consumer Behaviour Theory

Bachelors Program in Brand Management
Content, Influencer & Social Media Marketing   •   Bachelor

Communication, Branding and Consumer Behaviour Theory

Introduction

Digital brand communication is more than the distribution of attractive content. It is a process through which organisations create meaning, establish relationships, influence behaviour and negotiate identity with audiences. A brand’s website, social-media post, influencer collaboration, online review and customer-service response all communicate. Their effects depend not only on what a marketer intends to say, but also on how audiences interpret the message, what social context surrounds it, and how it fits into the consumer’s decision journey.

For brand managers, communication and consumer behaviour theories provide analytical tools. They help answer questions such as: Why does a message attract attention but fail to generate action? Why are consumers more persuaded by some creators than by official brand accounts? Why do reviews and community discussions affect trust? How can a campaign be designed for different stages of the customer journey? This chapter introduces major theories that support such decisions: communication models, hierarchy-of-effects models, customer-journey thinking, uses-and-gratifications theory, social identity theory, social proof, parasocial interaction, diffusion of innovations, source credibility and persuasion knowledge.

These theories should not be treated as mechanical laws. Consumer responses are shaped by culture, technology, motivation, prior experience, social relationships, platform design and commercial awareness. Their value lies in improving diagnosis, planning and evaluation.

Learning Objectives

After studying this chapter, you should be able to:

  1. Explain how communication models apply to digital brand communication.
  2. Distinguish awareness, attitude, intention and behaviour in hierarchy-of-effects models.
  3. Map content and touchpoints to stages of the customer journey.
  4. Apply uses-and-gratifications, social identity, social proof and parasocial interaction theories.
  5. Explain how diffusion of innovations and source credibility affect influencer and social-media campaigns.
  6. Analyse persuasion knowledge and identify ethical risks in commercial communication.
  7. Integrate these theories into a practical digital brand-communication plan.

1. Communication as Meaning-Making

1.1 The communication process

A basic communication process contains a sender, message, medium, receiver and response. In digital marketing, the brand may be the sender, but communication is rarely one-way. Consumers comment, remix, review, share and reinterpret messages. The audience can therefore become both receiver and sender.

The principal elements are:

  • Source or sender: the brand, creator, employee, customer or institution initiating communication.
  • Encoding: converting an idea into words, images, sound, symbols and design.
  • Message: the content and meaning offered to an audience.
  • Channel: the platform or medium through which the message travels.
  • Receiver: an individual or community interpreting the message.
  • Decoding: assigning meaning to the message.
  • Feedback: observable or inferred audience response, such as comments, clicks, purchases or silence.
  • Noise: anything that distorts communication, including technical problems, competing messages, cultural misunderstanding, algorithmic filtering or distrust.

The linear model is useful for planning an advertisement: a brand sends a message through a selected medium to a target audience. However, it is limited because digital communication is interactive and simultaneous. The interactive model adds feedback and acknowledges that communication changes over time. The transactional model goes further by treating communication as a continuous exchange in which participants influence one another.

A product launch illustrates this progression. The brand publishes a video; viewers comment; a creator critiques it; the brand replies; customers post demonstrations; journalists report the controversy; and the platform’s recommendation system distributes selected content. The campaign’s meaning emerges from this entire communication environment, not from the original video alone.

1.2 Encoding, decoding and context

A brand may encode “premium sustainability” through muted colours, natural textures and claims about responsible sourcing. One audience may decode these signs as trustworthy and sophisticated. Another may decode them as expensive, vague or performative. Decoding depends on cultural knowledge, experience, language, identity and expectations.

Digital communication creates additional complications:

  • A post may be encountered outside its intended context.
  • A humorous message may be interpreted literally.
  • A sponsored creator’s personal style may alter the brand’s meaning.
  • Comments and user-generated content may become part of the message environment.
  • Platform algorithms may expose content to audiences not considered in the original targeting plan.

Effective brand communication therefore requires pre-testing, cultural sensitivity, accessible design and continuous listening.

2. Hierarchy-of-Effects Models

Hierarchy-of-effects models describe stages through which communication may influence consumers. A widely used sequence is:

Cognitive response → Affective response → Behavioural response

In practical terms, this may be expressed as:

Awareness → Knowledge → Liking → Preference → Conviction → Purchase

Another simplified version is the AIDA model: Attention, Interest, Desire and Action. These models help marketers match content to communication objectives. An explanatory video may build knowledge; a customer testimonial may strengthen preference; a limited-time offer may stimulate action.

The models are best understood as planning frameworks rather than universal psychological sequences. Consumers do not always move through stages in a fixed order. A person may purchase impulsively before developing a strong attitude, or may become emotionally attached to a brand before learning much about its technical features.

StageConsumer questionSuitable digital activityIndicative measures
Awareness“What is this?”Reach, short video, search visibilityImpressions, reach, aided recall
Knowledge“What does it do?”Demonstration, comparison, FAQVideo completion, page views, searches
Affect“Do I like or trust it?”Storytelling, reviews, creator contentSentiment, saves, positive comments
Preference“Why this brand?”Differentiation, proof, comparisonConsideration, branded search
Intention“Should I act?”Offer, trial, sign-up, consultationClick-through, add-to-cart, leads
Behaviour“Will I act?”Frictionless purchase and serviceConversion, sales, subscription
Loyalty/advocacy“Will I return or recommend?”Community, service, referralRepeat purchase, referrals, advocacy

A critical implication is that a single metric cannot represent the whole hierarchy. High reach indicates exposure, not persuasion; likes indicate a form of engagement, not necessarily purchase; and sales may reflect distribution or price rather than communication quality. Evaluation should connect objectives, audience stages and appropriate evidence.

3. The Customer Journey and Touchpoint Logic

The customer journey describes the evolving relationship between a consumer and a brand. A practical journey may include:

  1. Need recognition: the consumer perceives a problem or desire.
  2. Discovery: the consumer encounters brands through search, social content, communities or recommendations.
  3. Evaluation: alternatives are compared using information, reviews, price, identity and trust.
  4. Conversion: the consumer purchases, subscribes, downloads or otherwise acts.
  5. Experience: product performance, delivery and service shape satisfaction.
  6. Retention and advocacy: satisfied consumers return, recommend or create content.

The journey is not necessarily linear. Consumers may enter through a creator review, move to a search engine, visit a retail site, abandon the basket, ask friends for advice and return weeks later. Consequently, brand managers should map touchpoints rather than assume a simple funnel.

A useful diagnostic is to ask at each touchpoint:

  • What is the consumer trying to accomplish?
  • What information or reassurance is needed?
  • Which source is most credible at this moment?
  • What friction prevents progress?
  • What emotion or memory should the brand create?
  • What evidence will indicate movement to the next stage?

Journey mapping must include post-purchase communication. A brand that produces persuasive acquisition content but provides poor onboarding or support may generate negative reviews and reduce lifetime value. In digital environments, customer experience is itself content: an unhelpful chatbot transcript, a delivery update or a public complaint response can be shared widely.

4. Uses-and-Gratifications Theory

Uses-and-gratifications theory begins with the audience rather than the message. It proposes that people actively choose media to satisfy needs. Common gratifications include:

  • Information: learning, problem solving and keeping up to date.
  • Entertainment: pleasure, humour, excitement and escape.
  • Social interaction: connecting with others and participating in communities.
  • Personal identity: expressing values, aspirations and self-concepts.
  • Status or recognition: gaining visibility, approval or expertise.
  • Convenience: saving time and reducing search effort.

The same platform can satisfy different needs for different users. A short-video application may provide entertainment for one person, product education for another and community participation for a third. Content performance therefore depends on the fit between the content’s value and the audience’s motivation.

For example, a sportswear brand can provide:

  • training information through instructional clips;
  • entertainment through athlete challenges;
  • identity expression through inclusive community stories; and
  • social interaction through local running groups.

The theory cautions against treating audiences as passive recipients. A branded post competes with many other activities, and consumers may use, ignore, reinterpret or share it according to their own goals. Content planning should begin with a clear value proposition for the audience, not simply with the product’s desired selling message.

5. Social Identity and Brand Communities

Social identity theory explains how people define themselves partly through membership in social groups. Individuals classify themselves and others into categories such as professional, cultural, lifestyle, regional or interest-based groups. Group membership can provide belonging, distinction and self-esteem.

Brands become socially meaningful when they help consumers express or perform identity. A brand community may form around shared enthusiasm, values, rituals or practices. Members may use brand symbols, language and stories to recognise one another. Community participation can increase loyalty, but it can also create exclusion or conflict.

Brand managers should consider three questions:

  1. Who is represented? Visuals, language and creators communicate who belongs.
  2. What identity is supported? The brand may represent creativity, practicality, environmental concern or professional competence.
  3. How can participation occur? Hashtags, challenges, events, forums and customer stories can enable community activity.

Identity-based communication must be credible. If a brand adopts a social cause only as a temporary promotional device, consumers may perceive opportunism. Inclusive communication also requires care: representation should not reduce communities to stereotypes or use identity as a superficial sales prop.

6. Social Proof and Electronic Word of Mouth

Social proof is the tendency to use the behaviour or opinions of others as evidence when deciding what is appropriate or valuable, especially under uncertainty. Digital forms include ratings, reviews, testimonials, view counts, comments, creator recommendations, customer photographs and “people also bought” prompts.

Social proof is strongest when the source appears relevant, independent and numerous enough to signal a reliable pattern. A review from a consumer with similar needs may be more persuasive than a large number of anonymous ratings. However, popularity is not equivalent to quality. High engagement can result from controversy, entertainment or algorithmic amplification.

Electronic word of mouth (eWOM) differs from traditional word of mouth because it can be persistent, searchable, scalable and visible to strangers. A negative review may reach thousands, while a customer demonstration may become an unpaid product explanation.

Responsible use of social proof requires:

  • authentic reviews rather than fabricated testimonials;
  • disclosure of incentives and material relationships;
  • transparent handling of negative feedback;
  • avoidance of misleading averages or selectively displayed evidence; and
  • protection of customer privacy.

7. Parasocial Interaction and Influencer Communication

Parasocial interaction refers to a perceived relationship between an audience member and a media persona. Although the relationship is not normally reciprocal in the same way as a personal relationship, repeated exposure, self-disclosure, informal speech and perceived similarity can create feelings of familiarity and intimacy.

Influencers can therefore function as relational sources. Their effectiveness may arise from:

  • perceived authenticity;
  • similarity to the audience;
  • consistent presence;
  • demonstrated expertise;
  • responsiveness to followers; and
  • narrative continuity.

Parasocial bonds can increase attention and trust, but they also create risks. Followers may interpret commercial recommendations as personal advice, particularly in health, finance, beauty or parenting contexts. A creator’s disclosure that content is sponsored is therefore ethically important. Disclosure does not automatically eliminate influence; rather, it allows audiences to interpret the message with greater awareness.

A good influencer-brand fit involves more than audience size. Managers should assess audience relevance, content quality, credibility, brand safety, historical behaviour, disclosure practices and the creator’s relationship with the community. Micro-influencers may offer strong trust and specialist relevance even when their reach is smaller.

8. Diffusion of Innovations

Everett Rogers’ diffusion-of-innovations framework explains how new ideas, products or practices spread through a social system. Adopter categories are commonly described as:

  • Innovators: willing to experiment and tolerate uncertainty.
  • Early adopters: respected opinion leaders who evaluate and legitimise innovation.
  • Early majority: adopt after observing evidence and practical benefits.
  • Late majority: adopt when use becomes common or socially expected.
  • Laggards: prefer established practices and adopt cautiously, if at all.

The perceived attributes of an innovation affect its rate of adoption:

  • Relative advantage: whether it seems better than existing options.
  • Compatibility: whether it fits values, routines and needs.
  • Complexity: how difficult it appears to understand or use.
  • Trialability: whether it can be tested with limited risk.
  • Observability: whether benefits are visible to others.

Digital communication can make these attributes more visible. Tutorials reduce complexity; free trials increase trialability; demonstrations improve observability; and specialist creators can address compatibility and relative advantage. Early adopters may be valuable partners, but their enthusiasm does not guarantee mainstream adoption. Communication must evolve from novelty and experimentation toward reliability, ease and social normalisation.

9. Source Credibility and Persuasion

The source credibility model commonly emphasises expertise and trustworthiness. Expertise concerns whether the source is knowledgeable or competent. Trustworthiness concerns whether the source is perceived as honest, dependable and willing to communicate accurately. Attractiveness or similarity can also increase persuasive appeal, although these characteristics do not substitute for expertise in every category.

Credibility is contextual. A comedian may be highly credible for humorous entertainment but not for medical advice. A professional may possess expertise but communicate in a distant or confusing way. A customer may lack technical knowledge yet provide credible evidence about everyday usability.

Persuasion is more effective when the message, source and audience are aligned. A technical product may require demonstrations and expert explanation, while a lifestyle product may benefit from relatable experience and identity cues. Marketers should avoid unsupported claims and should distinguish opinion, personal experience and verified evidence.

Persuasion knowledge theory

Persuasion knowledge theory proposes that consumers develop knowledge about persuasive tactics. When they recognise that a message is attempting to influence them, they may interpret it more critically. This knowledge can protect consumers, but it can also reduce trust when tactics seem manipulative.

Consumers may identify:

  • paid partnerships;
  • scarcity or urgency tactics;
  • selective testimonials;
  • emotional appeals;
  • algorithmic targeting; and
  • brand attempts to imitate ordinary user content.

The practical implication is not to conceal persuasion. Transparent, relevant and respectful persuasion is more sustainable than covert manipulation. Disclosure, substantiated claims and clear commercial labelling support informed choice and long-term brand equity.

10. Integrating the Theories in Campaign Planning

The theories become most useful when combined. Consider a campaign for a new refillable household-cleaning product.

  1. Communication model: define the source, message, platform, audience and feedback mechanisms. Anticipate noise such as confusion about refill instructions.
  2. Hierarchy of effects: use short reach content for awareness, demonstrations for knowledge, user stories for attitude and a trial offer for action.
  3. Customer journey: provide discovery content, comparison information, frictionless purchase, onboarding and refill reminders.
  4. Uses and gratifications: offer practical sustainability information, satisfying demonstrations and community participation.
  5. Social identity: connect the product to an identity of practical environmental responsibility without moralising.
  6. Social proof: display verified reviews and authentic customer demonstrations.
  7. Parasocial interaction: work with credible home-organisation creators whose everyday routines make the product meaningful.
  8. Diffusion: begin with environmentally engaged innovators and early adopters, then communicate convenience and cost savings to the early majority.
  9. Source credibility: combine expert evidence about ingredients with relatable consumer experience.
  10. Persuasion knowledge: label sponsorships and explain environmental claims precisely.

This integrated approach prevents a common error: selecting a platform or influencer first and inventing a strategy afterward.

Applied Case: The “Everyday Better” Reusable Bottle Campaign

The following is an illustrative case, not a report of a real company.

Background

A mid-priced reusable-bottle brand, AquaLoop, wants to attract university students. Its initial campaign uses polished product photographs and the slogan “Make a Difference.” Reach is high, but engagement and sales are weak.

Problem

Research shows that students already understand the environmental argument. They are uncertain about durability, cleaning, price and whether carrying a bottle fits their routines. The campaign communicates a broad value but does not address practical barriers or social meaning.

Analysis

The hierarchy-of-effects diagnosis indicates that awareness exists, but knowledge, preference and action are weak. Uses-and-gratifications analysis suggests that students want convenience, self-expression and social participation, not only environmental information. Social identity analysis indicates that the product should support an identity of practical, resourceful student life rather than portray users as morally superior. Source credibility research suggests that campus athletes, student society leaders and everyday users may be more persuasive than polished celebrities.

Approach

AquaLoop redesigns the campaign around “Refill between real-life moments.” It uses:

  • short demonstrations showing cleaning and leak resistance;
  • student creators disclosing their paid partnerships;
  • user-generated videos filmed in libraries, gyms and commuting settings;
  • a campus refill map;
  • verified reviews addressing durability and capacity;
  • a low-risk trial or replacement guarantee; and
  • a referral mechanism for societies and residence halls.

The campaign is sequenced across the journey. Discovery content shows real routines. Evaluation content compares features and total cost over time. Conversion content reduces perceived risk. Post-purchase messages explain care and invite customers to share refill locations.

Outcome

In evaluation terms, success should not be defined only by views. AquaLoop should examine changes in aided awareness, product-page visits, feature understanding, sentiment, conversion, repeat use, referral participation and customer complaints. If views rise but product understanding does not, the content may be entertaining without being informative. If conversion rises but repeat use is low, onboarding or product experience may be the problem.

Learning points

The case demonstrates that effective digital communication begins with consumer barriers and motivations. It also shows why theories should be integrated: no single framework explains awareness, trust, identity, adoption and loyalty simultaneously.

11. Measurement and Professional Application

Theory-informed measurement links an objective to an observable indicator. A manager might use the following logic:

Communication objective → consumer response → metric → decision

For example:

  • Objective: improve product understanding.
  • Response: consumers can explain the product’s main benefit.
  • Metric: aided comprehension in a survey or correctly answered product questions.
  • Decision: revise explanations if comprehension remains low.

Digital metrics are useful but require interpretation. Reach measures potential exposure; impressions count displayed instances; engagement records visible interactions; click-through measures movement to a destination; conversion measures a defined action. None automatically proves causation. A controlled experiment, comparison group or before-and-after design can provide stronger evidence than raw platform totals.

A simple conversion rate can be expressed as:

Conversion rate = (Number of conversions ÷ Number of qualified visits) × 100%

Here, a conversion is the agreed target action, such as a purchase or registration, and a qualified visit is the denominator defined by the measurement plan. The calculation is meaningful only when the numerator and denominator refer to the same period, audience and conversion definition. It describes association within the observed data; it does not by itself prove that a particular post caused the conversions.

Employability requires practitioners to translate theory into briefs, creator selection criteria, content formats, customer-journey maps, measurement plans and ethical review procedures. A strong brief should state the audience insight, communication task, desired response, evidence, channel role, disclosure requirement and success criteria.

12. Challenges, Ethics and Governance

Digital persuasion raises several challenges:

  • Commercial transparency: paid partnerships, affiliate relationships and gifted products should be clearly disclosed.
  • Vulnerable audiences: children and people facing financial, health or emotional vulnerability require heightened protection.
  • Privacy: behavioural targeting and social listening must respect applicable privacy law, consent requirements and data-minimisation principles.
  • Manipulative design: dark patterns, fake urgency and obstructive cancellation processes undermine informed choice.
  • Misinformation: creators and brands should substantiate claims, particularly in health, finance, environmental and safety categories.
  • Representation: campaigns should avoid stereotypes, tokenism and exclusionary community norms.
  • Synthetic media and AI: generated images, avatars and automated endorsements can confuse audiences if their origin or commercial purpose is concealed.
  • Platform dependence: algorithmic changes can alter reach, visibility and audience composition without notice.

Ethical governance should include claim verification, creator due diligence, accessibility checks, disclosure standards, escalation procedures and post-campaign monitoring. The objective is not merely regulatory compliance. Trust is a strategic asset, and short-term persuasion achieved through deception may damage long-term brand relationships.

Contemporary Developments

Several developments are reshaping digital brand communication. Creator economies are becoming more specialised, with communities organised around niche expertise rather than mass celebrity. Social commerce increasingly connects discovery, evaluation and purchase within the same platform. Recommendation systems personalise exposure, making relevance valuable but raising concerns about opacity and filter bubbles. Generative AI can accelerate ideation, translation and versioning, but human review remains necessary for factual accuracy, cultural appropriateness, copyright and disclosure.

Consumers also increasingly evaluate whether a brand’s behaviour matches its stated values. Consequently, communication cannot compensate indefinitely for poor product quality, exploitative labour practices or unreliable service. In contemporary brand management, every operational decision can become a communication event.

Chapter Summary

Digital brand communication is an interactive process of encoding, interpretation, feedback and meaning-making. Communication models help identify sources, messages, channels, audiences, feedback and noise. Hierarchy-of-effects models distinguish awareness, knowledge, attitude, intention, behaviour and advocacy, while customer-journey thinking maps the changing needs and touchpoints of consumers.

Uses-and-gratifications theory emphasises active audience motivations such as information, entertainment, identity and social connection. Social identity theory explains how brands support belonging and self-expression. Social proof and electronic word of mouth reduce uncertainty but require authenticity and transparency. Parasocial interaction helps explain why audiences may respond strongly to creators who seem familiar and relatable.

Diffusion-of-innovations theory clarifies how products spread across adopter groups and how relative advantage, compatibility, complexity, trialability and observability influence adoption. Source credibility depends principally on expertise and trustworthiness, while persuasion knowledge reminds marketers that audiences recognise and evaluate persuasive intent. Integrated application of these theories supports better campaign planning, measurement, influencer selection and ethical governance.

Key Terms

Communication model: A framework describing how messages are created, transmitted, interpreted and responded to.

Encoding: Converting an idea into symbols, language, images or other communicative forms.

Decoding: The receiver’s interpretation of a message.

Noise: Any factor that interferes with or distorts communication.

Feedback: Information about audience response to communication.

Hierarchy of effects: A model describing progressive cognitive, affective and behavioural responses.

AIDA: Attention, Interest, Desire and Action.

Customer journey: The sequence of consumer experiences and touchpoints from need recognition through post-purchase behaviour.

Touchpoint: Any interaction between a consumer and a brand.

Uses and gratifications: A theory explaining how audiences actively select media to satisfy needs.

Social identity: The part of self-concept derived from membership in social groups.

Brand community: A group connected by shared relationships, meanings or practices surrounding a brand.

Social proof: Reliance on others’ behaviour or opinions as evidence for a decision.

Electronic word of mouth: Online consumer-to-consumer communication about products, services or brands.

Parasocial interaction: A perceived relationship between an audience member and a media persona.

Diffusion of innovations: The process by which an innovation spreads through a social system.

Source credibility: Perceived expertise, trustworthiness and related qualities of a communicator.

Persuasion knowledge: Audience understanding of persuasive intentions and tactics.

Influencer disclosure: Clear communication that a creator has a commercial relationship with a brand.

Conversion rate: The percentage of a defined audience or visit group completing a specified action.

Review Questions

Short Answer Questions

  1. What are encoding and decoding, and why can they produce different meanings?
  2. Name three stages commonly included in a hierarchy-of-effects model.
  3. Identify four gratifications that audiences may seek from digital media.
  4. What is parasocial interaction?
  5. Distinguish expertise from trustworthiness in source credibility.

Long Answer Questions

  1. Compare linear, interactive and transactional communication models in the context of social media.
  2. Explain how customer-journey thinking changes the planning of digital brand content.
  3. Discuss the contribution and limitations of uses-and-gratifications theory for content strategy.
  4. Explain how social identity and brand communities can strengthen loyalty while also creating exclusion risks.
  5. Analyse how diffusion-of-innovations theory can guide the launch of a new digital service.

Analytical / Application Questions

  1. A creator campaign generates millions of views but very few product-page visits. Use hierarchy-of-effects and customer-journey theory to diagnose the problem and recommend changes.
  2. Design an influencer campaign for a health-related product using source credibility, parasocial interaction and persuasion knowledge. Identify the principal ethical safeguards.
  3. A brand displays only five-star reviews and hides negative comments. Analyse this practice using social proof and persuasion knowledge theory, then propose a more credible alternative.

Multiple Choice Questions with Answers

Question 1

Which element of the communication process refers to converting an idea into words, images or symbols?

A. Decoding

B. Encoding

C. Feedback

D. Noise

Correct Answer: B. Encoding

Question 2

In a hierarchy-of-effects model, which response is primarily affective?

A. Awareness

B. Product knowledge

C. Liking

D. Purchase

Correct Answer: C. Liking

Question 3

Which theory focuses on the needs audiences seek to satisfy through media use?

A. Uses-and-gratifications theory

B. Diffusion-of-innovations theory

C. Social identity theory

D. Persuasion knowledge theory

Correct Answer: A. Uses-and-gratifications theory

Question 4

A customer review from a person with similar needs is an example of which influence mechanism?

A. Social proof

B. Encoding

C. Noise

D. Trialability

Correct Answer: A. Social proof

Question 5

Parasocial interaction is best described as:

A. A legally binding relationship between a brand and a creator

B. A perceived relationship between an audience member and a media persona

C. A group discount shared by online consumers

D. A technical relationship between two platforms

Correct Answer: B. A perceived relationship between an audience member and a media persona

Question 6

Which innovation attribute concerns whether a new product fits existing values and routines?

A. Observability

B. Complexity

C. Compatibility

D. Trialability

Correct Answer: C. Compatibility

Question 7

Which pair is most central to source credibility?

A. Reach and frequency

B. Expertise and trustworthiness

C. Novelty and humour

D. Price and availability

Correct Answer: B. Expertise and trustworthiness

Question 8

Persuasion knowledge theory suggests that consumers may become more critical when they:

A. Recognise a message’s persuasive intent

B. Receive a message without any symbols

C. Use a product repeatedly

D. Join a brand community

Correct Answer: A. Recognise a message’s persuasive intent

Question 9

A campaign that provides tutorials and a free trial is primarily improving which diffusion attributes?

A. Complexity and observability

B. Trialability and reduced complexity

C. Social identity and noise

D. Reach and frequency

Correct Answer: B. Trialability and reduced complexity

Question 10

If 80 of 2,000 qualified visits produce a purchase, the conversion rate is:

A. 0.4%

B. 2%

C. 4%

D. 25%

Correct Answer: C. 4%

Content, Influencer & Social Media Marketing
Chapter 2 of 14