Foundations of Content and StorytellingIntroductionAdvertising and media do not merely distribute information; they organise experience. A brand promise, a public-service announcement, a documentary, a social-media post, a podcast, and an interactive game all construct meanings through selected words, images, sounds, sequences, voices, and platforms. The professional task of content creation therefore begins before writing or production. It begins with understanding what content is, how stories work, how media shape interpretation, and how communication changes when one idea travels across several channels. The terms content, story, narrative, discourse, genre, format, medium, and authorship are often used as if they were interchangeable. They are not. Their distinctions provide a vocabulary for analysing creative decisions and for explaining why the same campaign may succeed on one platform and fail on another. At postgraduate level, content creation should be understood both as a creative practice and as a cultural, technological, organisational, and ethical activity. Learning ObjectivesBy the end of this chapter, students should be able to: - Define and distinguish content, story, narrative, discourse, genre, format, medium, authorship, and transmedia communication.
- Explain how storytelling developed across oral, print, broadcast, networked, and platform media.
- Apply narrative and media concepts to advertising and branded communication.
- Analyse how medium, audience, platform, and context influence meaning.
- Evaluate authorship, participation, ethics, and governance in contemporary content systems.
- Design a coherent transmedia content architecture without simply repeating the same material everywhere.
1. Content as Meaningful, Designed CommunicationContent is the material through which communication is expressed and encountered. It may include language, photography, illustration, film, animation, music, sound effects, data visualisation, interface elements, live performance, or combinations of these. In professional practice, content is not only an object such as a video or article. It is also a process of planning, producing, distributing, managing, interpreting, and revising meaning. A useful working definition is: Content is intentionally or socially produced material that carries meaning for an identifiable audience within a communicative context. This definition has four implications. First, content is material: it has a form that can be created, stored, transmitted, or performed. Second, it carries meaning, although the producer cannot completely control interpretation. Third, it has an audience, even when that audience is imagined or unknown. Fourth, it is contextual: a message changes significance according to time, place, platform, cultural code, and social purpose. Content serves several purposes in advertising and media: - Informational: explaining a product, issue, event, or process.
- Persuasive: changing attitudes, preferences, intentions, or behaviour.
- Relational: creating identification, belonging, trust, or community.
- Expressive: communicating identity, emotion, values, or worldview.
- Experiential: inviting participation, immersion, play, or discovery.
- Cultural: circulating symbols and narratives through which societies discuss themselves.
- Commercial: generating attention, leads, sales, loyalty, or brand equity.
These purposes frequently overlap. A product tutorial may inform, persuade, reassure, and build a brand personality simultaneously. Effective content strategy begins by deciding which purpose is primary and which outcomes are secondary. Content as a systemA piece of content is rarely isolated. It belongs to a system involving an organisation, creators, technologies, distributors, audiences, norms, and feedback. A campaign film may be shaped by a brief, legal requirements, production resources, platform specifications, algorithms, audience comments, and subsequent edits. Thus, content should be analysed at three levels: | Level | Main question | Example |
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| Text or artefact | What does the content contain? | Images, words, sound, sequence | | Circulation | How does it travel? | Broadcast, search, sharing, recommendation | | Social context | What relationships and values surround it? | Brand trust, identity, politics, culture |
This system perspective prevents a common error: judging content only by its surface quality. A beautifully produced video may be strategically weak if it reaches the wrong audience, makes an unsupported claim, or cannot be adapted to its distribution environment. 2. Story, Narrative, and DiscourseStoryA story is a represented or imagined sequence of events involving entities, actions, situations, and changes. Stories normally imply some movement from an initial condition to a later condition. The events may be fictional, factual, historical, autobiographical, or hybrid. A simple story structure can be described as: initial situation → disruption or tension → response → consequence or transformation This is not a universal law. Some stories are cyclical, fragmented, observational, or deliberately unresolved. Nevertheless, change and relational consequence are central to many forms of storytelling. NarrativeNarrative is the organisation and presentation of story material. If story refers primarily to the events and relationships, narrative refers to how those events are selected, ordered, paced, voiced, and made meaningful. The same story can produce different narratives through changes in chronology, focalisation, tone, narrator, and emphasis. For example, a brand may tell the story of a customer overcoming difficulty in at least three ways: as a chronological testimonial, as a suspenseful film beginning with the outcome, or as a first-person social-media diary. The underlying events may be similar, but the narrative experience differs. Narrative analysis commonly examines: - Order: chronological, retrospective, anticipatory, or fragmented.
- Duration: the relationship between the time events take and the time spent representing them.
- Frequency: whether an event is shown once, repeated, or described from several viewpoints.
- Focalisation: whose perception or knowledge guides the audience.
- Voice: who speaks or appears to speak.
- Causality: how events are connected as reasons, consequences, or coincidences.
- Closure: whether conflicts and questions are resolved.
Narrative is not limited to fiction. A corporate sustainability report, a founder’s video, and a political campaign can all construct narratives of origin, crisis, responsibility, and future ambition. DiscourseDiscourse concerns the broader mode of representation and the social conditions through which something is said and understood. It includes vocabulary, conventions, assumptions, institutional authority, exclusions, and relations of power. A story about technological progress may belong to a discourse of innovation; a campaign about domestic labour may challenge or reproduce a discourse about gender. The distinction can be expressed as follows: - Story: what events and characters are represented?
- Narrative: how are those events arranged and presented?
- Discourse: what social knowledge, values, and power relations make that presentation intelligible?
This distinction is especially important in advertising because persuasive communication often naturalises particular ideas about beauty, success, family, consumption, nation, class, or identity. Critical content creation asks not only whether a message is engaging but also what it assumes and whose perspective it privileges. 3. Historical Development of Storytelling and ContentOral culturesBefore widespread literacy, knowledge and collective memory were transmitted through speech, performance, ritual, song, proverb, and visual marking. Oral storytelling is often participatory and adaptive. The performer responds to an audience, uses repetition and rhythm to support memory, and modifies details according to occasion. This does not make oral communication unsophisticated; it demonstrates a different relationship between creator, performance, audience, and text. Contemporary advertising continues to use oral techniques: slogans, jingles, repetition, call-and-response, testimonial speech, and memorable verbal formulas. Social video also revives performance-oriented communication, where authenticity and immediacy may be valued more than polished narration. Manuscript and print culturesWriting enabled content to be stored with greater stability and transported across distance. Manuscript cultures supported religious, administrative, literary, and scholarly institutions, while print expanded reproducibility, standardisation, literacy, and mass circulation. The printed book established durable forms of authorship, editing, pagination, quotation, and genre classification. Print advertising introduced posters, newspapers, catalogues, direct mail, and illustrated magazines. Its strengths included persistence, selective reading, and the ability to combine verbal argument with visual hierarchy. Its limitations included delayed feedback and dependence on literacy and distribution networks. Photography, film, radio, and televisionTechnological media changed the scale and sensory range of storytelling. Photography offered claims of indexical connection to reality, although photographs remain framed, selected, edited, and culturally interpreted. Film added movement, montage, performance, music, and temporal control. Radio created intimate storytelling through voice and sound without requiring visual attention. Television combined seriality, domestic presence, live transmission, and mass advertising. Broadcast systems generally involved a relatively small number of producers transmitting to large audiences. This encouraged standardised schedules, professional gatekeeping, and campaign models based on reach and frequency. The audience was often measured as a market segment rather than encountered as an active community. Digital and networked mediaDigital media convert diverse forms—text, image, audio, video, and data—into computable information. Networked communication makes distribution faster, more searchable, measurable, participatory, and potentially global. Users can comment, remix, recommend, archive, parody, or republish content. Mobile devices further integrate media consumption with everyday activity and location. The digital environment does not eliminate older media. Instead, it produces convergence: television programmes become clips and streams; print publications become searchable databases; radio becomes podcasting; physical events acquire online extensions. Henry Jenkins describes convergence as a cultural process in which media content flows across platforms and audiences migrate among them. Convergence is therefore technological, industrial, cultural, and behavioural at once. Platform communication introduces new conditions. Visibility may be influenced by recommendation systems, engagement signals, moderation rules, advertising auctions, and creator incentives. A creator must consequently consider not only what a message says, but also how it will be found, ranked, excerpted, commented upon, and recontextualised. 4. Genre, Format, Medium, and PlatformThese terms describe different dimensions of media communication. GenreA genre is a socially recognised category based on recurring conventions, purposes, themes, structures, and audience expectations. Examples include documentary, comedy, romance, thriller, tutorial, review, testimonial, news, explainer, case study, and branded entertainment. Genres are not rigid boxes. They are flexible conventions negotiated among creators, industries, and audiences. Genre helps audiences decide how to interpret content. A disclaimer may be necessary in a testimonial, while exaggeration may be expected in comedy. A documentary is not automatically objective merely because it uses real-world footage; its framing and editing still construct an argument. FormatA format is the repeatable design or template through which content is produced and experienced. A fifteen-second vertical video, a six-episode podcast series, a carousel post, a livestream, a billboard, and a long-form branded film are formats. Format determines duration, dimensions, sequence, interaction, production workflow, and often monetisation. Genre and format can combine in many ways. A thriller may be a feature film, podcast, game, or short-form series. A tutorial may be a printed manual, a video, an interactive module, or a live workshop. MediumA medium is a material and technological channel or environment of communication, such as print, film, radio, television, the web, or mobile media. Marshall McLuhan’s well-known claim that “the medium is the message” directs attention to how the characteristics of a medium shape social experience, not merely how content travels through it. The medium affects: - sensory possibilities;
- speed and persistence;
- scale and reach;
- degree of interactivity;
- control over sequence;
- relationship between public and private communication;
- production and distribution costs.
PlatformA platform is an organised technical and institutional environment that enables content production, distribution, interaction, and measurement. A social network, video-sharing service, streaming service, or podcast application is more than a medium: it has interfaces, business models, governance rules, data practices, and ranking systems. A practical distinction is: | Concept | Emphasis | Example |
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| Genre | Convention and expectation | Documentary | | Format | Repeatable production form | Six-minute explainer video | | Medium | Material/technological environment | Television or web | | Platform | Governed service and interface | Video-sharing application |
Good content strategy aligns all four. A serious public-health message may use the documentary genre, a short vertical-video format, a mobile medium, and a social platform—but it must be adapted to the platform’s viewing behaviour and governance conditions. 5. Authorship, Voice, and ParticipationTraditional creative models often identify an author as the principal originator of a work. This model remains useful for assigning responsibility, copyright, and artistic credit, but contemporary content is usually collaborative. Writers, strategists, directors, designers, editors, performers, clients, agencies, platform operators, users, and algorithmic systems may all influence the final message. Authorship can therefore be considered in several ways: - Individual authorship: a person’s distinctive creative contribution.
- Collective authorship: meaning produced by a team, community, or movement.
- Institutional authorship: the influence of a brand, publisher, broadcaster, or state.
- Participatory authorship: audiences modify, extend, or redistribute content.
- Algorithmic mediation: automated systems select, rank, personalise, or generate material without being authors in the human legal or moral sense.
The concept of the “death of the author,” associated with Roland Barthes, argues against treating an author’s intention as the single authority that fixes meaning. In practice, professional communication requires a balanced position: creators have responsibilities and intentions, but audiences interpret content through their own cultural knowledge and circumstances. Voice is related but distinct. Voice is the recognisable manner or position from which content speaks. A brand voice may be formal, playful, expert, rebellious, or caring. Voice should be consistent enough to support identity but flexible enough to suit context. A crisis statement should not use the same tone as a celebratory product post. Authorship also raises questions of labour and ownership. Agencies may create campaigns for clients; freelancers may transfer rights; creators may work with user-generated material; and AI tools may generate drafts or images from prompts. Agreements should clarify credit, consent, rights, compensation, data use, and responsibility for errors. 6. Transmedia CommunicationTransmedia communication distributes a coordinated storyworld, message, or brand meaning across multiple media, with each medium contributing something distinctive. It is not simply repeating one advertisement on television, a website, and social media. A transmedia system may include: - a central narrative premise or brand world;
- different entry points for different audience groups;
- platform-specific forms of participation;
- continuity rules and a shared identity system;
- content that is complete enough to reward local viewing;
- opportunities for expansion, interpretation, and contribution.
For example, a fictional environmental campaign might use a short film to establish a character’s dilemma, an interactive website to provide evidence and choices, a podcast to present expert perspectives, and a community event to enable action. Each element should perform a different communicative function. Transmedia is often confused with cross-media adaptation. In cross-media adaptation, substantially the same content is transferred or reformatted across media. In transmedia communication, content expands across media and each component adds narrative, information, or participation. A useful planning matrix is: | Audience need | Content contribution | Suitable channel or format |
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| Initial awareness | Core promise and emotional hook | Short film or social video | | Understanding | Evidence and explanation | Article, infographic, podcast | | Identification | Character or personal story | Testimonial or creator series | | Participation | Choice, response, or contribution | Interactive site, event, community | | Action | Clear behaviour and access | Landing page, message, registration |
Transmedia planning should begin with audience behaviour and communication purpose, not with a desire to appear on every platform. More channels can increase complexity, cost, inconsistency, accessibility obligations, and reputational risk. 7. A Framework for Analysing ContentA postgraduate content professional can analyse any artefact by asking five connected questions: 1. What is represented?Identify people, places, objects, actions, conflicts, emotions, claims, absences, and symbols. 2. How is it represented?Examine language, image composition, sound, editing, chronology, point of view, typography, interface, pacing, and calls to action. 3. For whom and for what purpose?Identify intended audiences, desired responses, commercial or social objectives, and assumptions about audience knowledge. 4. Through which medium and institutional system?Consider format, platform, ownership, algorithmic visibility, access, moderation, measurement, and business model. 5. With what consequences?Evaluate likely effects on interpretation, behaviour, identity, privacy, inclusion, public knowledge, and trust. This framework combines textual analysis with strategic and ethical analysis. It also helps distinguish a communication objective from a production output. “Produce ten videos” is an output; “increase informed trial among first-time users” is an objective. The output should be selected because it plausibly supports the objective. 8. Applied Case: The River Between Us CampaignThe following is an illustrative fictional case. BackgroundA city water authority wants to increase public support for reducing plastic waste near an urban river. Previous communication consisted of posters stating, “Keep Our River Clean.” Research found high awareness but low personal involvement. Residents regarded pollution as a municipal problem rather than a shared behavioural issue. ProblemThe authority needs a campaign that connects an abstract environmental issue with everyday life without using fear, guilt, or misleading claims. It also needs to reach commuters, families, schools, and local businesses through different media. AnalysisThe strategic insight is that the river is not only infrastructure; it is a shared social space. The campaign therefore develops a narrative of mutual dependence: people’s ordinary choices affect places and communities they may not immediately see. The story follows three fictionalised but research-based perspectives: a riverside café worker, a school student, and a maintenance employee. The narrative does not present one heroic individual. Instead, it uses multiple focalisations to show that the problem and solution are collective. ApproachThe campaign uses a transmedia architecture: - A ninety-second film introduces the three perspectives and the emotional premise.
- Short vertical videos show one practical behaviour at a time.
- An interactive map allows residents to report litter hotspots and discover local refill points.
- A podcast episode features a maintenance worker explaining the hidden labour of river cleaning.
- School materials turn the story into a classroom investigation.
- A public riverside event enables clean-up participation and local business pledges.
The campaign uses a common visual identity and a consistent promise, but it does not duplicate the film in every channel. The film establishes identification; the map enables participation; the podcast supplies context; the event converts attention into action. OutcomeIn the first phase, the campaign receives strong completion rates for the short videos, increased visits to refill-point information, and greater participation in clean-up events. However, analysis also reveals that the reporting map is inaccessible to some users and that several posts are being viewed outside the city. The team adds text alternatives, a simpler mobile interface, and location-specific targeting. Learning points- A familiar slogan was replaced by a narrative that created social and emotional relevance.
- Different media performed different functions rather than repeating one message.
- Multiple voices reduced dependence on a single heroic authorial perspective.
- Measurement exposed access and targeting problems that creative review alone did not reveal.
- Ethical communication required avoiding fabricated testimonials and clearly distinguishing fictional reconstruction from documentary evidence.
9. Ethical, Legal, and Governance ConsiderationsContent creators influence public attention and cultural representation. Ethical practice therefore includes more than avoiding legal penalties. Truthfulness and evidence: Advertising claims should be accurate, substantiated, and presented without materially misleading omissions. Dramatisation should not be confused with factual evidence. Representation: Creators should examine stereotypes, tokenism, cultural appropriation, disability representation, gendered assumptions, and unequal visibility. Inclusion is not only a casting decision; it affects narrative agency, voice, camera perspective, and whose problems are considered important. Consent and privacy: People should understand how their image, voice, data, and contributions will be used. Special care is needed with children, vulnerable groups, location data, and user-generated content. Copyright and attribution: Music, photographs, footage, fonts, characters, and user contributions may carry legal and moral rights. Permission, licensing, attribution, and usage duration should be documented. Platform governance: Moderation, recommendation, demonetisation, and account policies can shape public visibility. Organisations should maintain records, escalation procedures, and crisis protocols rather than assuming that platform access is permanent. Artificial intelligence: Generative AI can support ideation, transcription, translation, accessibility, and prototyping. It can also reproduce bias, generate false information, imitate living creators, expose confidential data, and obscure responsibility. Human review, disclosure where appropriate, rights clearance, source verification, and secure data practices are essential. AI may assist authorship, but it does not remove the organisation’s duty to ensure accuracy and accountability. 10. Contemporary Professional Practice and Best PracticesContent professionals increasingly work as strategists, editors, producers, analysts, community managers, and governance coordinators. The most effective practice integrates creativity with evidence and operational discipline. Recommended practices include: - Begin with an audience problem and communication objective, not a preferred platform.
- Write a clear content proposition: what should the audience understand, feel, and do?
- Separate story material from narrative treatment so that alternative versions can be developed.
- Design for the actual medium: sound-off viewing, screen size, attention conditions, accessibility, and interaction.
- Use genre conventions knowingly, while identifying when convention may reproduce bias.
- Build a content system with reusable assets, version control, rights records, and approval responsibilities.
- Treat comments, remixes, and user contributions as part of the communication environment.
- Test comprehension and accessibility, not only aesthetic preference.
- Measure outcomes appropriate to the objective rather than equating attention with effectiveness.
- Review content after publication because interpretation, context, and platform conditions change.
Challenges and LimitationsStorytelling is powerful but not universally appropriate. Some information requires direct explanation, evidence, or procedural clarity rather than emotional narrative. Narrative can oversimplify structural problems by presenting them as individual journeys. Emotional content may attract attention without producing informed action. Personalisation can improve relevance while narrowing exposure to alternative views. Platform metrics can reward sensationalism, imitation, and constant production rather than durable public value. The story/narrative/discourse distinction is also analytical rather than absolute. Different scholars use these terms differently, and media forms overlap. No framework can predict interpretation with certainty because audiences bring diverse histories and cultural competencies. The purpose of theory is not to eliminate uncertainty but to make creative and strategic decisions more reflective, explainable, and accountable. Chapter SummaryContent is meaningful material produced and circulated within social, technological, and institutional contexts. Story refers to represented events and relationships; narrative refers to their organisation and presentation; discourse concerns the wider systems of knowledge, values, and power that shape intelligibility. Genre establishes conventions and expectations, format provides a repeatable design, medium supplies a material communication environment, and platform adds an organised technical and commercial system. Storytelling has moved through oral, manuscript, print, broadcast, digital, and networked conditions without simply replacing earlier forms. Contemporary communication combines these histories through convergence and participation. Authorship is increasingly collaborative and institutionally distributed, while voice remains a crucial tool for identity and trust. Transmedia communication coordinates multiple media so that each contributes a distinctive function rather than merely reproducing the same message. For advertising and media professionals, effective content requires alignment among objective, audience, story, narrative treatment, genre, format, medium, platform, measurement, and ethics. The central professional challenge is to create communication that is engaging without being manipulative, distinctive without being inaccessible, and strategically coherent without suppressing audience interpretation. Key TermsContent: Meaningful material created or circulated for communication. Story: A sequence of represented or imagined events and relationships. Narrative: The organisation and presentation of story material. Discourse: A social system of language, assumptions, knowledge, and power. Genre: A recognised category shaped by conventions and audience expectations. Format: A repeatable design or template for producing and experiencing content. Medium: A material or technological environment of communication. Platform: A governed technical and institutional service for content and interaction. Authorship: The attribution and distribution of creative agency and responsibility. Voice: The recognisable manner or position from which content speaks. Focalisation: The perspective or knowledge position through which events are presented. Convergence: The flow of content, technologies, industries, and audiences across media. Transmedia communication: Coordinated communication in which different media contribute distinct elements. Cross-media adaptation: Reformatting or transferring substantially similar content across media. Storyworld: The connected environment of characters, places, rules, histories, and events surrounding a narrative. Participatory culture: A media environment in which audiences create, modify, circulate, and discuss content. Content system: The connected set of people, processes, technologies, channels, and audiences involved in content. Platform governance: The rules and technical processes governing visibility, access, moderation, and participation. Review QuestionsShort Answer Questions- Define content and explain why context is essential to its interpretation.
- Distinguish between story, narrative, and discourse.
- What is the difference between genre and format?
- Explain two ways in which digital platforms differ from traditional broadcast media.
- Define transmedia communication and distinguish it from cross-media adaptation.
Long Answer Questions- Trace the development of storytelling from oral cultures to networked digital media, identifying continuities and changes.
- Explain how medium, format, genre, and platform interact in the design of an advertising message.
- Discuss individual, collective, institutional, and participatory authorship in contemporary content production.
- Analyse the ethical responsibilities of content creators in relation to representation, consent, truthfulness, and copyright.
- Explain why narrative analysis should be combined with analysis of discourse and platform governance.
Analytical / Application Questions- Select an existing brand campaign and analyse its story, narrative structure, discourse, genre, format, medium, and platform conditions.
- Design a transmedia communication plan for a public-interest issue. Specify the distinct contribution of at least four media and justify each choice.
- A company wants to publish one television advertisement unchanged on every digital platform. Evaluate this strategy and propose a more effective content system using the concepts in this chapter.
Multiple Choice Questions with AnswersQuestion 1Which statement best distinguishes story from narrative? A. Story is the medium, while narrative is the platform. B. Story is the represented sequence of events, while narrative is how those events are organised and presented. C. Story is always fictional, while narrative is always factual. D. Story concerns audience data, while narrative concerns copyright. Correct Answer: B. Story is the represented sequence of events, while narrative is how those events are organised and presented. Question 2Which term refers most directly to the social assumptions and power relations that shape what can be said and understood? A. Format B. Discourse C. Genre D. Duration Correct Answer: B. Discourse Question 3A six-episode branded podcast is best described primarily as a: A. Format B. Discourse C. Focalisation D. Medium Correct Answer: A. Format Question 4What is the defining feature of transmedia communication? A. One identical message is copied to every channel. B. Only traditional media are used. C. Different media contribute distinct elements to a coordinated communication system. D. Audiences are prevented from participating. Correct Answer: C. Different media contribute distinct elements to a coordinated communication system. Question 5Which example best illustrates participatory authorship? A. A printed notice displayed without alteration B. Users remixing and circulating a campaign asset C. A camera recording an empty room D. A fixed broadcast schedule Correct Answer: B. Users remixing and circulating a campaign asset Question 6Why should a content professional distinguish a communication objective from a production output? A. Objectives describe desired effects, while outputs are materials produced to support them. B. Outputs are always more important than objectives. C. Objectives apply only to non-commercial communication. D. Production outputs cannot be measured. Correct Answer: A. Objectives describe desired effects, while outputs are materials produced to support them. Question 7Which question belongs most directly to discourse analysis? A. How many pixels does the image contain? B. What social values and exclusions are embedded in the representation? C. What is the file size? D. How long did editing take? Correct Answer: B. What social values and exclusions are embedded in the representation? Question 8A campaign film establishes a character, while an interactive website lets audiences make choices in the same storyworld. This is an example of: A. Simple duplication B. Transmedia expansion C. Genre elimination D. Unmediated communication Correct Answer: B. Transmedia expansion Question 9Which practice is most appropriate when using generative AI in professional content production? A. Assume all generated material is automatically accurate and rights-free. B. Remove human review to increase efficiency. C. Verify outputs, address rights and bias, protect confidential data, and retain accountability. D. Treat the system as the sole legal author. Correct Answer: C. Verify outputs, address rights and bias, protect confidential data, and retain accountability. Question 10What is focalisation concerned with? A. The perspective or knowledge position through which events are presented B. The legal ownership of a logo C. The physical size of a platform D. The number of channels in a campaign Correct Answer: A. The perspective or knowledge position through which events are presented
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