Consumer Behaviour

Chapter 15
Emerging Consumer Futures and Strategic Foresight

Post Graduate Program in Advertising and Media
Consumer Behaviour   •   Post Graduate

15. Emerging Consumer Futures and Strategic Foresight

Introduction: From Predicting Markets to Preparing for Possibilities

Consumer behaviour is often studied through observed choices: what people buy, how they use media, why they adopt products, and how they respond to brands. Strategic planning, however, cannot rely only on established behaviour. Advertising and media organisations must also interpret weak signals, anticipate changing expectations, and prepare for environments in which the assumptions of the present may no longer hold.

This is the purpose of strategic foresight. It is not an attempt to predict one certain future. Rather, it is a disciplined process of exploring plausible futures, identifying forces that may shape them, testing organisational assumptions, and making decisions that remain useful under uncertainty. In consumer markets, foresight is especially important because technological change, environmental pressures, regulation, demographic shifts and cultural movements interact continuously.

Several developments illustrate this challenge. Consumers increasingly evaluate brands through sustainability and social responsibility, while questioning green claims and planned obsolescence. Circular consumption challenges the traditional linear model of buy-use-dispose. Immersive media changes the relationship between attention, identity and experience. Synthetic influencers and generative artificial intelligence complicate questions of authenticity. Privacy-preserving analytics require organisations to obtain insight without excessive surveillance. Across these domains, consumers are not merely demanding new products; they are renegotiating the meaning of value, convenience, trust and participation.

For postgraduate students of advertising and media, the central issue is strategic: how can organisations understand emerging consumer expectations and translate them into responsible innovation, communication and governance?

Learning Objectives

After studying this chapter, students should be able to:

1. Explain strategic foresight and distinguish it from prediction, forecasting and trend spotting.

2. Analyse major forces shaping emerging consumer futures.

3. Evaluate sustainability and circular consumption as behavioural and strategic issues.

4. Examine the implications of immersive media and synthetic influencers for consumer experience and trust.

5. Explain privacy-preserving analytics and their relevance to advertising decision-making.

6. Use scenario planning, trend analysis and a futures-wheel approach to support managerial decisions.

7. Assess ethical, regulatory and organisational risks associated with emerging consumer technologies.

8. Integrate multiple trends into a coherent strategic recommendation.

The Nature of Emerging Consumer Futures

A consumer future is shaped by the interaction of three elements: changing consumer meanings, changing market systems and changing technological possibilities. A new technology does not automatically produce a new behaviour. Adoption depends on perceived usefulness, affordability, social legitimacy, trust, institutional rules and the availability of complementary systems.

Strategic foresight differs from conventional market forecasting in several ways. Forecasting generally extends patterns from available historical data and often seeks a most-likely outcome. Foresight acknowledges discontinuity, ambiguity and alternative possibilities. It asks questions such as: What if privacy regulation becomes much stricter? What if consumers value access rather than ownership? What if synthetic personalities become more influential than human celebrities? What capabilities would an organisation need in each case?

Foresight therefore has four related functions:

  • Sense-making: interpreting social, technological, economic, environmental and political change.
  • Imagination: developing plausible alternative futures rather than accepting a single expected outcome.
  • Preparation: identifying capabilities, vulnerabilities and early-warning indicators.
  • Action: linking future possibilities to present experiments, investments and policy choices.

A useful distinction is between trends, drivers, signals and events. A trend is a persistent direction of change, such as growing interest in refill systems. A driver is a force that may accelerate or constrain change, such as regulation or infrastructure. A weak signal is an early, uncertain indication of a possible shift. An event is a specific occurrence, such as a major data breach or a breakthrough in battery technology. Strategic error occurs when organisations treat a visible trend as inevitable or dismiss a weak signal simply because it is currently small.

A PESTLE Reading of Consumer Change

A PESTLE analysis examines political, economic, social, technological, legal and environmental forces. It is most useful when these categories are connected rather than treated as isolated lists. For example, the growth of virtual shopping may depend on technological infrastructure, household income, cultural acceptance, energy use, platform regulation and data protection law. The advertising implication is not merely that a new channel exists; it is that the conditions of attention, persuasion, measurement and consent may all be changing.

From Trends to Strategic Questions

Trend analysis should move beyond description. A manager should ask:

1. What evidence suggests that the trend is meaningful?

2. Which consumer groups are affected first, and which may be excluded?

3. What institutional or infrastructural conditions are required?

4. Could the trend generate counter-trends?

5. Which existing business assumptions would it challenge?

6. What small experiment could test its relevance?

These questions convert trend watching into strategic learning.

Sustainability and the Transformation of Consumer Value

Sustainability has moved from a specialist concern to a significant dimension of consumer value. Consumers may evaluate a product not only by its price, performance and symbolic meaning, but also by its resource use, labour conditions, durability, repairability, packaging and end-of-life consequences. Yet sustainable consumption is not simply a matter of individual morality. Choices are strongly shaped by price, availability, habits, social norms and the design of market systems.

The concept of consumer value must therefore be broadened. Functional value concerns performance and convenience; emotional and social value concern identity and belonging; ethical and ecological value concern perceived effects on people and the environment. These forms of value may conflict. A low-cost product may be financially accessible but environmentally damaging. A durable product may reduce waste but require a higher initial payment. A digital service may reduce physical materials but consume significant energy through data infrastructure.

Advertising has an important but ambiguous role. Communication can make sustainable alternatives visible, explain complex product attributes and normalise responsible behaviours. It can also encourage overconsumption, obscure externalities or use vague claims such as “green,” “natural” or “eco-friendly.” Effective sustainability communication must be specific, evidence-based and proportionate. It should explain what has improved, what remains imperfect and how claims have been verified.

Circular Consumption

The linear economy follows a take–make–use–dispose pattern. Circular consumption attempts to retain the value of products and materials through durability, maintenance, repair, reuse, refurbishment, sharing, remanufacturing and recycling. It can involve product redesign, reverse logistics, deposit systems, subscription models and resale platforms.

Circular consumption changes the consumer decision journey. The consumer may not simply buy a new product. They may rent it, subscribe to a service, purchase refurbished goods, return packaging, trade in an old item or participate in a peer-to-peer exchange. Ownership, access and identity become separate questions. Brands must consider the entire product life cycle, not only the moment of sale.

The circular model creates strategic opportunities but also risks. Resale may attract new consumers and extend brand relationships, yet it may reduce new-product sales or create counterfeit concerns. Repair services can build trust and loyalty, but they require parts, skills and operational investment. Subscription models may improve retention while creating cancellation frustration or hidden overconsumption. Circularity is credible only when the underlying business model and supply chain support the communication claim.

Immersive Media and the Experience of Consumption

Immersive media includes virtual reality, augmented reality, mixed reality, spatial computing, interactive 3D environments and highly responsive digital experiences. These media do more than add visual novelty. They alter the relationship between the consumer and the message by increasing participation, embodiment and environmental presence.

In conventional advertising, the audience usually observes a representation. In an immersive environment, the user may navigate a space, manipulate a product, meet other participants or construct an avatar. This changes the psychological character of engagement. Attention may become more focused, but it may also become more difficult for users to distinguish advertising, entertainment, social interaction and commerce.

Applications include virtual product trials, augmented packaging, virtual showrooms, branded games, remote events, training simulations and location-based experiences. For example, an apparel brand may allow a user to visualise clothing on a digital representation of their body. A furniture brand may enable a consumer to place a virtual product in a room. A tourism organisation may offer an immersive preview of a destination.

The strategic value of immersive media depends on relevance. A three-dimensional experience is not automatically superior to a well-designed website or film. Immersion is valuable when it reduces uncertainty, supports exploration, enables personalisation or creates an experience that cannot be delivered efficiently through conventional media. Managers must also consider device access, motion discomfort, accessibility, data collection and the risk of placing users in emotionally manipulative environments.

Immersive platforms generate new behavioural data, including gaze, movement, voice, gesture, spatial interaction and biometric indicators. Such data can be more intimate than a click or a demographic profile. Consent must therefore be meaningful, understandable and revocable. A consumer who agrees to participate in a virtual experience may not understand that their behavioural or physiological responses are being recorded for advertising optimisation.

Synthetic Influencers, Generative AI and the Problem of Authenticity

A synthetic influencer is a digitally created personality that may have an appearance, voice, biography, social presence and commercial relationship with brands. Some synthetic influencers are entirely fictional; others combine human performance with artificial generation. Generative AI can create text, images, voices and videos at scale, allowing brands to produce numerous culturally adapted messages.

Synthetic personalities offer apparent advantages: controllable brand alignment, continuous availability, rapid content production and reduced dependence on human schedules. They can also support storytelling in fictional worlds or provide consistent characters across media. However, their strategic value depends on whether audiences understand what they are encountering and whether the relationship feels credible.

Authenticity is not identical to biological humanity. Audiences may accept fictional characters when the nature of the fiction is clear and the character behaves consistently. The ethical problem arises when synthetic identity is concealed, fabricated testimonials are presented as personal experience, or an artificial persona is designed to simulate vulnerability and intimacy in order to influence consumers.

Key governance issues include disclosure, copyright, likeness rights, voice cloning, stereotyping, cultural appropriation, misinformation and accountability. A brand cannot transfer responsibility to an algorithm or production vendor. It remains responsible for claims, representations and the foreseeable effects of its communication.

Generative AI also changes the economics of creative work. It may support ideation, translation, adaptation and testing, but excessive automation can reduce originality, reproduce training-data bias and weaken professional judgement. A robust process combines machine assistance with human review, provenance records, brand-safety controls and clear escalation procedures.

Privacy-Preserving Analytics and Responsible Personalisation

Advertising requires evidence about audiences, but the collection and use of data can produce surveillance, discrimination and loss of trust. Privacy-preserving analytics seeks to derive useful insight while reducing exposure of identifiable individual data.

Relevant approaches include:

  • Data minimisation: collecting only information necessary for a defined purpose.
  • Aggregation: analysing groups rather than identifiable individuals.
  • Anonymisation or pseudonymisation: reducing direct links between data and identity, while recognising that re-identification risks may remain.
  • Differential privacy: adding controlled statistical noise so that information about a particular person is difficult to infer.
  • Federated learning: training models across distributed devices or systems without centralising raw data.
  • Consent-based first-party data: using information voluntarily provided within a transparent relationship.
  • Contextual advertising: selecting messages from the content or environment rather than from a detailed personal profile.

Privacy-preserving analytics is not merely a technical solution. It requires purpose limitation, access controls, retention policies, impact assessments, vendor governance and understandable user communication. A technically anonymised dataset may still create ethical harm if it enables sensitive inferences or systematically excludes groups.

The movement away from unrestricted third-party tracking encourages a different model of advertising effectiveness. Organisations may rely more on experimentation, incrementality testing, media-mix modelling, contextual signals, clean rooms and aggregated measurement. These approaches can be less individually precise but more compatible with trust and regulation. The strategic question is not “How much data can be collected?” but “What evidence is necessary to make a fair and effective decision?”

A Practical Foresight Toolkit for Consumer Strategy

Horizon Scanning

Horizon scanning systematically reviews academic research, policy developments, patents, platform changes, cultural practices, start-ups, consumer complaints and competitor experiments. The objective is not to collect every novelty but to identify developments that could affect consumer expectations, organisational capabilities or industry rules.

Signals can be classified by impact and uncertainty. High-impact, high-uncertainty signals deserve scenario development. High-impact, lower-uncertainty trends require capability planning. Low-impact signals may be monitored without immediate investment.

The Futures Wheel

A futures wheel begins with a central change, such as mandatory product traceability. First-order consequences might include new labels and data systems. Second-order consequences might include comparison services, consumer scepticism or competitive imitation. Third-order consequences may include new definitions of brand reputation or exclusion of small suppliers. The method helps managers see indirect effects that a simple trend list would miss.

Scenario Planning

Scenario planning develops several internally coherent descriptions of possible futures. Scenarios are not forecasts and should not be ranked merely by optimism. A useful scenario contains a context, consumer behaviour, market structure, technology conditions, institutional rules and strategic consequences.

For emerging consumer futures, two useful uncertainties might be the strength of privacy regulation and the degree of consumer willingness to adopt circular or immersive systems. These axes could produce four contrasting worlds:

1. Trusted restraint: strong privacy rules and high sustainability expectations.

2. Convenient acceleration: weaker privacy constraints and rapid platform-led innovation.

3. Fragmented responsibility: strong privacy rules but low willingness to change consumption habits.

4. Experiential abundance: low regulatory coordination and strong appetite for immersive and synthetic experiences.

Each scenario should be tested through questions such as: Which capabilities become critical? Which current investments become vulnerable? What would consumers regard as unacceptable? What indicators would show that the scenario is becoming more plausible?

Backcasting and Experimentation

Backcasting begins with a desirable future and works backwards to identify the decisions required to reach it. An organisation seeking trusted, low-waste and privacy-respecting relationships might identify milestones for product design, data architecture, supplier contracts, communication standards and employee skills.

Foresight must ultimately connect with action. Small experiments can test consumer response to refill systems, contextual advertising, virtual demonstrations or transparent AI disclosure. Experiments should specify success measures, ethical boundaries and conditions for stopping. Learning is more valuable than simply proving an idea correct.

An Illustrative Case: Noura Home’s Circular and Immersive Relaunch

Background

Noura Home is a fictional mid-sized home-furnishings brand operating through physical stores, an e-commerce site and social media. Its historical advertising emphasised seasonal redesign and affordable style. Sales remained stable, but younger consumers increasingly questioned product durability, packaging waste and the environmental consequences of frequent replacement. The firm also faced declining performance from third-party audience targeting.

Situation and Problem

Senior management proposed a virtual-reality showroom and a sustainability campaign claiming that Noura Home was “part of a greener home.” The proposal created three risks. First, the company had no complete evidence for the broad environmental claim. Second, the proposed showroom collected detailed interaction data without a clear retention policy. Third, a synthetic home-design personality was planned to recommend products while appearing to be an independent interior expert.

Analysis

A foresight team conducted horizon scanning, customer interviews, supply-chain review and scenario workshops. It identified four important findings. Consumers valued durability and repair, but many regarded sustainable products as expensive. Immersive visualisation could reduce uncertainty about furniture size and style, but adoption would be limited by device access. Consumers accepted fictional digital characters when disclosure was clear, but rejected concealed commercial influence. Finally, aggregated and contextual measurement could support campaign decisions without replicating extensive individual tracking.

The team used a futures wheel. A repair guarantee could increase trust and product life, but it would require spare parts, trained partners and revised revenue assumptions. A virtual showroom could increase engagement, but it might produce accessibility problems and additional data obligations. A synthetic adviser could provide scalable content, but undisclosed recommendations could damage credibility.

Strategy and Solution

Noura Home replaced the broad “greener home” claim with specific, verifiable claims about selected products: repair availability, recycled material content and packaging reduction. It introduced a take-back and refurbishment pilot in two regions rather than promising immediate circularity across the entire range.

The immersive component became an optional augmented-reality tool that allowed consumers to visualise furniture in their own rooms. The tool stored minimal session data, offered a clear opt-out and did not collect biometric information. Campaign evaluation used aggregated outcomes and controlled regional comparisons.

The synthetic character was presented openly as a fictional AI design assistant. Its recommendations were limited to the brand’s catalogue, labelled as sponsored, reviewed by human designers and prevented from making unsupported sustainability claims. A human customer-service route was retained for complaints and complex decisions.

Outcome

In the illustrative case, the pilot produced three strategic benefits: stronger evidence for future communication, improved understanding of repair and take-back operations, and a clearer basis for deciding whether immersive tools solved a genuine consumer problem. It also revealed that many consumers preferred practical information—dimensions, durability, repair cost and material origin—to abstract environmental language.

Learning Points

The case demonstrates that foresight is not a campaign decoration. It changes the order of managerial reasoning. Noura Home did not begin with a fashionable technology and search for a use. It began with emerging expectations, tested assumptions, constrained data collection and designed communication around evidence. It also treated sustainability, privacy and authenticity as connected trust issues rather than separate compliance topics.

Risks, Limitations and Common Managerial Errors

The first error is trend determinism: assuming that a visible trend will inevitably become mainstream. Adoption may be constrained by cost, infrastructure, regulation or cultural resistance. The second is solutionism: believing that a new technology automatically solves a social or commercial problem. The third is greenwashing, in which communication is more ambitious than operational performance. The fourth is ethics washing, in which principles are announced without measurable governance.

Other risks include digital exclusion, algorithmic bias, inaccessible experiences, manipulation of vulnerable consumers, opaque sponsorship, identity theft, deepfakes and over-personalisation. Synthetic media can intensify misinformation; immersive environments can create persuasive pressure that users do not easily recognise; analytics can reproduce historical discrimination even when personal identifiers are removed.

Foresight itself has limitations. Scenarios depend on assumptions and can reflect the biases of the people who create them. Workshops may privilege senior voices, technology enthusiasts or highly articulate consumers. Weak signals can be overinterpreted, while slow structural changes can be overlooked. These limitations can be reduced through diverse participation, explicit assumptions, contradictory evidence, periodic review and engagement with affected communities.

Governance and Professional Responsibility

Responsible future-oriented marketing requires governance at three levels. At the design level, organisations should assess accessibility, environmental impact, data necessity, explainability and potential manipulation before launch. At the operational level, they should assign accountability, monitor vendors, document models and establish incident-response procedures. At the communication level, they should disclose sponsorship, synthetic content, material limitations and the basis of sustainability claims.

Regulatory obligations vary across jurisdictions, but common principles include informed consent, fairness, transparency, purpose limitation, consumer protection and accountability. Managers should not treat legal compliance as the full ethical standard. A practice may be technically lawful yet still violate reasonable consumer expectations.

A useful governance question is: would the organisation be comfortable explaining this practice to the affected consumer in plain language? If the answer is no, the practice requires redesign, stronger consent or abandonment. Trust is not created by a privacy notice that users cannot understand; it is created by conduct that is predictable, proportionate and respectful.

Current Developments and Strategic Implications

Several developments are likely to shape consumer futures. Generative AI is moving from isolated content production toward integrated systems for creative development, customer service, search and media optimisation. Privacy regulation and platform changes are encouraging first-party relationships, contextual methods and aggregated measurement. Circular business models are expanding from niche resale into repair, refurbishment, take-back and product-as-a-service arrangements. Immersive commerce is developing unevenly, with practical augmented applications often more immediately useful than fully virtual environments.

These developments imply that the future advertising professional will need more than media-buying expertise. The role increasingly involves data stewardship, experience design, ethical judgement, sustainability literacy, experimentation and cross-functional collaboration. Creative teams must understand provenance and disclosure. Analysts must understand privacy and bias. Strategists must connect consumer meaning with operational capability. Leaders must decide not only what can be done, but what should be done.

Best Practices for Strategic Foresight in Consumer Behaviour

1. Combine quantitative evidence with ethnography, interviews and cultural observation.

2. Distinguish strong trends from uncertain signals and temporary attention cycles.

3. Build multiple scenarios rather than relying on one forecast.

4. Test assumptions through small, measurable and reversible experiments.

5. Link consumer-facing claims to verifiable operational evidence.

6. Treat privacy, accessibility and fairness as design requirements, not late-stage checks.

7. Disclose synthetic identities, sponsorships and material use of AI.

8. Measure long-term trust, retention and behavioural change, not only clicks or reach.

9. Include diverse consumers and affected stakeholders in foresight exercises.

10. Review scenarios periodically because technologies, regulations and social meanings change.

Chapter Summary

Emerging consumer futures are shaped by the interaction of sustainability pressures, circular systems, immersive media, synthetic identities, privacy expectations and technological innovation. Strategic foresight helps organisations prepare for uncertainty by scanning signals, analysing drivers, constructing scenarios, backcasting from desirable outcomes and testing assumptions through experiments. It differs from prediction because it explores multiple plausible futures rather than claiming certainty.

Sustainability changes consumer value and requires credible, specific communication. Circular consumption shifts attention from ownership and disposal toward durability, repair, reuse and access. Immersive media can deepen experience but introduces accessibility, manipulation and sensitive-data risks. Synthetic influencers can provide creative consistency but require disclosure, authenticity management and human accountability. Privacy-preserving analytics enables useful measurement while reducing unnecessary surveillance through aggregation, contextual methods, federated learning and differential privacy.

The central managerial lesson is integration. Future-oriented consumer strategy cannot separate technology from ethics, communication from operations, or innovation from governance. Organisations that develop evidence-based, transparent and adaptable practices are better placed to create value under changing consumer expectations.

Key Terms

Strategic foresight: A disciplined process for exploring plausible futures and preparing present decisions for uncertainty.

Trend: A persistent direction of change in behaviour, technology, culture or markets.

Weak signal: An early and uncertain indication of a possible future development.

Driver: A force that accelerates, constrains or redirects change.

Scenario planning: The construction of alternative, internally coherent descriptions of possible futures.

Backcasting: Working backwards from a desirable future to identify required actions and milestones.

Sustainability: Meeting present needs while protecting ecological, social and economic capacity for the future.

Circular consumption: Consumption practices that retain product and material value through repair, reuse, resale, refurbishment or recycling.

Linear economy: A take–make–use–dispose system of production and consumption.

Immersive media: Media that create a strong sense of participation, presence or interaction within a digital environment.

Synthetic influencer: A digitally created personality used to communicate, entertain or influence audiences.

Generative AI: Artificial intelligence capable of producing new text, images, audio, video or other content.

Authenticity: The perceived credibility, consistency and honesty of a person, identity, message or brand.

Privacy-preserving analytics: Methods that generate insight while reducing exposure or misuse of identifiable personal data.

Differential privacy: A method that adds statistical uncertainty to limit inferences about an individual.

Federated learning: Model training across distributed systems without centralising raw data.

Contextual advertising: Advertising selected according to content or environment rather than detailed individual profiling.

Greenwashing: Misleading or exaggerated communication about environmental performance.

Horizon scanning: Systematic examination of signals, developments and forces that may shape future conditions.

Futures wheel: A mapping method used to explore direct and indirect consequences of a change.

Review Questions

Short Answer Questions

1. How does strategic foresight differ from conventional forecasting?

2. What is meant by circular consumption?

3. Why can immersive media generate more sensitive data than conventional digital advertising?

4. Define a synthetic influencer and identify one ethical concern associated with it.

5. What is the purpose of data minimisation in privacy-preserving analytics?

Long Answer Questions

1. Explain how sustainability changes the concept of consumer value and the responsibilities of advertising managers.

2. Discuss the opportunities and risks of immersive media in consumer experience design.

3. Examine the strategic and ethical implications of synthetic influencers and generative AI.

4. Describe the stages through which a strategic foresight exercise can support consumer planning.

5. Explain how circular business models alter the traditional consumer decision journey.

Analytical / Application Questions

1. A fashion brand wants to launch a virtual stylist that uses customer data and a synthetic voice. Apply the chapter’s governance principles to recommend a responsible design.

2. Using a futures wheel, analyse the possible first-, second- and third-order consequences of a retailer introducing a nationwide product take-back scheme.

3. Construct two contrasting scenarios for an advertising agency facing stricter privacy regulation and growing demand for sustainability. Identify the capabilities needed in each scenario.

22. Multiple Choice Questions with Answers

Question 1

Which statement best distinguishes strategic foresight from conventional forecasting?

A. Foresight assumes that historical patterns will continue unchanged.

B. Foresight explores multiple plausible futures and prepares decisions under uncertainty.

C. Foresight focuses only on short-term sales predictions.

D. Foresight eliminates the need for managerial judgement.

Correct Answer: B. Foresight explores multiple plausible futures and prepares decisions under uncertainty.

Question 2

Which practice is most consistent with circular consumption?

A. Encouraging rapid replacement of functioning products

B. Maximising single-use packaging efficiency only

C. Offering repair, refurbishment and product take-back services

D. Increasing product variety without changing the supply chain

Correct Answer: C. Offering repair, refurbishment and product take-back services

Question 3

Why should an immersive advertising experience receive special privacy scrutiny?

A. It cannot collect any behavioural information.

B. It may capture movement, gaze, voice or other highly intimate interaction data.

C. It is always less persuasive than conventional advertising.

D. It removes the need for consumer consent.

Correct Answer: B. It may capture movement, gaze, voice or other highly intimate interaction data.

Question 4

Which practice most responsibly uses a synthetic influencer?

A. Presenting it as an independent human expert without disclosure

B. Allowing it to make unsupported environmental claims

C. Disclosing its fictional nature and reviewing its recommendations

D. Using it to imitate a real person without permission

Correct Answer: C. Disclosing its fictional nature and reviewing its recommendations

Question 5

What is the main purpose of differential privacy?

A. To maximise the collection of identifiable personal data

B. To make individual information difficult to infer from statistical outputs

C. To eliminate all uncertainty from an advertising model

D. To replace every form of consumer research

Correct Answer: B. To make individual information difficult to infer from statistical outputs

Question 6

A brand replaces third-party tracking with advertising based on the content a user is viewing. Which approach is this?

A. Contextual advertising

B. Federated learning

C. Backcasting

D. Product-as-a-service

Correct Answer: A. Contextual advertising

Question 7

A company claims that all its products are 'green' but can verify only that some packaging uses recycled material. What is the principal concern?

A. Circularity

B. Greenwashing

C. Horizon scanning

D. Differential privacy

Correct Answer: B. Greenwashing

Question 8

In scenario planning, why are high-impact and high-uncertainty issues particularly important?

A. They require no monitoring because their outcomes are certain.

B. They can shape fundamentally different strategic environments.

C. They are always irrelevant to consumer behaviour.

D. They can be solved by extending last year’s sales data.

Correct Answer: B. They can shape fundamentally different strategic environments.

Question 9

Which sequence best represents responsible foresight practice?

A. Adopt technology, create claims, then search for evidence

B. Scan signals, develop scenarios, test assumptions and connect learning to action

C. Collect unlimited data, automate all decisions and avoid disclosure

D. Select one optimistic forecast and reject contradictory evidence

Correct Answer: B. Scan signals, develop scenarios, test assumptions and connect learning to action

Question 10

In the Noura Home case, why was the augmented-reality tool redesigned to use minimal session data?

A. To make sustainability claims unnecessary

B. To align useful experience design with privacy and trust requirements

C. To ensure that the tool collected biometric information

D. To replace all human customer service

Correct Answer: B. To align useful experience design with privacy and trust requirements

Consumer Behaviour
Chapter 15 of 15