Brand Innovation & Entrepreneurship

Chapter 2
Entrepreneurial Mindset, Creativity, and Innovation Theory

Bachelors Program in Brand Management
Brand Innovation & Entrepreneurship   •   Bachelor

Entrepreneurial Mindset, Creativity, and Innovation Theory

Introduction

Brand management increasingly involves more than maintaining a recognizable name, logo, or identity. Brands compete through new business models, customer experiences, technologies, communities, and forms of value creation. A brand manager therefore needs an entrepreneurial mindset: the ability to identify opportunities, work with uncertainty, mobilize limited resources, experiment, learn from evidence, and convert insight into valuable market action.

This chapter introduces the principal theories and practices that connect entrepreneurship, creativity, and innovation. It examines Schumpeterian innovation, disruptive innovation, diffusion of innovations, effectuation, causation, and entrepreneurial orientation. These perspectives are complementary rather than interchangeable. Schumpeter explains innovation as economic change; disruption explains how new offerings may reshape established markets; diffusion explains how innovations spread; effectuation and causation describe alternative approaches to entrepreneurial decision-making; and entrepreneurial orientation describes a firm’s strategic posture.

For brand professionals, these theories are useful because innovation must be both meaningful to customers and strategically viable. A creative idea is not automatically an innovation, and an innovation is not automatically adopted. Successful brand innovation connects a relevant customer problem with a distinctive solution, an executable business model, and a credible process for adoption.

Learning Objectives

By the end of this chapter, students should be able to:

  1. Distinguish creativity, invention, innovation, entrepreneurship, and brand innovation.
  2. Apply structured creativity methods to brand and market problems.
  3. Explain Schumpeterian, disruptive innovation, and diffusion-of-innovations theories.
  4. Compare causation and effectuation as entrepreneurial decision logics.
  5. Analyse entrepreneurial orientation through innovativeness, proactiveness, and risk-taking.
  6. Select appropriate experimentation and innovation practices for brand decisions.
  7. Evaluate the ethical, organizational, and practical limitations of innovation theories.

1. Foundational Concepts

Creativity, invention, innovation, and entrepreneurship

Creativity is the production of ideas that are both novel and appropriate to a purpose. Novelty without usefulness may be eccentricity; usefulness without novelty may be routine improvement. Creativity can be individual or collective and can be developed through methods, environments, and practice.

Invention is the creation of a new device, process, formulation, design, or concept. An invention may remain unused. Innovation occurs when a new or significantly improved product, service, process, marketing approach, or organizational method is implemented and creates value. Innovation may involve invention, but it can also recombine existing technologies or practices.

Entrepreneurship is the process of recognizing, creating, and pursuing opportunities under conditions of uncertainty. Entrepreneurs may create new firms, but entrepreneurial activity also occurs inside established organizations. Corporate brand teams, agencies, and social enterprises can all behave entrepreneurially.

Brand innovation is the development and implementation of new forms of brand value. It may concern the offering itself, the customer experience, the channel, communication, community, pricing model, identity system, or relationship between a brand and its stakeholders. For example, a subscription model can innovate the relationship and revenue logic even when the physical product changes little.

The entrepreneurial mindset

An entrepreneurial mindset is not simply optimism or willingness to take large risks. It is a disciplined orientation toward opportunity, learning, initiative, and action. Its major characteristics include:

  • Opportunity recognition: noticing unmet needs, tensions, underserved groups, and changes in technology or culture.
  • Action under uncertainty: making progress before complete information is available.
  • Resourcefulness: using partnerships, skills, communities, prototypes, and existing assets creatively.
  • Experimentation: testing assumptions through small, affordable actions.
  • Resilience: treating setbacks as information while remaining willing to change direction.
  • Customer empathy: understanding lived experience rather than relying only on demographic descriptions.
  • Ethical judgment: considering consequences for consumers, workers, communities, and the environment.

The mindset must be balanced. Excessive confidence can become overclaiming; excessive experimentation can create confusion; and relentless growth can undermine trust. In brand management, entrepreneurial behaviour must operate within the boundaries of authenticity, consumer protection, privacy, and brand responsibility.

2. Creativity as a Managed Capability

Creativity is often described as spontaneous inspiration, but organizations can intentionally design conditions that improve creative performance. A useful creative process moves through divergent and convergent thinking.

Divergent thinking expands the range of possibilities. Teams defer judgment, seek quantity, use different perspectives, and explore unusual combinations. Convergent thinking evaluates and develops possibilities against criteria such as customer value, distinctiveness, feasibility, strategic fit, financial potential, and ethical acceptability.

A practical innovation process is:

  1. Frame: define the challenge without prematurely assuming the solution.
  2. Discover: gather observations, interviews, cultural signals, market evidence, and operational knowledge.
  3. Generate: create multiple possible responses.
  4. Select: compare concepts using explicit criteria.
  5. Prototype: make the idea tangible at low cost.
  6. Test: obtain behavioural and qualitative feedback.
  7. Learn and iterate: refine, pivot, scale, or stop.

Creativity methods

Brainstorming is useful when participants follow clear rules: defer evaluation, build on others’ ideas, encourage wild alternatives, and capture all contributions. Traditional brainstorming can be weakened by social inhibition and dominant voices. Silent ideation, individual preparation, and digital contribution can improve participation.

SCAMPER prompts transformation of an existing offering:

  • Substitute
  • Combine
  • Adapt
  • Modify, magnify, or minify
  • Put to another use
  • Eliminate
  • Reverse or rearrange

Design thinking generally emphasizes empathic understanding, problem framing, ideation, prototyping, and testing. It is particularly useful when customer needs are poorly understood. It should not be treated as a linear recipe; teams often move back and forth between stages.

Jobs-to-be-done thinking asks what progress a customer is trying to make in a situation. A customer may not merely buy coffee; they may seek alertness, a short social ritual, a moment of control, or a credible signal of taste. This perspective helps brand teams avoid defining markets too narrowly by product category.

Analogy and forced connection generate ideas by transferring principles from another context. A bank might study hospitality to redesign onboarding; a retailer might study subscription services to rethink replenishment. The analogy must be tested rather than copied superficially.

Morphological analysis decomposes an offering into dimensions and systematically combines alternatives. For a meal-delivery brand, dimensions might include delivery time, dietary format, ordering interface, packaging, and payment model. The method is useful for broadening the design space.

Evaluating creative concepts

A concept can be assessed using a weighted scorecard. Let the score for concept j be:

Sj = ∑(wi rij)

where wᵢ is the importance weight assigned to criterion i, rᵢⱼ is the rating of concept j on criterion i, and the weights sum to 1. Ratings must use a consistent scale, such as 1–5. This tool supports discussion; it does not eliminate managerial judgment or uncertainty. A high score based on unreliable assumptions should lead to testing, not automatic approval.

3. Schumpeterian Innovation

Economist Joseph Schumpeter viewed the entrepreneur as an agent of economic change. Innovation disrupts existing patterns through what he called creative destruction: new combinations create value while older technologies, firms, skills, or business models decline.

Schumpeter identified several forms of new combination, commonly summarized as:

  1. New or significantly improved goods.
  2. New methods of production or delivery.
  3. New markets.
  4. New sources of supply.
  5. New forms of industrial organization.

The Schumpeterian perspective is important for brand management because competition is not limited to direct imitation. A firm may change the basis of competition by introducing a new category, route to market, pricing model, or cultural meaning. Streaming services, for example, changed the relationship between audiences and media rather than merely improving a physical recording format.

The theory also highlights the possibility of displacement. Innovation benefits some stakeholders while creating adjustment costs for others. A brand manager should therefore consider employee capabilities, channel partners, incumbent customers, and social consequences rather than evaluating innovation only through immediate sales.

4. Disruptive Innovation

The theory of disruptive innovation, associated particularly with Clayton Christensen and colleagues, describes a specific pattern rather than a synonym for any major or exciting innovation. Disruption typically begins when a newcomer enters at the low end of an established market with a simpler, cheaper, or more accessible offer, or creates a new market among people previously not served. The entrant improves over time and may eventually attract mainstream customers.

Two paths are commonly distinguished:

  • Low-end disruption: serving customers who are over-served by existing solutions and willing to accept less performance for lower cost or convenience.
  • New-market disruption: enabling people who previously lacked access to consume or perform an activity.

A premium product that immediately attracts demanding mainstream customers may be sustaining innovation rather than disruptive innovation. Likewise, a technologically advanced product is not automatically disruptive.

For brand managers, disruption raises strategic questions:

  • Which customers are over-served or excluded?
  • What assumptions make the incumbent offer expensive or inconvenient?
  • Can a simpler experience create a new basis of value?
  • Will the incumbent brand’s existing identity prevent it from serving the new segment?

Incumbents face an innovator’s dilemma: their profitable customers and established processes may discourage them from investing in initially smaller or less profitable opportunities. However, the theory should not be applied mechanically. Not every entrant follows the same trajectory, and industry structure, regulation, network effects, capital requirements, and customer preferences affect outcomes.

5. Diffusion of Innovations

Everett Rogers’s diffusion-of-innovations theory explains how an innovation spreads through a social system over time. Adoption is influenced by perceived characteristics of the innovation, communication channels, time, and the social system.

The five commonly discussed adopter categories are:

CategoryTypical orientationBrand-management implication
InnovatorsWilling to experiment and tolerate uncertaintyInvite trials and provide technical detail
Early adoptersOpinion leaders seeking meaningful advantageDevelop credible proof and community influence
Early majorityPragmatic and evidence-orientedDemonstrate reliability, value, and social proof
Late majorityCautious and influenced by normsReduce risk, simplify adoption, and provide support
LaggardsPrefer established practicesEmphasize compatibility and necessity where relevant

Rogers identifies five perceived attributes that affect adoption:

  • Relative advantage: perceived improvement over alternatives.
  • Compatibility: fit with existing values, routines, and infrastructure.
  • Complexity: difficulty of understanding or using the innovation.
  • Trialability: ability to experiment before commitment.
  • Observability: visibility of results to others.

A brand can increase adoption by offering samples, free trials, demonstrations, onboarding, guarantees, interoperable systems, and testimonials. Communication should match the adopter’s information needs. Early enthusiasts may value novelty and technical detail, whereas the mainstream may require reassurance, convenience, and evidence of normality.

Diffusion is not inevitable. A product can fail because it is difficult to use, incompatible with routines, socially stigmatized, poorly communicated, or unsupported by complementary infrastructure. Adoption also raises ethical concerns when persuasive communication exploits vulnerable consumers or conceals risks.

6. Causation and Effectuation

Entrepreneurial decision-making under uncertainty can be understood through two contrasting but complementary logics.

Causation

Causation begins with a defined goal and selects the means needed to achieve it. The logic resembles conventional planning:

  1. Define a target market and objective.
  2. Analyse customers and competitors.
  3. Forecast demand and financial outcomes.
  4. Allocate resources.
  5. Execute and control performance.

Causation is appropriate when goals are relatively clear, information is available, markets are established, and prediction is reasonably reliable. Brand launches in mature categories often require segmentation, forecasting, budgets, positioning, and coordinated implementation.

Effectuation

Effectuation begins with available means and asks what futures can be created with them. The entrepreneur starts with:

  • Who I am: identity, values, experience.
  • What I know: skills, knowledge, insight.
  • Whom I know: relationships and networks.

Effectuation is associated with five principles:

  1. Bird-in-hand: start with available means.
  2. Affordable loss: decide what can be risked rather than relying only on expected returns.
  3. Crazy quilt: build partnerships and commitments.
  4. Lemonade: leverage surprises rather than treating them only as errors.
  5. Pilot-in-the-plane: focus on actions that shape the future instead of attempting to predict it completely.

Effectuation is especially relevant when markets are emerging, customer preferences are uncertain, and reliable forecasts are impossible. For example, a small ethical-fashion brand may begin with a designer’s skills, local suppliers, a social-media community, and a limited production run. Customer responses and partner commitments then help shape the eventual offer.

Causation and effectuation are not mutually exclusive. A venture may use effectuation in discovery and causation during scaling. A mature brand may use causal planning for operations while using effectual experiments for new cultural or technological opportunities.

7. Entrepreneurial Orientation

Entrepreneurial orientation (EO) describes how an organization approaches entrepreneurial activity. The classic dimensions are:

  • Innovativeness: support for experimentation, novel ideas, and technological or market development.
  • Proactiveness: anticipation of future demand and action before competitors.
  • Risk-taking: willingness to commit resources under uncertainty.

Some scholars also distinguish competitive aggressiveness and autonomy, although the number and relationship of dimensions remain debated. EO is best understood as an organizational posture, not a guarantee of performance.

A highly innovative brand may launch many experiments but lack operational discipline. A proactive brand may enter a market early but misread demand. A risk-taking culture may encourage bold investment but also produce avoidable losses. EO therefore needs governance, learning systems, and ethical boundaries.

Brand managers can strengthen EO by creating cross-functional teams, funding small experiments, rewarding learning rather than only successful outcomes, allowing responsible autonomy, and maintaining channels for customer and employee insight. Measurement should include both outcomes and learning indicators, such as validated assumptions, experiment cycle time, adoption quality, retention, and customer trust.

8. Applying the Theories to Brand Innovation

A practical framework can connect the theories:

  1. Opportunity sensing: use entrepreneurial mindset and customer research to identify tensions.
  2. Creative generation: use divergent methods, jobs-to-be-done, analogy, and collaborative ideation.
  3. Strategic interpretation: ask whether the opportunity represents sustaining improvement, potential disruption, or a new Schumpeterian combination.
  4. Decision logic: use effectuation when uncertainty is high and means or partnerships are central; use causation when objectives and evidence are more stable.
  5. Adoption design: apply diffusion theory to reduce complexity, increase trialability, and provide proof.
  6. Organizational posture: assess whether the firm has sufficient innovativeness, proactiveness, and appropriately bounded risk-taking.
  7. Learning and scaling: test, measure, refine, and decide whether to scale, pivot, pause, or terminate.

This framework prevents a common error: treating the launch of an idea as equivalent to innovation success. Market value depends on implementation and adoption.

9. Illustrative Case: Reframing a Refillable Personal-Care Brand

This is a fictional illustrative case designed for learning purposes.

Background

Luma is an established personal-care brand with strong recognition among environmentally conscious consumers. Its plastic containers are recyclable, but customers complain that recycling infrastructure is inconsistent and that the packaging creates unnecessary waste.

Problem

The brand team wants to develop a refill system. Research shows that committed environmental consumers welcome the idea, but mainstream customers worry about mess, hygiene, inconvenience, and whether refills will fit existing bathrooms. The company must decide how to innovate without weakening trust in product safety.

Analysis

Using Schumpeterian analysis, the proposal is not merely a packaging change. It combines a product system, a new replenishment process, a redesigned customer relationship, and potentially a new revenue model.

Using disruption theory, the team asks whether the refill offer serves an overlooked low-end or new-market segment. It may not initially be disruptive; it could instead be a sustaining innovation for existing environmentally conscious users. The classification should not determine the strategy prematurely.

Using effectuation, the team begins with existing formulation expertise, supplier relationships, a loyal online community, and two retail partners. It agrees to an affordable-loss pilot rather than forecasting national demand with false precision.

Using causation, the team sets non-negotiable safety standards, a target launch region, inventory requirements, and a financial threshold for scaling.

Using diffusion theory, the team identifies early adopters as the first pilot users. It improves relative advantage through lower long-term packaging use, compatibility through standardized containers, trialability through starter kits, observability through transparent impact reporting, and reduced complexity through visual instructions.

Approach and solution

The team conducts ethnographic observation in bathrooms, develops three refill mechanisms, and prototypes each with users. It discovers that the most environmentally efficient mechanism is difficult to clean. The selected design uses slightly more material but is easier to use and safer. The brand launches a limited pilot through its website and two independent retailers. Customers can return damaged containers, and communication avoids unsupported claims such as “zero impact.”

Outcome

The pilot produces high trial rates but moderate repeat purchase. Interviews reveal that refills are valued, yet customers forget to reorder. The team introduces reminders that customers can control, bundles replenishment with existing purchases, and improves the subscription cancellation process. The pilot is then expanded cautiously.

Learning points

  1. A technically superior solution may fail if it conflicts with routines.
  2. Adoption depends on compatibility, trialability, and trust, not novelty alone.
  3. Effectuation and causation can operate together.
  4. Affordable-loss experiments reduce exposure while generating evidence.
  5. Ethical environmental claims require credible boundaries and data.
  6. Brand innovation changes systems and relationships, not only visual identity.

10. Limitations, Ethics, and Contemporary Issues

Innovation theories are useful lenses, not universal laws. Schumpeterian analysis can overemphasize heroic entrepreneurs and understate collective work, institutions, and public investment. Disruptive innovation is sometimes used as a fashionable label for any successful entrant. Diffusion categories may oversimplify consumers, who can be early adopters in one category and cautious adopters in another. Effectuation can be misunderstood as avoiding planning, while causation can become false precision. EO measures may reward visible risk-taking while ignoring quiet, disciplined improvements.

Brand innovation also creates ethical responsibilities. Teams should consider:

  • Truthfulness: claims about performance, sustainability, health, or social impact must be substantiated.
  • Privacy: customer data used for personalization or experimentation should be collected lawfully, transparently, and proportionately.
  • Inclusion: design and communication should not exclude users through disability, language, income, culture, or access barriers.
  • Fairness: algorithmic systems should be monitored for discriminatory outcomes.
  • Labour and supply chains: innovation should not transfer hidden costs to workers or suppliers.
  • Environmental impact: a new package or delivery model should be assessed across its life cycle rather than judged by one attractive feature.
  • Consumer autonomy: behavioural design should support informed choice rather than manipulate vulnerable users.

Artificial intelligence can support trend analysis, concept generation, segmentation, prototyping, and customer-service experimentation. However, AI-generated ideas may reproduce bias, infringe intellectual property, expose confidential information, or produce unverified claims. Human accountability remains essential. AI should augment research and creativity, not replace customer understanding, ethical review, or managerial responsibility.

Best-Practice Checklist for Brand Innovators

  • Begin with a clearly framed customer or societal problem.
  • Separate idea generation from idea evaluation.
  • Make assumptions explicit and test the riskiest ones first.
  • Match causal planning and effectual experimentation to the uncertainty involved.
  • Design for adoption, not merely awareness.
  • Use small prototypes and affordable-loss pilots before large commitments.
  • Involve customers, employees, suppliers, and relevant communities.
  • Protect brand trust through evidence-based claims and transparent limitations.
  • Measure learning, adoption quality, retention, and unintended consequences.
  • Scale only when the operating model, customer value, and ethical safeguards are credible.

Chapter Summary

Creativity produces novel and appropriate ideas; innovation implements new or improved solutions that create value; and entrepreneurship pursues opportunities under uncertainty. An entrepreneurial mindset combines opportunity recognition, resourcefulness, experimentation, resilience, customer empathy, and ethical judgment.

Schumpeterian theory explains innovation as new combinations that may generate creative destruction. Disruptive innovation describes a more specific pattern in which simpler, cheaper, or newly accessible offerings can move from overlooked segments toward the mainstream. Diffusion-of-innovations theory explains adoption through relative advantage, compatibility, complexity, trialability, observability, communication, and social influence.

Causation begins with goals and uses analysis and planning, while effectuation begins with available means and shapes opportunities through action, partnerships, affordable loss, and adaptation. Entrepreneurial orientation describes organizational tendencies toward innovativeness, proactiveness, and risk-taking. These theories can be integrated in a brand innovation process that frames problems, generates and tests concepts, designs adoption, and scales responsibly.

The central professional lesson is that successful brand innovation is not simply a creative idea or a bold launch. It is a disciplined process of creating meaningful value, learning under uncertainty, earning adoption, and protecting stakeholder trust.

Key Terms

Creativity: Production of ideas that are novel and appropriate.

Invention: Creation of a new device, process, design, or concept.

Innovation: Implementation of a new or significantly improved offering, process, method, or organization.

Entrepreneurship: Pursuit and creation of opportunities under uncertainty.

Brand innovation: Development of new forms of value associated with a brand.

Entrepreneurial mindset: Orientation toward opportunity, action, learning, resourcefulness, and responsible risk.

Divergent thinking: Expansion of possible ideas and alternatives.

Convergent thinking: Evaluation and development of alternatives against criteria.

Creative destruction: Schumpeterian process in which new combinations displace established arrangements.

Disruptive innovation: Innovation that begins in low-end or new-market positions and may move toward the mainstream.

Diffusion of innovations: Process by which an innovation spreads through a social system over time.

Relative advantage: Perceived improvement of an innovation over existing alternatives.

Trialability: Degree to which an innovation can be tested before full commitment.

Causation: Entrepreneurial logic that begins with goals and selects means to achieve them.

Effectuation: Entrepreneurial logic that begins with available means and co-creates possible futures.

Affordable loss: Principle of limiting commitment to what the entrepreneur can afford to lose.

Entrepreneurial orientation: Organizational posture toward entrepreneurial action.

Proactiveness: Acting in anticipation of future demand or competitive change.

Risk-taking: Willingness to commit resources under uncertainty.

Creative concept scorecard: Structured method for comparing ideas across weighted criteria.

Review Questions

5 Short Answer Questions

  1. Distinguish creativity, invention, and innovation.
  2. What are the five perceived attributes that influence innovation adoption in diffusion theory?
  3. Explain the difference between causation and effectuation.
  4. What is meant by creative destruction?
  5. Identify the three core dimensions of entrepreneurial orientation.

5 Long Answer Questions

  1. Explain how divergent and convergent thinking can be combined in a brand innovation process.
  2. Compare Schumpeterian innovation with disruptive innovation. Why should the two concepts not be treated as synonyms?
  3. Discuss how a brand can use diffusion-of-innovations theory to design an adoption strategy.
  4. Evaluate the strengths and limitations of effectuation for a new brand entering an uncertain market.
  5. Explain why ethical governance is necessary when organizations use entrepreneurial experimentation and artificial intelligence.

3 Analytical / Application Questions

  1. A mature beverage brand is losing younger customers to a low-cost digital-native competitor. Analyse the situation using disruptive innovation theory and recommend two tests.
  2. Design a creativity process for a refillable household-cleaning product. Specify the research, ideation, prototyping, and adoption activities.
  3. A start-up has limited funds, strong design skills, two supplier relationships, and no reliable market forecast. Decide which elements of effectuation and causation it should use during its first year, and justify your recommendation.

Multiple Choice Questions with Answers

Question 1

Which statement best distinguishes innovation from invention?

A. Innovation is always based on patented technology.

B. Innovation requires implementation and value creation, whereas invention may remain unused.

C. Innovation is only relevant to large corporations.

D. Innovation means producing ideas without evaluating them.

Correct Answer: B. Innovation requires implementation and value creation, whereas invention may remain unused.

Question 2

Which activity is primarily divergent thinking?

A. Ranking three concepts against feasibility criteria

B. Selecting a single positioning statement

C. Generating many possible uses for an existing product

D. Approving a final launch budget

Correct Answer: C. Generating many possible uses for an existing product

Question 3

In Schumpeterian theory, creative destruction refers to:

A. The elimination of all creative work from production.

B. The process by which new combinations create value while displacing older arrangements.

C. A legal process for protecting trademarks.

D. A method for reducing advertising expenditure.

Correct Answer: B. The process by which new combinations create value while displacing older arrangements.

Question 4

Which situation best illustrates low-end disruption?

A. A luxury product adds a premium feature for its most demanding users.

B. A new entrant offers a simpler, cheaper solution to customers over-served by existing products.

C. An incumbent improves its product for its most loyal customers.

D. A brand changes its logo without changing its offering.

Correct Answer: B. A new entrant offers a simpler, cheaper solution to customers over-served by existing products.

Question 5

Which diffusion attribute concerns the ability to experiment before making a full commitment?

A. Compatibility

B. Observability

C. Trialability

D. Complexity

Correct Answer: C. Trialability

Question 6

A team begins with its skills, existing relationships, and available materials, then allows partnerships to shape the opportunity. Which logic is this?

A. Causation

B. Effectuation

C. Imitation

D. Market saturation

Correct Answer: B. Effectuation

Question 7

Which principle of effectuation focuses on limiting commitment to what can be accepted as a loss?

A. Bird-in-hand

B. Crazy quilt

C. Affordable loss

D. Pilot-in-the-plane

Correct Answer: C. Affordable loss

Question 8

Which of the following is a core dimension of entrepreneurial orientation?

A. Proactiveness

B. Standardization

C. Price uniformity

D. Administrative centralization

Correct Answer: A. Proactiveness

Question 9

A brand offers a free trial, simplifies onboarding, and publishes evidence of performance. Which diffusion barriers is it most directly addressing?

A. Trialability, complexity, and observability

B. Patenting, taxation, and forecasting

C. Competitive aggressiveness and autonomy only

D. Creative destruction and invention only

Correct Answer: A. Trialability, complexity, and observability

Question 10

Why should a brand team test the riskiest assumptions first?

A. To guarantee that the final product will succeed

B. To avoid collecting any customer feedback

C. To obtain important evidence before making larger commitments

D. To replace strategy with unplanned activity

Correct Answer: C. To obtain important evidence before making larger commitments

Brand Innovation & Entrepreneurship
Chapter 2 of 14